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Forums - Nintendo Discussion - Resident Evil 7 Cloud Version announced for Switch, launches this coming week

To hell with Capcom.



I am a Nintendo fanatic.

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routsounmanman said:
Train wreck said:

 

They are at all time highs with little to no Nintendo titles, they are fine, statements like what you said are so far from the truth.

Their share is obviously inflated due to the recent success of MHW. It is bound to fall back to regular values sooner than later. Nintendo was at an all time high during their Wii + DS era, and we know how that turned out in just 1 year.  Alienating and angrying your fans is never a good thing.

So a company diversifying their catalog and not relying on one company for the bulk of their sales is now a bad thing since a group of internet people are not getting the games they want....ok.

Hopefully Capcom continues down this path as I would prefer they continue their recent success rather than satisfy someone who is upset that they can't spend an extra $300 for another console/PC that houses their games.



Its baffling how many miss the fact aside it being a port, how groundbreaking this is. This could mean the end of hardware cycles as we know it if this works well.



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Not a good idea to pay a single player game for a limited amount of time. This is not an MMO.



AlfredoTurkey said:

None of this matters to me because, imo, Resident Evil died when Capcom invented a new IP and slapped RE4 on it. I won't be paying attention to that franchise again until it plays like the original games (RE-RE CV).

Which is probably never.

Well, you probably know it, but RE7 is much closer to RE1. I hated 4, played few of 5, even lower of 6... loved 1-3+veronica... and liked RE7 a lot.

XD84 said:
Oneeee-Chan!!! said:

Forever ? Why ? 

I like to own my games. That is why I will buy console games physical and not digital if possible. I do make an exception with games on PC due to steam.

Well if you buy on steam, this is similar concept instead of paying 60 USD you are paying 1/3 of it but will have it rented for 180 days. Not the best option, but is valid.

kirby007 said:

Great idea pricing is a bit high tho. This is also what microsoft envisioned with the cloud.

Btw those that complain about bad internet probably live in the outback of australia on 56k, this is japan first they wont have any issues

I don't think it is high, 1/3 of normal release price.

Nuvendil said:
DonFerrari said:
Since I don't think they would be able to make a good port of RE7 to Switch this is better than nothing. But let's bash Capcom, why not?

Ok, and why?  What, pray tell, is there to this game that would make a port so impossible?  The game isn't that demmanding, runs 1080p 60fps on Xbone, and is highly scalable anyway to accommodate VR.  And it's not even close to the likes of Doom and Wolfenstein 2.  It could come to Switch in a very playable and quality form.  That would just entail work.  Something Capcom has been completely unwilling to put in on Switch.  And even their easy ports come with loads of unneeded asterisks.  

I didn't say a port would be impossible, I said I think they wouldn't make a GOOD port.

Running at 1080p60fps and cutting to 720p30fps would still need some more cuts. And considering the visuals of the game aren't that impressive, the cut on the other areas would probably make an ugly version.

Every company refuses to put money above what they will get in return.

routsounmanman said:
Nuvendil said:

Ok, and why?  What, pray tell, is there to this game that would make a port so impossible?  The game isn't that demmanding, runs 1080p 60fps on Xbone, and is highly scalable anyway to accommodate VR.  And it's not even close to the likes of Doom and Wolfenstein 2.  It could come to Switch in a very playable and quality form.  That would just entail work.  Something Capcom has been completely unwilling to put in on Switch.  And even their easy ports come with loads of unneeded asterisks.  

Because it's easier to always blame and bash Nintendo. 

Nintendo is the sole responsible for their HW and relationship with 3rd parties. Want to blame MS for it?

routsounmanman said:
KilleyMc said:

Capcom doesn't need Nintendo to survive, at all. The way they're treating the Switch is pretty infuriating, but let's not kid ourselves. 

I'm wondering how the hell Nintendo is letting this abomination exist.

Don't overestimate the effect that MHW had. Don't get me wrong, it was a great success for Capcom, and they should never go back to being Nintendo-only or handheld-only, but for every MHW there were a SFV and Capcom vs Marvel disaster. 

Meanwhile, on Nintendo platforms, they always had great success (MH on handhelds) or mild, profitable successes like RE on Switch, Phoenix Wright games, etc. Basically Nintendo is very risk averse for them, and they would be stupid to turn their backs on them, which is exactly what they are doing.

I'm having a hard time getting what SFV or CvM have to do with MHW... do you think SFV would do better as Nintendo game?

kirby007 said:
Its baffling how many miss the fact aside it being a port, how groundbreaking this is. This could mean the end of hardware cycles as we know it if this works well.

This and not owning the game are my bad points on the subject.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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CuCabeludo said:
Not a good idea to pay a single player game for a limited amount of time. This is not an MMO.

Why not? I'd never play it again after I beat it anyway. It might as well be for a limited time.

Last edited by Shaqazooloo0 - on 21 May 2018

Hiku said:
routsounmanman said:

Don't overestimate the effect that MHW had. Don't get me wrong, it was a great success for Capcom, and they should never go back to being Nintendo-only or handheld-only, but for every MHW there were a SFV and Capcom vs Marvel disaster. 

Meanwhile, on Nintendo platforms, they always had great success (MH on handhelds) or mild, profitable successes like RE on Switch, Phoenix Wright games, etc. Basically Nintendo is very risk averse for them, and they would be stupid to turn their backs on them, which is exactly what they are doing.

Capcom can surely fuck up majorly over night. So MHW doesn't give them much leeway. But I wouldn't call SFV a disaster any more. It's not doing great by Street Fighter standards in terms of copies sold, but as of December 2017 they were nearing 2.5 million copies sold, which is a respectable number. http://www.4gamer.net/games/283/G028399/20171213053/
Although that's not the main reason I say it's not a disaster. That's because even up until then they've managed to be profitable with SFV through microtransactions, and continue to expand the game with new characters, updates and costumes. That people apparently buy.

Marvel on the other hand is another story. Not only did it sell very poorly, but Capcom appear to have given up on that game, and moved on. They're not going to try to steer that ship in the right direction with updates apparently.

routsounmanman said:

RE7 sold much less than RE6 and as a franchise, is on decline. MH was a huge surprise, but games like SFV and Marvel vs Capcom surely evened out the profits. Basically, every Capcom game on PC / PS4 / Xbox seems like a huge gamble, either a huge success or a monumental failure.

I bring this up from time to time, but Capcom, and any other major software publisher, don't simply look at raw sales data or even revenue for a franchise, and then call it a day. They survey customer satisfaction as well. Because even a game that sold an incredible amount can end up damaging a brand. And that in turn affects potential future sales of new entries in that franchise, unless they right those wrongs. Square Enix talked about how Final Fantasy XIII damaged their brand, in spite of good sales. And I can only speak for myself, but I bought Resident Evil 6 due to blind faith in the series because I enjoyed RE5 and the trailers looked good. Big mistake. And I no longer blindly trust that I will enjoy a RE game as long as the trailers look interesting.

I wouldn't be surprised if the reception of RE6 played a part in the change of direction for RE7.
Either way, it's quite possible that Capcom see RE7 as a bigger success than RE6 in this regard, because they have to look at long term prospects for a franchise.

Kerotan said:

Let's not act as if the likes of street fighter v or marvel vs capcom cancel out monster Hunter world. Capcom recently announced profits for the company are at an all time high. They've never been in such a good position financially as they are now. 

 

Also this post is well worth a read for all those pretending they know capcom could easily port this to switch. If you want easy ports, ask Nintendo to make hardware at least on par to the competition. 

https://www.resetera.com/threads/resident-evil-7-cloud-version-announced-for-switch-in-japan-only.43805/page-32#post-8156273

I read the post, but I don't agree with it.

The person who wrote it mentions comparisons to Bethesda games being invalid because their engines are intentionally designed to comfortable scale down. But the poster neglects the fact that Resident Evil 7 is already designed with a very scalable engine for the purpose of the VR mode. It scales down quite heavily in order for the VR mode to run at a proper framerate.
And on that subject, the game runs at a solid 60 frames on both PS4 and XBO. When you have both a a game that heavily scales down, and a framerate that can be cut in half to 30, that leaves a lot more room for performance optimization for Switch than games that struggle to run at 30f on PS4 and where we don't know for a fact how it works when scaled down.

Do it run at 120fps on PSVR? Because if not, the game already doing 1080p60fps wouldn't change because of the PSVR. This is new for me, post a link please?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Edit: Nevermind

Last edited by Shaqazooloo0 - on 21 May 2018

routsounmanman said:
KilleyMc said:

Capcom doesn't need Nintendo to survive, at all. The way they're treating the Switch is pretty infuriating, but let's not kid ourselves. 

I'm wondering how the hell Nintendo is letting this abomination exist.

Don't overestimate the effect that MHW had. Don't get me wrong, it was a great success for Capcom, and they should never go back to being Nintendo-only or handheld-only, but for every MHW there were a SFV and Capcom vs Marvel disaster. 

Meanwhile, on Nintendo platforms, they always had great success (MH on handhelds) or mild, profitable successes like RE on Switch, Phoenix Wright games, etc. Basically Nintendo is very risk averse for them, and they would be stupid to turn their backs on them, which is exactly what they are doing.

The thing is, that's what Nintendo means for Capcom at this point, just an easy and cheap way to get extra income for them, but a non-existent factor in their business decisions anymore. They want to be big players in the west with their AAA game offerings, and Switch or 3DS are the last consoles you'd think about when someone says AAA. I wish things were different, but they wouldn't be treating the Switch the way they've since launch if they actually needed the platform in their strategy.

Basically, they've identified Nintendo hardware as something for risk-safe low investments with decent return, and the combined PC-PS4-Xbox platforms as the place to bet big on to obtain huge profit margins.



At first, I was put off and confused by this. However, I think this isn't as bad as I thought. True, it doesn't adhere to what the switch is; portable console gaming. So yes I understand the backlash from that perspective. However, depending on how this game runs while streamed, I think this would be a great way for developers to release games on Switch, of which don't think their games would run well on Switch or don't want to put up with expensive cart costs, or want to contract a port developer. I think it's an interesting alternative.

This however, all depends on how the game will stream.