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Forums - Sony Discussion - Sony FY2017 - HW 19 Million Sold, SW 246.9 Million Sold. 79 Million Shipped Ending March 31st.

GOWTLOZ said:
thismeintiel said:

Pro wasn't a half hearted attempt. It was a smart way of going about it so it's cost wasn't crazy. They basically just doubled up on the GPU they were already buying from AMD, with a few slight improvements, and over clocked everything. It's why it's $399 and not $499. It'll also allow them to earn more profit when they do cut the price. In the end, what truly matters, is the Pro is going to easily outsell the X. And when the PS5 comes out, they are both going to look weak in comparison.

The Pro was called a 4K console but it doesn't have any 4K game that's not a sports game and 7th gen games. The difference between PS4 and Pro's GPU is not enough for what it was supposed to offer and CPU is a small increase in frequency. The memory bandwidth is the same and the RAM is the same. Its why  higher resolution games have the same textures as PS4 but on One X they have 4K textures. Waiting for 1 year at $400 would have made a better console.

You should see the PR side as well. The Pro didn't deliver what it promised and has a bad image but One X has a positive image. Its why there is any talk of One X outselling PS4 Pro at all and if PS4 Pro had the power of the X it would have sold more at $500. Its the reason I haven't bought a Pro, though I would like to play Infamous: Second Son and God of War at 60fps. Sony failed to support it themselves, no reason why God of War 3 Remastered doesn't run at 4K60fps on PS4 Pro and Driveclub didn't get Pro support.

Total nonsense. Everything isn't black and white.

The pro was called a 4k console. And thats exactly what it is. A 4k console. It may not be "native" 4k but that doesn't make it any less a 4k console than say the XB1s is a 1080p console even though it outputs 90% of its games at 900p natively. 

And 4K checkerboarding has clearly shown to be adequate in displaying Faux 4K image in much better a way than say the XB1s displays 900p then upscales to 1080p. Andwhats really mesed up about this, is that 4k checkerboarding is still natively rendering 4M pixels. Thats twice the amount rendered by the base PS4 and whats considered the "standard" in the entire PC gaming sector. But all of a sidden for "console" wars the equivalent of 1440p is not enough anymore?

This doesn't take away from the fact that media apps all support 4k on the Pro and this is further emphasized by the PS4a peaking at 1080p within games and media.

The sad truth is that everything you have said, this perspective of yours while if looked at in a vacum is true, simply doesn't matter in the grand scheme of things. Case in point? What is the best selling XB1 sku? The XB1s. By far. What is the best selling PS4 sku, the base PS4s. By far. This whole 4k nonsense is a mid gen stop gap that wasn't even ever planned to generate volume sales to compete with their lower priced iterations and nothing more.

I have said thi salready (I think in this very thread) but now I will say it agian in a different way. PS4 probably shipped around 80M consoles by now. And at worst sold 77M to consumers. This is all the while having a disappointing failure of a fake 4k console. MS will wanna switch places with them in a heartbeat.



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KLAMarine said:
Kerotan said:

Yeah that's what I said 

Humbled by what?

Where have you been the last few years? It's a vgchartz thing that originally started with xbox npd pr. 



JRPGfan said:
KLAMarine said:

Humbled by what?

They do low forecasts, so they can beat them,
and come out and say "we re so surprised" "we re humbled by the support of fans" ect.

I don't think you (and many posters here) understand what this forecast in a fy report means.

This is not a "let's put in a number here and see what happens" thing.

The forecast of 16m units means that the plan is to manufacture 16m units in the current fy. This means time tables, components, plant facilities, distribution channels and whatnot else have been set in stone/paid/allocated/reserved/whatnot for 16m units.

This does not exclude the possibility that Sony might increase production numbers sometimes down the line, but such a change always goes along with much higher production costs per additional unit.

So you are left with three possibilities:

1. Sony produces 16m units as announced

2. Sony produces more than 16m units in the end, but at increased costs

3. Sony planned for more than 16m units at given costs, and simply gives a 16m fy number for "feelgood reasons" when the final tally is in.

Conspiracy theorists will obviously like number 3.



drkohler said:
JRPGfan said:

They do low forecasts, so they can beat them,
and come out and say "we re so surprised" "we re humbled by the support of fans" ect.

I don't think you (and many posters here) understand what this forecast in a fy report means.

This is not a "let's put in a number here and see what happens" thing.

The forecast of 16m units means that the plan is to manufacture 16m units in the current fy. This means time tables, components, plant facilities, distribution channels and whatnot else have been set in stone/paid/allocated/reserved/whatnot for 16m units.

This does not exclude the possibility that Sony might increase production numbers sometimes down the line, but such a change always goes along with much higher production costs per additional unit.

So you are left with three possibilities:

1. Sony produces 16m units as announced

2. Sony produces more than 16m units in the end, but at increased costs

3. Sony planned for more than 16m units at given costs, and simply gives a 16m fy number for "feelgood reasons" when the final tally is in.

Conspiracy theorists will obviously like number 3.

I must be a conspiracy nut then...
cuz it feels like they have done low forecasts every year, and every year they beat them and go "we re so surprised by the support" ect.



Kerotan said:
KLAMarine said:

Humbled by what?

Where have you been the last few years?

Kinda not caring too much about sales threads...

Kerotan said:

It's a vgchartz thing that originally started with xbox npd pr. 

So the underestimation is done purposefully? Did someone at Sony recently say they were humbled by sales?



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JRPGfan said:
drkohler said:

I don't think you (and many posters here) understand what this forecast in a fy report means.

This is not a "let's put in a number here and see what happens" thing.

The forecast of 16m units means that the plan is to manufacture 16m units in the current fy. This means time tables, components, plant facilities, distribution channels and whatnot else have been set in stone/paid/allocated/reserved/whatnot for 16m units.

This does not exclude the possibility that Sony might increase production numbers sometimes down the line, but such a change always goes along with much higher production costs per additional unit.

So you are left with three possibilities:

1. Sony produces 16m units as announced

2. Sony produces more than 16m units in the end, but at increased costs

3. Sony planned for more than 16m units at given costs, and simply gives a 16m fy number for "feelgood reasons" when the final tally is in.

Conspiracy theorists will obviously like number 3.

I must be a conspiracy nut then...
cuz it feels like they have done low forecasts every year, and every year they beat them and go "we re so surprised by the support" ect.

That's not exactly true.

In FY3/2014, Sony projected selling 15 million PS3+PS4 units, and they ended up selling 14.6 million.
In FY3/2015, Sony projected selling 17 million PS3+PS4 units, and they ended up selling 17.9 million.
In FY3/2016, Sony projected selling 16 million PS4 units, and they ended up selling 17.7 million.
In FY3/2017, Sony projected selling 20 million PS4 units, and they ended up selling 20 million.
In FY3/2018, Sony projected selling 18 million PS4 units, and they ended up selling 19 million.

If anything, I'd say that their projections have been very accurate. The biggest discrepancy throughout the PS4's lifetime was only +1.7 million, and the average is +0.64 million. In the same period, Nintendo's biggest discrepancies were -5.76 million for 3DS, -6.28 million for Wii U, and +5.05 million for Switch.



StarDoor said:
JRPGfan said:

I must be a conspiracy nut then...
cuz it feels like they have done low forecasts every year, and every year they beat them and go "we re so surprised by the support" ect.

That's not exactly true.

Thanks for doing the work, I am way too lazy to do that, Sony is indeed remarkably good at making manufacturing plans (at least in the game section of the company).



KLAMarine said:
Kerotan said:

Where have you been the last few years?

Kinda not caring too much about sales threads...

Kerotan said:

It's a vgchartz thing that originally started with xbox npd pr. 

So the underestimation is done purposefully? Did someone at Sony recently say they were humbled by sales?

Its a joke. You're looking too deep into it 



Kerotan said:
KLAMarine said:

Kinda not caring too much about sales threads...

So the underestimation is done purposefully? Did someone at Sony recently say they were humbled by sales?

Its a joke. You're looking too deep into it 

Oh. Maybe I am, I dunno.



KLAMarine said:
Kerotan said:

Its a joke. You're looking too deep into it 

Oh. Maybe I am, I dunno.

Keep digging and you'll eventually find out why Sony are so humble.