Quantcast
God Of War Is Not A Masterpiece ...

Forums - Sony Discussion - God Of War Is Not A Masterpiece ...

slab_of_bacon said:
I'm not a big fan of "story" games either.

What do you mean 'either'? This isn't a comment on story driven games, it's a comment on GOW not being a Masterpiece. I'm a fan of story driven games (especially when done well).



 

The PS5 Exists. 


Around the Network
greenFizz said:
Recency bias is strong in this thread!

I see people claiming that God of War is better than TLoU. I have a feeling if GoW came out in 2013 and TLoU came out last week they would be saying the opposite.

I think OP is actually being too kind to the game based on what I have played thus far. I'm currently at *spoiler* The part with the woman who lives under a giant turtle. Never thought I would be running around picking flowers in a freaking god of war game! This is pathetic!

The story has simply not moved me yet. Maybe I will be eating my words by the time I finish the game but right now I am just not feeling the story. The kid just seems whiny to me. Ellie on the other hand was a character I actually genuinely liked. Plus the performances in this game are nowhere near as good as the ones in TLoU. That part that OP mentions is similar to the scene in TLoU, the end of the chapter where you play as Ellie, except it is nowhere near as powerful and just comes across as awkward and out of place like OP said.

However all of this would not matter to me if the gameplay was good. This is of course personal preference but I much preferred the style of the previous god of war games. Combat/puzzles/enemies are all boring and repetitive. I hope to god the Ax is not the only weapon throughout the entire game. That would be incredibly disappointing. The only good boss battle so far has been with the stranger and for all the hype that received it still would not make my top ten favorite GoW boss battles. I know QTE's have gotten a bad rap in recent years but that is because lesser games misused them. God of War was always one of the few series that did QTE's right and I am really missing them in this new game.

Get back to us in 4 to 6 hours more story progression and see if that comment still holds up. 



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

GribbleGrunger said:
slab_of_bacon said:
I'm not a big fan of "story" games either.

What do you mean 'either'? This isn't a comment on story driven games, it's a comment on GOW not being a Masterpiece. I'm a fan of story driven games (especially when done well).

 

I the term "story game" to refer to one that is linear and has a great deal of cinematics incorporated into it.  Not a knock, just a preference against that style.  Truth be told, I've never played any God of War game.  But the majority of your complaint seemed stemmed from the story part of this game hence my comment.  

 

 

 



Feel free to check out my stream on twitch 

slab_of_bacon said:
GribbleGrunger said:

What do you mean 'either'? This isn't a comment on story driven games, it's a comment on GOW not being a Masterpiece. I'm a fan of story driven games (especially when done well).

 

I the term "story game" to refer to one that is linear and has a great deal of cinematics incorporated into it.  Not a knock, just a preference against that style.  Truth be told, I've never played any God of War game.  But the majority of your complaint seemed stemmed from the story part of this game hence my comment.  

 

 

 

My reason for not agreeing with the media that this is a masterpiece is based upon the comparisons with TLOU that were thrown around willy-nilly by some sites, one actually saying it was better. A lot of people on some forums and on Twitter translated that to mean the story telling and narrative arcs where better. I decided to address this and so obviously I'm going to centre my argument around that premise. I love a well made story driven game, which was the focus for many reviews and pundits. On playing it, I immediately noted it wasn't anything close to TLOU but it isn't terrible as a whole, just badly incorporated at moments of high emotional impact, something that needs a tight mechanic in order to maximise the pay off. Levity is something that can be thrown in without so much focus, unless you're making a comedic game, and then the focus has to be equally as well crafted. 

GOW isn't a linear game like TLOU, although that had many open spaces. The term used for this is 'open linear'. GOW is pseudo open world and is designed similarly to Demon's Soul or Bloodborne, meaning you can explore for hours without coming across a cut scene. However, when you do, it HAS to follow the same criteria as TLOU design wise but of course not tonally.  



 

The PS5 Exists. 


A nice summarization would be nice. That’s just way too many words. I’m just gonna go by the thread title and assume you didn’t like it. Or found something you didn’t like so you wanted to make a thread on it.

So on that note, cool.



Around the Network
GribbleGrunger said:
slab_of_bacon said:

 

I the term "story game" to refer to one that is linear and has a great deal of cinematics incorporated into it.  Not a knock, just a preference against that style.  Truth be told, I've never played any God of War game.  But the majority of your complaint seemed stemmed from the story part of this game hence my comment.  

 

 

 

My reason for not agreeing with the media that this is a masterpiece is based upon the comparisons with TLOU that were thrown around willy-nilly by some sites, one actually saying it was better. A lot of people on some forums and on Twitter translated that to mean the story telling and narrative arcs where better. I decided to address this and so obviously I'm going to centre my argument around that premise. I love a well made story driven game, which was the focus for many reviews and pundits. On playing it, I immediately noted it wasn't anything close to TLOU but it isn't terrible as a whole, just badly incorporated at moments of high emotional impact, something that needs a tight mechanic in order to maximise the pay off. Levity is something that can be thrown in without so much focus, unless you're making a comedic game, and then the focus has to be equally as well crafted. 

GOW isn't a linear game like TLOU, although that had many open spaces. The term used for this is 'open linear'. GOW is pseudo open world and is designed similarly to Demon's Soul or Bloodborne, meaning you can explore for hours without coming across a cut scene. However, when you do, it HAS to follow the same criteria as TLOU design wise but of course not tonally.  

 

Again I wasn't being specific.  I haven't read any of the media's reviews nor was I claiming the most recent installment of God of War is linear.  I was merely staying that story games are very linear and that they do not appeal to me.  I'm happy to keep this thread near the top if that is the point.

 



Feel free to check out my stream on twitch 

GribbleGrunger said:
slab_of_bacon said:

 

I the term "story game" to refer to one that is linear and has a great deal of cinematics incorporated into it.  Not a knock, just a preference against that style.  Truth be told, I've never played any God of War game.  But the majority of your complaint seemed stemmed from the story part of this game hence my comment.  

 

 

 

My reason for not agreeing with the media that this is a masterpiece is based upon the comparisons with TLOU that were thrown around willy-nilly by some sites, one actually saying it was better. A lot of people on some forums and on Twitter translated that to mean the story telling and narrative arcs where better. I decided to address this and so obviously I'm going to centre my argument around that premise. I love a well made story driven game, which was the focus for many reviews and pundits. On playing it, I immediately noted it wasn't anything close to TLOU but it isn't terrible as a whole, just badly incorporated at moments of high emotional impact, something that needs a tight mechanic in order to maximise the pay off. Levity is something that can be thrown in without so much focus, unless you're making a comedic game, and then the focus has to be equally as well crafted. 

GOW isn't a linear game like TLOU, although that had many open spaces. The term used for this is 'open linear'. GOW is pseudo open world and is designed similarly to Demon's Soul or Bloodborne, meaning you can explore for hours without coming across a cut scene. However, when you do, it HAS to follow the same criteria as TLOU design wise but of course not tonally.  

This should have no bearing on how you feel of the game, you said to me you don't get over hyped or let hype feed into your gaming enjoyment but you let other people hype play a part...silly. TLoU comparisons are idiotic to begin with beyond the old/young character relationship but even if they were true or had validity the masterpiece title should still be freely allowed to those who believe it is and not instantly shut down because of TLoU comparisons. It is a masterclass game to many and if it's not one to you, then I feel sorry you can see it. Hopefully TloU 2 or RDR2 will be masterful for you.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

GribbleGrunger said:
slab_of_bacon said:

 

I the term "story game" to refer to one that is linear and has a great deal of cinematics incorporated into it.  Not a knock, just a preference against that style.  Truth be told, I've never played any God of War game.  But the majority of your complaint seemed stemmed from the story part of this game hence my comment.  

 

 

 

My reason for not agreeing with the media that this is a masterpiece is based upon the comparisons with TLOU that were thrown around willy-nilly by some sites, one actually saying it was better. A lot of people on some forums and on Twitter translated that to mean the story telling and narrative arcs where better. I decided to address this and so obviously I'm going to centre my argument around that premise. I love a well made story driven game, which was the focus for many reviews and pundits. On playing it, I immediately noted it wasn't anything close to TLOU but it isn't terrible as a whole, just badly incorporated at moments of high emotional impact, something that needs a tight mechanic in order to maximise the pay off. Levity is something that can be thrown in without so much focus, unless you're making a comedic game, and then the focus has to be equally as well crafted. 

GOW isn't a linear game like TLOU, although that had many open spaces. The term used for this is 'open linear'. GOW is pseudo open world and is designed similarly to Demon's Soul or Bloodborne, meaning you can explore for hours without coming across a cut scene. However, when you do, it HAS to follow the same criteria as TLOU design wise but of course not tonally.  

imo, TLOU is the best story driven game of all time. Comparing any game to TLOU is going to create a lot of contrast. That's like comparing any adventure game to Ocarina, or comparing anything to dark souls, or metroid prime, or mario 3.

It's like, OK it's not one of the top best games of all time, but how does that not make it a masterpiece? The word is defined as an artist's best piece, or a work of extreme craftsmanship. It fits both of those criteria. 



theprof00 said:

imo, TLOU is the best story driven game of all time. Comparing any game to TLOU is going to create a lot of contrast. That's like comparing any adventure game to Ocarina, or comparing anything to dark souls, or metroid prime, or mario 3.

It's like, OK it's not one of the top best games of all time, but how does that not make it a masterpiece? The word is defined as an artist's best piece, or a work of extreme craftsmanship. It fits both of those criteria. 

Well, as I've mentioned, these are my reasons for not considering it a masterpiece. If other people have other reasons then that's fine but I don't think we can simply ignore the story telling when judging. After all, this IS a story driven game and much has been made of the acting. This is something I haven't touched upon but I suppose I should have ... I was just trying to be fair, I suppose ... but: The acting isn't great either. Apart from peripheral characters, the acting is somewhat run of the mill. Christopher Judge has never been what I would consider an Oscar potential, just a half decent actor in select roles, rather like Arnold Schwarzenegger. There isn't much for him to get his teeth into when playing Kratos either, leading to a half decent actor having to keep his acting two dimensional throughout. Sunny Suljic gives us the usual run of the mill child acting; something befitting a Disney movie or sitcom. Neither are convincing to the point of 'moving'. I didn't care about the characters throughout my playthrough and never once felt anything. Atreus could have died and I would not of felt a thing, and I'm not exaggerating there. You are not going to see video after video of people's reactions to scenes as you did in TLOU, and that's because of good actors taking the medium seriously and nailing a brilliant script. 



 

The PS5 Exists. 


I have to sadly agree with GribbleGrunger on this one. I just managed to finish the game, and i found myself wondering what the justification was for all the perfect review scores.

Perhaps a 90 metacritic score I would probably understand, as that would mean an average score of 9/10. Given it a score range between 8's,9's and 10's. Which i can certainly understand.

Did nobody else feel like the game ended about 6-7 hours too soon? In terms of main storyline. There were so many references to Odin, Thor, the giants and the other realms etc. I get that this is a set up for the next installment, but it feels like there were indications given in the game that it was coming, but it never does.

I feel like the above issue leads to another issue, after the opening 2 - 3 hours (which is probably gaming's finest opening hands down) the game suffers from pacing, I often found myself wondering when the story would progress? Every time you think the story is about to move along, some arbitrary blocker comes in your way. At some point this causes major frustration, where the puzzles and mini boss fights start feeling tiresome. Then just when you think the game is picking up the pace again, it ends.

Perhaps i have been spoiled by God of War 3, where there were so many boss battles with Gods, Titans, and monsters etc. keeping the pacing up.

And as visceral and satisfying as the combat can be, I feel as though its a missed opportunity. Most fights rely on timing your attacks against enemies, regardless of what attacks you use (except when its clear your axe/blades is useless). This makes the skill system, and overall rpg system feel ineffective.

These are all in addition to the points raised in the OP, which i dont feel overly strong about but are valid. There are good arguments for the game not being a masterpiece, although despite my issues, I would still give the game a 8-9/10 quite easily.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|