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Forums - Nintendo Discussion - When we should start seeing Nintendo's combined development really take effect?

One of the biggest promises of Nintendo Switch, is Nintendo combining their Home Console and Handheld worlds into one. In theory, allowing them to concentrate almost exclusively on a single platform, and thus them to produce more titles in a single year than before.

However, its still early in the Switch's life, and so far the difference has been minimal at best. With the 3DS slowly but surely tampering off as the years go by, when can we expect the full potential of Nintendo's streamlined development resources? With most of the remaining 3DS titles either being late releases, games built off pre-existing titles or assets, or also coming to the Switch. I'd say we should start seeing the results, the second half of this year.

From April onward, Nintendo seems to being trying to increase its Switch output from the standard one game Switch game a month, to 2. We have the launch of Nintendo Labo, which is technically launching with 2 games in April. Followed by both Donkey Kong Country Tropical Freeze and Hyrule Warriors Legends in May. Sushi Striker and Mario Tennis Aces in June, and Captain Toad and Octopath Traveler (which Nintendo is publishing outside Japan) in July. And that's just what we know so far. I imagine Nintendo is going to continue to challenge themselves to produce as many games for a single month as they can. So come Summer and Fall, we should routinely see more than one Switch game from Nintendo per month. And keep in mind, I'm not talking just talking about AAA games. Many of Nintendo's smaller and handheld teams will be moving to the Switch at some point, and they'll be able to experiment with relatively low-budget software, which can usually be whipped up within a year or less. By 2019 we should see Nintendo's combined software development in full force as their 3DS output dwindles to near non-existence. But what do you think about this?



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Hoping for a Fire Emblem Switch, a really big one.



Games for switch 2.

By that time the 3ds is truly dead and they only have 1 line of product.



Umm, never ?! It's hard enough for them as it is to push out new AAA games on a consistent basis with a more powerful system like the Switch ...

It's why we ended up with Nintendo justifying re-releasing their games as much as possible on the Switch from the WII U ...

For reference, Sony has like around 8000 employees solely just with their console gaming division so this does not even count their partnerships of which they have many more working for them but their output is hardly any better when they can only push anywhere from 2-4 new AAA games year ...



2 1/2 years in from launch.  Developers that were not on board at the start are now seeing the success and potential of the Switch and being late to the party has 2 plus years development time.

Last edited by DroidKnight - on 18 May 2018

...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

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2019



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fatslob-:O said:

Umm, never ?! It's hard enough for them as it is to push out new AAA games on a consistent basis with a more powerful system like the Switch ...

It's why we ended up with Nintendo justifying re-releasing their games as much as possible on the Switch from the WII U ...

For reference, Sony has like around 8000 employees solely just with their console gaming division so this does not even count their partnerships of which they have many more working for them but their output is hardly any better when they can only push anywhere from 2-4 new AAA games year ...

Who says they all have to be AAA games? They can just be small, experimental oddities like 1-2 Switch, Snipperclips, and Sushi Striker. It'd be similar to the DS, where you had big name releases, but also lower budget experiments like Electroplankton and Master of Illusion releasing in the same month often times. Point is, there's no reason games like those can't come from Nintendo on the Switch, especially since the system was designed to be as easy and low-cost to develop for as possible.



Well, I think we'll start seeing it by 2019. The thing is, a lot of the handheld development teams are probably new to HD game development, as was Nintendo's own console EAD at the time. So imagine the jump from 3DS to Switch that they're experiencing. They'll eventually get the hang of it, and we'll see more from the handheld side of gaming. Starting with Fire Emblem and Pokemon.

I think we'll see Mario & Luigi, Wario, , etc. or, games that were mostly on Nintendo handhelds. Yokai Watch 4 is also coming to Japan this summer, so that's another one making the jump. You also have to hope they're taking their time to make good, enjoyable, and non-rushed experiences for the Switch which takes time. So yeah, by 2019 I think we'll see year round support for the Switch the same way it was in year 1, to a lesser extent becasuse you know... Zelda and Mario in the same year, but I think we'll come close.



Ljink96 said:
Well, I think we'll start seeing it by 2019. The thing is, a lot of the handheld development teams are probably new to HD game development, as was Nintendo's own console EAD at the time. So imagine the jump from 3DS to Switch that they're experiencing. They'll eventually get the hang of it, and we'll see more from the handheld side of gaming. Starting with Fire Emblem and Pokemon.

I think we'll see Mario & Luigi, Wario, , etc. or, games that were mostly on Nintendo handhelds. Yokai Watch 4 is also coming to Japan this summer, so that's another one making the jump. You also have to hope they're taking their time to make good, enjoyable, and non-rushed experiences for the Switch which takes time. So yeah, by 2019 I think we'll see year round support for the Switch the same way it was in year 1, to a lesser extent becasuse you know... Zelda and Mario in the same year, but I think we'll come close.

I think 2019 can potentially surpass 2017 in terms of quantity and variety. Between handheld and console, Nintendo typically releases 2-3 games a month, we're already seeing them publish more Switch games per month compared to last year. So with only one platform, we get both the big AAA console-level Nintendo games, all the major handheld franchises, and many quirky oddities and eShop exclusives in between. That would actually be the most ideal scenario, and if Nintendo can go through with it, the Switch could have one of its most prolific years in 2019, similar to how 2006 and 2007 were for the DS. 



fatslob-:O said:

Umm, never ?! It's hard enough for them as it is to push out new AAA games on a consistent basis with a more powerful system like the Switch ...

It's why we ended up with Nintendo justifying re-releasing their games as much as possible on the Switch from the WII U ...

For reference, Sony has like around 8000 employees solely just with their console gaming division so this does not even count their partnerships of which they have many more working for them but their output is hardly any better when they can only push anywhere from 2-4 new AAA games year ...

I think that is just Nintendo realizing that most people have not played those games and that they can make more money off of them. Games like Mario Kart 8 Deluxe doing exceptionally well have justified these ports.

Also, we are not only talking about large games but also including smaller projects. In addition, external studios that develop games for Nintendo (Bandi Namco, Next Level Games, and other partners that have worked first/second party releases) can also now target a single platform.