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Skyrim feels so dated now.

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HandofPrometheus said:
I hated the combat and it was such an ugly game I never went back to it.

On what? PS3?



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Climbing? Yeah, about that...I know that lot of people think it's a great thing in BotW...but for me that sudden obsession to make Link expert free climber akin to what Dan Osman (and later Alex Honnold) did on Lover's Leap was beyond absurd and more or less broke the game...and I'm saying this as big Zelda fan.

Not every game needs everything that other games have to be good. That said, Skyrim was never that of a good game to begin with (TES peaked long, long time ago with Morrowind).



Absolutely adore Skyrim, dread to think how many hundreds of hours I've put into it. Mods, VR, different versions. I seem to need a first person viewpoint to feel immersed in game worlds and love the many options and large area to explore. Didn't like Morrowind or Oblivion to be honest lost interest pretty quickly. Love the Fallout games and Skyrim is the only Elder Scrolls game I can say I have liked. Certainly prefer it to Zelda Breath of the Wild which I play more occasionally but still love. PS3 version is a struggle to go back to though with its choppy frame rate and occasional long pauses. Guess I played most at the beginning on Xbox 360 but had ps3 too, then PC using a 3D driver to my 3D tv, then I tried the PS4 version before then getting the PSVR version. I guess you can say I like the game. I also played it a bit on an intel atom tablet with very low detail for portable gaming. It didn't really suit being portable as Skyrim sucks up so much time and portable gaming experience for me are better short and sweet as I might only be able to play for 10-20 minutes each session. Also the small tablet screen destroyed the immersion into the game world the complete opposite of a VR experience for example.



Errorist76 said:
HandofPrometheus said:
I hated the combat and it was such an ugly game I never went back to it.

On what? PS3?

It was an ugly game on PC as well we fortunately had mods to fix that.



It's a 7 year old game. Of course it does. Of course they aren't making ES6 so it's all many people have.



Hmm, pie.

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The fact that you need to compare it to what is arguably the greatest game in history, the recent BotW, in order to state how it seems outdated, after 7 years, speaks volumes as to its quality. It's more of a compliment than anything.

Now, if you were comparing it to a game like XC2, that would be a different story.



I describe myself as a little dose of toxic masculinity.

Cerebralbore101 said:

Today I booted up Skyrim after spending last year playing BotW, and Horizon. There were just too many things that I noticed that just felt dated gameplaywise. 

Stealth has little to do with whether or not you are in an NPC's line of sight. You can be standing right in front of an NPC and if your stealth is high enough you are hidden. There's no way to move out of line of sight quickly either. Horizon and Zelda both provided a lot of movement options such as walking tightropes, climbing trees, etc., that just made stealth feel more dynamic. Both games provide high grass to hide in ala MHW. 

The towns, and geography all feel the same. BotW and Horizon both have several different regions that are unique and interesting. Skyrim is either Nordic geography in the spring, or Nordic geography and culture in the winter. 

Being unable to climb with gigantic mountains blocking your every path is frustrating. Even Horizon had certain climbable spots in its mountains. 

Bland unoriginal enemies and dungeons. The dungeons are all just randomly thrown together with little to make them unique or interesting. The enemies all just yell the same threats at you while foolishly walking into the meat-grinder that is the player. On the flip side, BotW's shrines all have something memorable about them. They feel hand made with clever puzzles. Every enemy in BotW has a ton of different animations and expressions that are beatifully done. Horizon doesn't have dungeons per say, but the enemies are these unique robot animals that feel like Monster Hunter encounters. There's multiple ways to go about taking them down. 

The PC in Skyrim holds it's hands at eyeball level, which is weird looking. Who holds their hands like a T-Rex in heat? Not to mention it blocks the screen. Third person view is preferable, but the camera just can't handle that correctly. 

Combat is just casting spells or swinging your weapon. BotW and Horizon both let you do really neat things with their combat system. One good example is the time slow during falling with a bow. Combat in the two latter games just feels smoother, and gives you more options. 

The enemies in Skyrim are all randomly generated to be at your level no matter what. So you can't wander into a high level enemy with the exception of the hilarious giants. The game just sort of holds your hand the entire game only presenting you with the sort of challenge you can handle at the moment. 

Meanwhile Horizon and BotW are like... Oh I see you found a Lynel/T-Rex shortly after leaving the first area. Have fun with that! 

I've felt this way about the game at launch. I honestly have very little understanding at why a great many people hold this series in such high regard. The worst thing about this game though is the dialogue. It's like 500 pages of dialogue with mediocre delivery, and inane statements. IMO the legend of zelda 2 for the nes does a better job with dialogue that this, because at least you know that everything you hear aside from "i am error", is some kind of hint or guidance. Hell, you want a game with a shitload of dialogue along with meaningfulness? Check out neverwinter nights 2. Skyrim is actual monkeys-at-a-typewriter, and it ain't no shakespeare.



Very odd complaint. Skyrim really cut down the dialogue from Oblivion and especially Morrowind.

The only scenes I remember being dialogue heavy were when the old guy is reading you the history of The Blades and of course the two chats with Partharnax. Everything else was quick zip conversations to give you a quest and tell you the minimum you needed to know. Skyrim was extremely light on dialogue.



Jumpin said:

The fact that you need to compare it to what is arguably the greatest game in history, the recent BotW, in order to state how it seems outdated, after 7 years, speaks volumes as to its quality. It's more of a compliment than anything.

Now, if you were comparing it to a game like XC2, that would be a different story.

Those are two very different games, but I'd love to compare them. I think that's a great idea for this thread. 

XC2 has ridiculously interesting and complicated geography. Every new area is something unique and fascinating. Skyrim is just mountains and snow, or mountains and forest. 

XC2 combat starts out simple, but eventually becomes deep and complex. Skyrim's combat is exactly the same as Oblivion's with no improvements at all. 

XC2 character and team building feels more open. Skyrim really demands that you build a particular race a particular way. Sure, you can play as a Khajit spellcaster, but the game will auto-level enemies to your level, and since you don't have any racial modifiers towards magic skills you will be underleveled by comparison. 

Skyrim has a much more open world, and gives more freedom to explore. 

Skyrim is more approachable. XC2 is insanely complicated, even in a slightly bad way. 

Skyrim doesn't waste the player's time with unskippable blade core opening sequences, merc mission animations, or random number generators. When's the last time you went farming in Skyrim, and kept having to kill the same creature over and over just to try to get that one ultra-rare item? 

XC2 looks better in its art direction. Skyrim's art direction is bland, and unoriginal. 

Both games have cat people races!

Personally I like XC2 more, but Skyrim has a lot of things going for it over that game. 



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