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Forums - Gaming Discussion - Cliff Bleszinski closes Boss Key Productions

Good for him.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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Thanks for the Unreal levels he did, 20 years ago lol



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

That's unfortunate. Lawbreakers looked like a genuinely great game, but we really didn't need a new first person shooter of that style.

Frankly I'm surprised they hung on as long as they did after lawbreakers... they must have had absolutely no income for months.



If he had made a single player champagne, Im sure he would have done much better...... Chaseing that $$$ with online multiplayer, is a risky bussiness imo.

If it catches on, it can do huge numbers, too often they dont though.



Guess it's time for his gamer wife to start flashing those (.)(.) on twitch, but what am I saying, she probably doing that for years already



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

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Never liked the guy, plus the company was just following trends. Bought nothing new to the table in the form of creativity.



No surprise there. Here are my thoughts on the matter if you're interested.

http://starwarstrilogies.blogspot.com/2018/05/bosskey-productions-has-shut-down.html

A shame too. Nobody wants to see people lose their jobs.



Any idea if anyone is buying or interested in the I.P's? Might be interesting to see a company buy them up and do something with them.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

Why are you guys being soft on this dude, I feel for him and all that. No one should celebrate a failed attempt, but I don't know if I am the only one that feels a lot of great devs are overated. Looking at you jaffe.....

Game development is mostly a team effort, its why people like Hido basically take a core number of people with him to any project he does. But Cliff, Jaffe....etc stumble onto a successful project, get praisd to hell and back, let that praise get to their heads then believe they can leave and tsart their own studio and all that. Then crash and burn.

Not everyone is cut out to have your own studio unless of course you have some extremely original ideas..... thats the only sad thing here IMO.



Can't say I'm surprised. It was only a matter of time. Sad for the people losing their jobs.