Trunkin said:
I'm still not totally clear on the whole active cooling thing with regards to the Switch. I mean, I guess there must be a fan in there, but I never hear in running--not in handheld mode at least, and the only time the device is warm to the touch is after extended sessions in docked mode. Also, trust me, as someone who owned a Zune, an HDD in a portable device is a much bigger inconveniece than an air vent -- or even poor battery life.
I'm also surprised that you honestly believe a handheld PS4 is physically possible(without active cooling?), especially when the current PS4 already sounds like a blowdryer when it's running.
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You would probably need a decently high ambient for the Switch's active cooling to engage, I haven't played around with one, so I can't say for sure with any certainty, but it would likely engage more often during say... A hot Australian summer.
There is most certainly a fan in there.
It could also be operating at a low RPM to keep noise and power consumption low as well.
It's the same idea as the Xbox One, that console had such an over-engineered cooling solution, you didn't even know the fan was running. It was great.
caffeinade said:
Yeah, my solution is stupidly overpowered for what would be demanded from it. GDDR6 and HBM 2 offer more bandwidth per watt, compared to GDDR5: they will be nice to have in laptops and similar devices. I doubt Sony would want to include expensive tech like HBM in a portable console, assuming they have a desire to target the masses like Nintendo.
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HBM would be good, you can include it on the SoC's packaging that way to conserve space.
But yeah, cost and all that.
bonzobanana said:
The portable won't be PS4 power though, it would likely be in the same ballpark for CPU performance but GPU performance could be sub 800 gflops quite easily. Lower quality graphic assets and lower rendering resolution means a better portable with smaller games to fit on flash memory.
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The more modern the GPU is... The less flops it needs to match the older hardware.
I would not be surprised if a modern 800Gflop GPU beats the Playstation 4's GPU when fed properly.
forevercloud3000 said:
A portable ps4 doesn't need to literally be as powerful as a ps4 to emulate what the main console is doing tho(from my understanding). Scaling with fancy tech algorithms could take care of that on lower tech.
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It's called efficiency.
You won't need as much raw bandwidth in a mobile device as the Playstation 4 for example thanks to Delta Colour Compression.
The Playstation 4's GPU is old, slow, hot and inefficient.
forevercloud3000 said:
I think you all are also putting too much emphasis on battery life. We know the tech for batteries has stagnated but that hasn't stopped the drive for portable devices. The Switch battery life is like 3hrs....maybe. I have never had a laptop that could actually stay on for more than 45mins not plugged. We are always near a power outlet in this day and age. My phone is virtually always plugged in.
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The Switch isn't using the latest and greatest of battery technology anyway, there is allot of room for improvement in that regard.
In-fact the Switch isn't using the latest and greatest of anything, except for probably some of the tech in the Joycons.
As for laptops, clearly you have chosen the incorrect device. My notebooks tend to last 10+ hours on a single charge.