When you've compared your argument about video games to human intimacy, it makes me wonder why I even bother.
See my post above. TLDR: one doesn't have to play every second of a game to know it's not for them.
If we're talking about my comments on the sales, I based my statement on past series sales. What are you basing yours on? Because games can sell loads in their first and even second week, then fall off a cliff. Monster Hunter World in the US and Dragon Quest XI in Japan if you need references.
The camera is janky upon hit animations. First it freezes upon impact, then rocks and jitters to give off a sense of intensity. Because the camera is so close, it gives off almost a motion sickness effect.
Can't address my point? I'll take that as you backing down.
Ooo you made me back down. Such a strong alpha male. <3
I addressed your point without addressing you. Read some posts without ctrl+F "Aeolus" and you can find it.