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Forums - Microsoft Discussion - State of Decay 2 - Review Thread MC: 68 OC: 69

JRPGfan said:
flashfire926 said:

Well, we know that MS isnt against delays. State of Decay and Sea of Thieves were delayed from 2017. However, how much more can you delay a game until it becomes a running joke like Crackdown 3 or FFVII Remake?

Heck they have already given Crackdown an extra 2 years past its original release date, possibly more.

And remind me what other unpolished game MS has put out recently (besides pubg, which they openly call a work in progress).

Abit off topic but since you asked..... Recore, Pubg, Sea of theives, Quantum Break, halo mcc all had issues with lots of bugs/glitiches at launch.  Its a lack of polish issue, if your game comes out at launch with alot of issues related to bugs/glitches. State of Decay 2 could have used more polish.

Please No bannerio me for replying to this guy CGI.

Huh? What issues did Recore have? And why would you even list PUBG, an early access game? lol

Cant remember anything substantial about Quantum Break either. SoT as well, now that I think about it. I mean, every online game launches with network hiccups, and no game is ever bug or glitch free. You seem to be pulling stuff out of your rear end to make a case though, no offense.

According to people on Resetera who have reviewed/are already playing the game, a lot of these bugs reviewers are complaining about have already been fixed with the day one patch. 



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LudicrousSpeed said:
JRPGfan said:

Abit off topic but since you asked..... Recore, Pubg, Sea of theives, Quantum Break, halo mcc all had issues with lots of bugs/glitiches at launch.  Its a lack of polish issue, if your game comes out at launch with alot of issues related to bugs/glitches. State of Decay 2 could have used more polish.

Please No bannerio me for replying to this guy CGI.

Huh? What issues did Recore have? And why would you even list PUBG, an early access game? lol

Cant remember anything substantial about Quantum Break either. SoT as well, now that I think about it. I mean, every online game launches with network hiccups, and no game is ever bug or glitch free. You seem to be pulling stuff out of your rear end to make a case though, no offense.

According to people on Resetera who have reviewed/are already playing the game, a lot of these bugs reviewers are complaining about have already been fixed with the day one patch. 

You dont recall the main reason for low scores for Recore was the glitches/bugs (some gamebreaking)?
Quamtum Break on PC was a mess at launch too.



Oh how suprising seeing jrpgfan in here



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Honestly, if the bad scores are mostly about the multiplayer, then this game will be back on my radar. I don't give a rat's rear end about multiplayer.



Game looks like it achieved what it intended to do. Survival elements look great, but it does lack polish and overall drive.



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pokoko said:
Honestly, if the bad scores are mostly about the multiplayer, then this game will be back on my radar. I don't give a rat's rear end about multiplayer.

The co-op seems to work in the same way co-op does for FC V, in that you join a friend's game and help them out, but it doesn't exactly help you out in your own world, let alone aid in it's progression. You are only progressing your friend's world, and even then you cannot do much for it.

 

I would have preferred that they do co-op like other games have done in the past, where both of you can help each other out and progress, rather than just one member getting all the benefits of having an extra pack mule.

 

That said, I played the first one as a sp game (it was sp in general with no co-op), and I'll likely play this one as a sp game once it hits Steam. I would also like to see what modders can do with the game once it hits Steam. The first game was janky for it's time (it was a 360 indie title after all) and I accepted that (even if it's horrible at supporting higher resolutions), but the new one could use a bit more polish, which would be nice to see from the devs, if they are willing to do so over time. 



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pokoko said:
Honestly, if the bad scores are mostly about the multiplayer, then this game will be back on my radar. I don't give a rat's rear end about multiplayer.

I agree with this, I don't care about the multiplayer at all. Also, it's a nice bonus if I buy the Xbox One version, I get it for PC as well at the same time and with the same serial through the MS store. Looks kinda fun, but I'll wait for patches and fixes first, like I do with most games.



I think 69 is slightly harsh and would put it between 70-75 myself, but I agree most complaints about this game.

Its crazy that out of Sea of Thieves, SOD2 and crackdown 3. Crackdown 3 might actually be the highest scored game out of them.



RoboTin said:
I think 69 is slightly harsh and would put it between 70-75 myself, but I agree most complaints about this game.

Its crazy that out of Sea of Thieves, SOD2 and crackdown 3. Crackdown 3 might actually be the highest scored game out of them.

I have a feeling Crackdown 3 will be the lowest of SoT, SoD, and Crackdown 3...



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Kaneman! said:
LudicrousSpeed said:

I felt like the first one was the closest we’ve gotten to playing out our own Walking Dead. You really get connected to the characters as you level them up and have them interact with the game world, and the permadeath factor makes you even more connected to them. It’s what really sets SoD apart from most other zombie games, that and the base management. I’m ecstatic about “same as the first but better” because the first was amazing.

This precisely. At first I didn't even realize that there was a permadeath factor until my first few characters died - a horde could just overwhelm you easily. But then I somehow managed to survive and beat the game with an old asthmatic dude named Pokorny. He was a legend. No noteworthy skills, and yet he pushed through it all. His famous, often-said quote "I need a breather" will always be remembered.

That sounds interesting actually. Does it have an actual story or is it a "make your own story" type of game?