TheMisterManGuy said: One of the biggest promises of Nintendo Switch, is Nintendo combining their Home Console and Handheld worlds into one. In theory, allowing them to concentrate almost exclusively on a single platform, and thus them to produce more titles in a single year than before. |
The amount of games Nintendo outputs if all other things remained equal... Will remain the same. - But what would increase is the amount of games on a singular platform if Nintendo didn't change any development studios around and such that is.
But the other side of the coin is... What if developing for the Switch, As it pushes higher fidelity visuals than any Nintendo platform that has come before it, takes longer? You will still end up with less games.
The other caveat is that... Your entire hypothesis rests on the idea that Nintendo will NOT release another device, be it a portable or home console.
TheMisterManGuy said: We have the launch of Nintendo Labo, which is technically launching with 2 games in April. |
Wasn't Labo an overpriced colossal failure?
TheMisterManGuy said: Followed by both Donkey Kong Country Tropical Freeze |
Isn't that just a re-release of an old game?
TheMisterManGuy said: Hyrule Warriors Legends |
Isn't that just a re-release of an old game?
TheMisterManGuy said: Sushi Striker and Mario Tennis Aces in June |
Are they really big AAA console sellers though?
TheMisterManGuy said: Captain Toad and Octopath Traveler |
Never heard of them. Hope they do well for those that like those kinds of games.
TheMisterManGuy said:
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Of course they will. Just like water is wet. Nintendo is a business, it makes a substantial amount of revenue from games.
TheMisterManGuy said: Who says they all have to be AAA games? They can just be small, experimental oddities like 1-2 Switch, Snipperclips, and Sushi Striker. It'd be similar to the DS, where you had big name releases, but also lower budget experiments like Electroplankton and Master of Illusion releasing in the same month often times. Point is, there's no reason games like those can't come from Nintendo on the Switch, especially since the system was designed to be as easy and low-cost to develop for as possible. |
If the games are priced at a similar level as AAA games on other consoles, they better offer the reproduction values to match.
snyps said: I know what you are saying and I agree. But there’s that lingering thought in the back of my mind that says”what’s Nintendo gonna do when ps5/Xbox Zero comes out?”
probably a switch revision ion but I grew up with Nintendo power so I always hold out hope for real power and possibly some room for gratuitous violence and sexual implications from otherwise family oriented game developers. |
If the DS and 3DS are any indication there will be a heap of revisions.
But in a few years when movement of the next Xbox and Playstation start to roll around... The Switch will look positively ancient. (In-fact, some games already do look ancient.... But I digress.)
TheMisterManGuy said: I mean Nintendo can take their time with Open World AAA games so long as we get handheld style games, casual focused oddities, and niche experiments in between them. |
This is the thing I don't get... And what I think people should start to ask. But... Why? What's the point?
On other platforms, especially the PC and Android... Handheld style games, casual focused oddities and niche experiments are the norm, not the exception, Nintendo should tap into those efforts instead of wasting it's limited resources and focus on the big projects that bring attention to it's platforms.
There is a reason why Sony tends to dominate the news cycles in the gaming world extremely often... Because of the likes of God of War, Horizon Zero Dawn, Uncharted and so on just ends up being the talk of the entire industry... And for good reason.
snyps said: But GameCube did have 1-2 heavy hitters per month and it still wasn’t enough. GBA and 3DS had so many titles produced by endless sources and that is what switch needs. |
There was absolutely nothing anyone could do in the face of the Playstation 2 that generation. And there is more to a platform than just games anyway.
I.E. Who wants to buy a Gamecube when the Playstation 2 could play the "revolutionary" (At the time!) DVD?
Nem said: I wish people understood the difference in resources necessary to make a 3DS game and an HD game. |
What you are describing is the effort that is required to build the assets to make games look good at various display resolutions.
Games don't actually instantly get more expensive to develop just because your game is now HD.
Nem said: No, it's not the same. You increase the resolution, you have to increase the detail, wich means more work to create every piece of asset... or you can deliver a blurry mess. You heard it here first folks! Lets just strech out those 3DS games and put then on the Switch. It's gonna look amazing on 720/1080p! Cmon now... i'm not gonna repeat this again. |
Not always. And obviously you haven't emulated a 3DS game on PC, the higher resolution can make some of the smaller details really pop, cleans up the image and gives it a superior presentation.
It's not just "stretching" the image.
TheMisterManGuy said: I seriously doubt that as they're heavily recycling assets from already existing games, and are often the same resolution. Those Wii U ports had to have been made in a year, maybe less. I could see something like Yoshi Switch taking around 2 years to make, but It does not take 2 years to make an enhanced Wii U port. |
I think porting games from the Wii U to the Switch would be on the timescales of weeks, maybe a few months, rather than years.
Obviously doing all the testing and tweaking would eat into that after the fact.
But porting speeds should be pretty quick, the Switch relying on nVidia's tools, Android tools and so on is likely a massive advantage for it in that regard.
--::{PC Gaming Master Race}::--