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Polygon Interview: Toxic Masculinity In Video Games (Ugh)

Forums - Politics Discussion - Polygon Interview: Toxic Masculinity In Video Games (Ugh)

dammit sjw's, leave gow alone.



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Toxic masculinity is what makes games fun! =D



I describe myself as a little dose of toxic masculinity.

It just seems to me that to these people everything a man does is toxic masculinity so screw them



Nothing to see here, move along

setsunatenshi said:
Mar1217 said:

Problem is that our medias make it so that only a vocal minority gets heard, be it for the worst or the best.

Anywoo, when I meant other feminist activist, I meant other feminist who doesn't fall into the same category. By example, you can't categorize an ecologist-feminist in the same group as  muslim feminist since their ideology they identify to is still different. Talking about diversity of tactics in a same arrangement.

So, asking a black feminist to go and stop this cancerous mess of white/western feminism wouldn't bold well with their ideology.

I don't even understand using that stupid meaningless lable when aparently it can't be used to group anyone. All the sjws are apparently outliers unaware they aren't the "true feminists".

 

It's that darn media that only gives a soapbox to these squeeky wheels... well if you ask me they are the popular ones among that movement, so if anythig they are the real representatives of what feminism is.

 

So rather asking people not to judge other feminists by the actions and worda of these sjw types, i would recommend dropping the lable and focus on arguing for whatever ideals any given person has.

 

It's just me venting here, i'm not directing this out at you as I have no idea if you were just playing devil's advocate here

Oh don't worry, I'm not taking it personally. I know how frustrating is when you have a label as strong as this one and you can't get away from the negative frustration surronding it.



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TranceformerFX said:
Arminillo said:

Keep in mind that is the only question? It's actually starting to make me sick that everyone is coming to conclusions without reading the excerpt, so here it is:

I love how you glossed over/ignored the fact that Polygon asked a loaded question. Clearly you're not savy with journalism. This was a puff piece, plain and simple. Toxic masculinity isn't anymore of a problem than toxic feminism. Now, if the question went more along the lines of:

"Playing the game, I can't help but think of the ongoing climate change in how parents guide their children. Whether it be negatively or positively, and how we can can teach them to avoid certain behavior that society deems unacceptable now. Im curious if the political topics that this country is facing factored into designing the relationship between Kratos & Atreus. And if so, did those result in office discussions?"

 

That would be an example of honest journalism, because that leaves Corey Barlog to make the connection to "toxic masculinity" if that was ACTUALLY his belief instead of the journalists belief. Instead, "Toxic Masculinity" is already assumed before the interview even starts, resulting in an echo chamber of conversations without gauging Corey Barlogs actual opinions.

 

This interview is not only blatantly scripted, but also conducted with the purpose of signaling one's political virtues. I'm glad Corey Barlog rose his SJW flag to let everyone know that he supports first wave totalitarianism. 

I said it was a leading question which is practically the same thing as a loaded question. However, I dont read articles for the interviewers, but for the interviewee. And I think the interviewee gave a very fascinating insight on Kratos motivations and also the intent of the developers DESPITE the question trying to lead them to say certain things. I agree that Polygon has poor journalistic practices, but i'm not going to discount their subject because of who is talking to them.



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Jaicee said:

I don't get what the freakout is here. I've not played the new God of War, but even just based on the promotional material I've seen for the game, it very much appears to me that the father-son dynamic is at its heart. Why is not okay for the director to be interviewed about the point of that dynamic in the game? I mean are we just not supposed to talk about themes in video games? Or is the very idea of a character like Kratos being (apparently) rendered more multi-dimensional than in the past somehow a problem in its own right? I mean what precisely is the triggering mechanism here?

Its not about what the director said, its about the term "toxic masculinity" that the interviewer used.



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sundin13 said:
Polygon is trash, but I see little in this article to really get upset about. Yeah, people have that knee-jerk reaction to the phrase "toxic masculinity", but if you get past the buzzwords you don't like, there really isn't much being said that is all that controversial. The interviewer could have phrased the question differently to avoid such highly divisive phrases, but it really wouldn't change much of anything about what is being said, and what is being said is a kind of interesting look at how and why Kratos was reimagined and evolved through this immensely popular game.

I don't know, maybe I'm just tired of "outrage culture" and have a hard time getting upset about things that really don't matter.

if i made a thread linking to a fake site with an excerpt omitting the question, people would love to hear what the GoW director has to say.



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Having played the game this is as moot point. God of War isn't even that anymore. It like they are super late to the party.



sundin13 said:
Polygon is trash, but I see little in this article to really get upset about. Yeah, people have that knee-jerk reaction to the phrase "toxic masculinity", but if you get past the buzzwords you don't like, there really isn't much being said that is all that controversial. The interviewer could have phrased the question differently to avoid such highly divisive phrases, but it really wouldn't change much of anything about what is being said, and what is being said is a kind of interesting look at how and why Kratos was reimagined and evolved through this immensely popular game.

I don't know, maybe I'm just tired of "outrage culture" and have a hard time getting upset about things that really don't matter.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Let us duly note here that the same people who voice objection to the "divisive labels" contained in the article linked in the OP are also throwing around terms like "SJWs", "idiots", "children", etc. in the very same breath, and don't see any irony. The same people who deny the existence of masculine toxicity are proposing that detractors to their political line "need to die", complaining about how Lara Croft is supposedly a "masculine" character because she stars in an action franchise, and so on and so forth like this, and don't see how they might be, in so doing, kinda validating the verbiage about which they are complaining. There is more genuine divisiveness contained on this thread than in the linked article.

In the linked interview, God of War's director does not complain about the questions he receives, but instead answers them intelligently, by all implications accepting their framing. Let me propose that that's because he does not necessarily disagree with it himself. Methinks that perhaps our forum rightists simply wish that he did.