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Forums - Gaming Discussion - Theory/Prediction: Sony is about to reveal a Portable PS4

 

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zorg1000 said:
contestgamer said:

Children market. lol We dont need the childrens market.

Without a childrens market console gaming will die, people dont typically become gamers in their 20s/30s.

Children can play  "non childrens" games. I was playing Goldeneye 007 when I was 10. We dont need Telletubbies to capture the childrens market.



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contestgamer said:
zorg1000 said:

Without a childrens market console gaming will die, people dont typically become gamers in their 20s/30s.

Children can play  "non childrens" games. I was playing Goldeneye 007 when I was 10. We dont need Telletubbies to capture the childrens market.

Who said anything about telletubbies? The examples he gave were Pokemon & Animal Crossing.

You really think parents will buy consoles for their kids if games aimed at kids dont exist?



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zorg1000 said:
contestgamer said:

Children can play  "non childrens" games. I was playing Goldeneye 007 when I was 10. We dont need Telletubbies to capture the childrens market.

Who said anything about telletubbies? The examples he gave were Pokemon & Animal Crossing.

You really think parents will buy consoles for their kids if games aimed at kids dont exist?

Sure, I would. Give them uncharted, COD, little big planet, gran turismo, Final fantasy, etc etc.



PS4 portable is not possible within the next 3 years. So no.



HollyGamer said:
Intrinsic said:
Nope they aren't.... unless you are just talking about another portable in general. But definitely not a PS4 portable. Just not possible yet.

And they aren't "pushing" the PS4 slim because they have probably accepted that they don't have to. Its still selling very well at its current price and they are making a lot of money off it.

I strongly doubt sony is going to make a portabl Playstation anytime soon again.

What if it planed for 2021 or 2022  after PS5 reveal.  They will just borrow Switch concept but more powerful hardware.

Will still not be a "PS4 portable". A PS4 portable will mean that it can play PS4 games. Even in 2021 with what I am guessing will be 7nm tech you cant get the PS4 APU to draw no more than 20W.And don't forget PS4 games take up on average 40GB per game.



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potato_hamster said:
forevercloud3000 said:

A portable ps4 doesn't need to literally be as powerful as a ps4 to emulate what the main console is doing tho(from my understanding). Scaling with fancy tech algorithms could take care of that on lower tech.

Learn how console video game development works. One of the main reasons the Vita failed was because of how difficult it was to port PS3 games to it. It was supposed to be a portable PS3 that ended up playing Borderlands 2 at barely over 20 fps average. What are these magical "fancy tech algorithms" you speak of., because my team and the techs Sony sent to help with our PS3 game port to Vita certainly didn't have access to them at the time.

Please don't take my word for it. Just read through this article, and ask yourself how any of those points brought up about the port can possibly exist with "fancy tech algorithms" that apparently perform magic.

https://kotaku.com/borderlands-2-on-vita-is-the-worst-version-of-a-good-g-1575209477

The Switch exists. We are seeing games from PS4 be playable on a fully portable device. The switch isn't even considered the maximum output of what a handheld could be, it's Nintendo playing it safe.

 

Knowing this, why is it so unfathomable for a playstation device with more power, and the backing of a streamlined PS infrastructure to make down port time minimal(think Xbox running Win 10) to exist in a portable capacity? The Switch is proof that the tech exists.

 

Not to mention, none of us fully know the full extent of the tech done in secret. All these companies keep things close to their chest until they are ready for us to know.



      

      

      

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forevercloud3000 said:
potato_hamster said:

Learn how console video game development works. One of the main reasons the Vita failed was because of how difficult it was to port PS3 games to it. It was supposed to be a portable PS3 that ended up playing Borderlands 2 at barely over 20 fps average. What are these magical "fancy tech algorithms" you speak of., because my team and the techs Sony sent to help with our PS3 game port to Vita certainly didn't have access to them at the time.

Please don't take my word for it. Just read through this article, and ask yourself how any of those points brought up about the port can possibly exist with "fancy tech algorithms" that apparently perform magic.

https://kotaku.com/borderlands-2-on-vita-is-the-worst-version-of-a-good-g-1575209477

The Switch exists. We are seeing games from PS4 be playable on a fully portable device. The switch isn't even considered the maximum output of what a handheld could be, it's Nintendo playing it safe.

 

Knowing this, why is it so unfathomable for a playstation device with more power, and the backing of a streamlined PS infrastructure to make down port time minimal(think Xbox running Win 10) to exist in a portable capacity? The Switch is proof that the tech exists.

 

Not to mention, none of us fully know the full extent of the tech done in secret. All these companies keep things close to their chest until they are ready for us to know.


Yeah, the Switch exists. And? How are those PS4/X1 ports doing on it? Just a simple recompile after some slider adjustments? Couple weeks work maybe?

Nope. Not one bit. See porting to the Switch is actually more of the same. While developers using Unity will have an easier time (at a performance cost) PS4/X1 games generally are ported to Switch using the same concepts that PS3/X360 games were ported to Vita - adapting/replacing the engine until the it loads the game without crashing, reworking/downscaling all of the assets, simplfying models/rigging/animations, possibly downsampling the audio, rinse/repeat until you get something playable, then optimize/bug fix/add console-specific features until you go gold. This requires months of works and teams of professionals. This is not arbitrary. This is not easy. This costs real money.

Sony cannot have such a solution for a "portable PS4", can they? So, how does Switch prove anything again?

If you want to assume that there's some magic algorithms out there that are capable of doing this, be my guest, but at least be honest that it's little more than wishful thinking. And No, Microsoft's UWP doesn't actually apply to this at all . Please go and check it out, learn about how it truly works, and how that isn't going to help Sony make a portable PS4 at all. (I'll give you a hint: the minimum requirements of the PC games made under UWP aren't lower than the XBox One's specs for a reason).



Trunkin said:

I'm still not totally clear on the whole active cooling thing with regards to the Switch. I mean, I guess there must be a fan in there, but I never hear in running--not in handheld mode at least, and the only time the device is warm to the touch is after extended sessions in docked mode. Also, trust me, as someone who owned a Zune, an HDD in a portable device is a much bigger inconveniece than an air vent -- or even poor battery life.

I'm also surprised that you honestly believe a handheld PS4 is physically possible(without active cooling?), especially when the current PS4 already sounds like a blowdryer when it's running.

You would probably need a decently high ambient for the Switch's active cooling to engage, I haven't played around with one, so I can't say for sure with any certainty, but it would likely engage more often during say... A hot Australian summer.
There is most certainly a fan in there.

It could also be operating at a low RPM to keep noise and power consumption low as well.

It's the same idea as the Xbox One, that console had such an over-engineered cooling solution, you didn't even know the fan was running. It was great.

caffeinade said:

Yeah, my solution is stupidly overpowered for what would be demanded from it.
GDDR6 and HBM 2 offer more bandwidth per watt, compared to GDDR5: they will be nice to have in laptops and similar devices.
I doubt Sony would want to include expensive tech like HBM in a portable console, assuming they have a desire to target the masses like Nintendo.

HBM would be good, you can include it on the SoC's packaging that way to conserve space.

But yeah, cost and all that.

bonzobanana said:

The portable won't be PS4 power though, it would likely be in the same ballpark for CPU performance but GPU performance could be sub 800 gflops quite easily. Lower quality graphic assets and lower rendering resolution means a better portable with smaller games to fit on flash memory.

The more modern the GPU is... The less flops it needs to match the older hardware.
I would not be surprised if a modern 800Gflop GPU beats the Playstation 4's GPU when fed properly.

forevercloud3000 said:

A portable ps4 doesn't need to literally be as powerful as a ps4 to emulate what the main console is doing tho(from my understanding). Scaling with fancy tech algorithms could take care of that on lower tech.

It's called efficiency.
You won't need as much raw bandwidth in a mobile device as the Playstation 4 for example thanks to Delta Colour Compression.

The Playstation 4's GPU is old, slow, hot and inefficient.

forevercloud3000 said:

I think you all are also putting too much emphasis on battery life. We know the tech for batteries has stagnated but that hasn't stopped the drive for portable devices. The Switch battery life is like 3hrs....maybe. I have never had a laptop that could actually stay on for more than 45mins not plugged.

We are always near a power outlet in this day and age. My phone is virtually always plugged in.

The Switch isn't using the latest and greatest of battery technology anyway, there is allot of room for improvement in that regard.
In-fact the Switch isn't using the latest and greatest of anything, except for probably some of the tech in the Joycons.

As for laptops, clearly you have chosen the incorrect device. My notebooks tend to last 10+ hours on a single charge.



--::{PC Gaming Master Race}::--

I can't imagine them making one myself.



forevercloud3000 said:

The Switch exists. We are seeing games from PS4 be playable on a fully portable device. The switch isn't even considered the maximum output of what a handheld could be, it's Nintendo playing it safe.

 

Knowing this, why is it so unfathomable for a playstation device with more power, and the backing of a streamlined PS infrastructure to make down port time minimal(think Xbox running Win 10) to exist in a portable capacity? The Switch is proof that the tech exists.

 

Not to mention, none of us fully know the full extent of the tech done in secret. All these companies keep things close to their chest until they are ready for us to know.

You're on point. If PS4 Mobile/Portable is the exact same chipset as the PS4 SS, then it will run everything with zero modification. If the PS4 Mobile/Portable uses the same CPU, but has to sacrifice some GPU power it would require a patch to games, but it would be extremely quick. You are still workng with the same CPU and GPU architecture, and working within Sony's custom API. It is not like porting from PS2 to PS3, or PS3  to PS4, or any combo with Vita. Even building a game for Switch and PS4 requires a massive amount of additional effort, because you have ARM, Nvidia, and two different API's.

Best case scenario, PS4 Mobile/Portable just plays PS4 software with no need for modification. Worst case, you have a similar situation to the PS4 Pro, but it would be even simpler process.



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