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Seriously flawed games that you love anyway

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Fatal Frame: Maiden of Black Water comes to mind for me.

It has way too much repeated/recycled content, such as fighting the same mini-bosses and taking the same main path up the mountain over and over, and movement is somewhat cumbersome.

In spite of these problems though, I found it absolutely gripping, from its focus on slow-burn creepiness over cheap jump scares, to its atmosphere so thick you could cut it with a knife, to its cool use of the Gamepad as a camera.

One of my favourite games of 2015.



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Secret of Mana

Battle system is a mess, magic is busted as hell, AI basically couldn't be worse and bosses are very hit or miss. And it's still my favorite game ever.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

I'm inclined to say Dragon Age II but I wouldn't call it seriously flawed, just very obviously rushed.

Maybe P.N. 03 and Remember Me. Always had a soft spot for the action ladies.



 

 

 

 

 

Well my favorite game is Skyward Sword. I would never say it's "seriously flawed", but I'd be lying if I denied it had a few issues.

Star Fox Zero is definitely one I like despite its very serious flaws, but "adore" is maybe too strong a word for it.

I think the closest game I have to that definition is The Wind Waker. It has serious flaws, and they are flaws that bother me quite a bit, yet it never stopped being one of my favorite games.



Eternal Ring.

If you play that game nowadays, it sucks.Simple as that.But I still find, much like when I first played it, extremely enjoyable.



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Ghost Recon Wildlands is definitely a game I love, but has been a victim of pretty poor and uninspired development by Ubisoft. It is a game of endless fun with friends. But the damn the developers had 5 years to make the game, and they made it with pure hatred and disrespect, only there to make a paycheck.

DLC was atrocious, and they missed so many key features important to a tactical game.



Just Cause 3.
The game is a broken mess, but it's still fun as ever slinging around with the grappling hook and causing chaos wherever you go.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Kingdom of Amular: Reckoning

Man I loved this game. The combat was fun and it was just an addicting game. However, the story was bland and your character became so overpowered. Never got to play the dlc's though.



curl-6 said:

Fatal Frame: Maiden of Black Water comes to mind for me.

It has way too much repeated/recycled content, such as fighting the same mini-bosses and taking the same main path up the mountain over and over, and movement is somewhat cumbersome.

In spite of these problems though, I found it absolutely gripping, from its focus on slow-burn creepiness over cheap jump scares, to its atmosphere so thick you could cut it with a knife, to its cool use of the Gamepad as a camera.

One of my favourite games of 2015.

Oh, you're right! That one is awesome.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Pretty much every game I like is seriously flawed imo. But I will choose a more recent game. That game is Dynasty Warriors 9.

I platinumed this game very quickly, but it took 140 hours. Throughout those 140 hours, half of it was playing my 3 favorite Wu characters Cheng Pu, Gan Ning, and Sun Quan. The battle system is pretty much the same thing as always with Dynasty Warriors where you can just run up to the officers and kill them real quick. However when I first played as Cheng Pu I played more strategically and methodically and unfortunately it isn't too different. The voice acting of course is severely flawed since they hired amateurs, but I had some great laughs many times and anyone can always just change to Chinese or Japanese.

Now playing as 3 Wu characters in a row is slightly annoying, but only because the missions are not very dynamic with little variance, so repeating them becomes quite tedious. Its the same thing as recent Dynasty Warriors where they keep fighting each other until a predetermined outcome happens unlike in DW3 where morale can really change things and some odd things might happen like " Random noob officer has gotten 50 KOs!" . Speaking of KOs, 1000-3000 KOs are so common it doesn't feel too great anymore.

Still I very much enjoyed the combat and the story ignoring the VAs. And I especially enjoyed that every single character has a unique ending, 90+ unique cutscenes + all the shared cutscenes. Some of them were very well done.