Quantcast
Labo is a huge ripoff and a waste of a great concept (so far)

Forums - Nintendo Discussion - Labo is a huge ripoff and a waste of a great concept (so far)

Ok, so before I say anything here I should mention that I have been highly in favor of Labo since the reveal trailer and thought it looked like an extremely cool concept with lots of potential. I should also say I'm well aware that the target audience is kids, not adults, and I'm not judging it as a product made for adults.

With all that said however, after a decent amount of time with the Variety Kit, I am very sorry to say that I think this is one of Nintendo's biggest rip offs ever from a price standpoint, and a huge waste of potential even for kids. The software itself included in the variety kit is extremely underwhelming. We're talking about minigames that aren't even actual minigames, but more equivalent to demos of minigames. They're fun for about 10 minutes, and then you realize there's really nothing else to them and they don't have much of any replay-ability. With the exception of maybe fishing, but even the replay value there maxes out pretty quickly. And I'm not even looking at it from just an adult standpoint, even my little nephews lost interest in the games very quickly. In the case of the piano, it's literally just pressing the piano keys and hearing noise come out. No rhythm game, not even basic piano lessons! This sucks, because building the toy cons themselves and seeing how they interact with the switch is a really cool experience and there's tons of potential to be had for fun minigames with them. But the software is simply woefully lacking. We're talking software that is maybe a $15 value, and even that might be a stretch.

What this basically means is you're paying $50-55 for cardboard! Even if I'm being generous and saying that the experience of building the toy-cons is worth an extra $20, that's still like $30 too much for the product. Now I haven't actually had any hands on time with the robot kit, but considering it's $10 more and you only get one toy con building experience with that one and based on reviews it doesn't sound like the software is much deeper. So I can't imagine feeling any different about it.

Overall, I think this is one of the biggest wastes of an amazing concept I've ever seen from Nintendo, and beyond that I'm shocked at how much of a rip off it is coming from a company I've always personally felt does a good job with their pricing being appropriate. I had predicted this to be a huge success for Nintendo in spite of all  the naysayers since it was revealed, but I'm sorry to say I think it could be a huge failure. That said, they still have time to turn this around. Beef up the software with free Splatoon-esque updates and drop that price point by a solid $30 and they might have winner. If not though, all I can say is this is a surefire miss. 



Around the Network

I think to actual get good value out of it you have to be a "creative". That is you need to be interested in building cool stuff from it using the programmable options in the toy con garage or whatever its called. I saw cool stuff online being built within a couple days after it came out. But yeah I have no doubt if you just build they cardboard and then play the games I'm sure that will go old quickly.

Right now it would seem its for creative people (kids or adults) who will build new things with it. Though they should release more mini-games or whatever in the software so it could also be a good kids toy for those who aren't creative enough to build cool stuff with it.



I'm sorry to hear that. If there were a way to shove cardboard up Nintendo's ass, I'd advise you on how to do it...

Just sell it used and get the bulk of your money back. Don't let Nintendo get away with this.



and apparently didnt sell well...

https://www.youtube.com/watch?v=br88WKJ-Ob8

 

The know says it "flopped" and it was a "failure", selling less than 30% of its shipments in japan. 

(they shipped 90k vararity kit + 29k robo kit)

Thats like a total of 119k units shipped in japan, and less than 30% means less than 35,700 units sold of it there.
Origami is probably bigger in japan than anywhere else in the world.... so Im not expecting insane sales anywhere else for it.

Also claim that the Labo software didnt move any switch units, switch sales where lower that week than prior/expected.

 

*** edit:
My opinion was always that it looked like cheesy shovelware level software..... Not sure why people where so hyped up on this.

Last edited by JRPGfan - on 01 May 2018

JRPGfan said:

and apparently didnt sell well...

https://www.youtube.com/watch?v=br88WKJ-Ob8

 

The know says it "flopped" and it was a "failure", selling less than 30% of its shipments in japan. 

(they shipped 90k vararity kit + 29k robo kit)

Thats like a total of 119k units shipped in japan, and less than 30% means less than 35,700 units sold of it there.
Origami is probably bigger in japan than anywhere else in the world.... so Im not expecting insane sales anywhere else for it.

Also claim that the Labo software didnt move any switch units, switch sales where lower that week than prior/expected.

 

*** edit:
My opinion was always that it looked like cheesy shovelware level software..... Not sure why people where so hyped up on this.

The market has spoken! Into the recycle bin this goes!



Around the Network

I don't like the "it's for creative people" narrative. Creative people don't need this kind of thing. They're out there building robot armor with crystallized urine and stray cats.



JRPGfan said:

and apparently didnt sell well...

https://www.youtube.com/watch?v=br88WKJ-Ob8

 

The know says it "flopped" and it was a "failure", selling less than 30% of its shipments in japan. 

(they shipped 90k vararity kit + 29k robo kit)

Thats like a total of 119k units shipped in japan, and less than 30% means less than 35,700 units sold of it there.
Origami is probably bigger in japan than anywhere else in the world.... so Im not expecting insane sales anywhere else for it.

Also claim that the Labo software didnt move any switch units, switch sales where lower that week than prior/expected.

 

*** edit:
My opinion was always that it looked like cheesy shovelware level software..... Not sure why people where so hyped up on this.

The data here is incorrect. Those "shipped" numbers are actual sold numbers (according to Media Create). The shipped numbers are around 300k for the variety kit and around 100k for the robot kit according to the available sell-through data.

That said, I unfortunately saw this coming. When Nintendo didn't even have the house monster thing have more depth than a Tomogatchi I knew that they were focusing more on the building process instead of the games. Such a disappointment. That said the Garage seems quite cool. But they really needed to put more effort into their games to make the price worth it.



KLAMarine said:
I'm sorry to hear that. If there were a way to shove cardboard up Nintendo's ass, I'd advise you on how to do it...

Just sell it used and get the bulk of your money back. Don't let Nintendo get away with this.

Looking at the CEX site, you can sell the games but the cardboard 'peripherals' can only be sold if the box is sealed. Unsurprising really. Not really much point is the things are already built, and as its cardboard it's far to easy to damage when using so would be almost worthless otherwise second-hand.



labo looks great, for creative people at least. I've seen a lot of cool things created with it.



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

JRPGfan said:

and apparently didnt sell well...

https://www.youtube.com/watch?v=br88WKJ-Ob8

 

The know says it "flopped" and it was a "failure", selling less than 30% of its shipments in japan. 

(they shipped 90k vararity kit + 29k robo kit)

Thats like a total of 119k units shipped in japan, and less than 30% means less than 35,700 units sold of it there.
Origami is probably bigger in japan than anywhere else in the world.... so Im not expecting insane sales anywhere else for it.

Also claim that the Labo software didnt move any switch units, switch sales where lower that week than prior/expected.

 

*** edit:
My opinion was always that it looked like cheesy shovelware level software..... Not sure why people where so hyped up on this.

It SOLD 119k units FW in Japan, not shipped. Makes a big difference when you have the right numbers doesn't it haha! 119k FW in Japan is great for this kind of niche product! I would have expected no more than the 35k figure you incorrectly surmised, which would have been a decent open for it, but it sold over 3 times that amount!! Labo is a very niche product but from Japan's first week sales it seems to be doing quite well. Question is will it have legs and will it get a big holiday boost (one would think this kind of product would mostly be bought during the holidays).

Great FW Japan sales. I'm interested to see if it did as well in US and Europe. If it ended up selling close to 400k FW globally that would be an amazing open for it!