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God of War shows why I consider SSM better than ND and you might as well

Forums - Sony Discussion - God of War shows why I consider SSM better than ND and you might as well

Do you agree?

Yes 12 25.00%
 
No 13 27.08%
 
They are both as good as the other 22 45.83%
 
Haven't played God of War 1 2.08%
 
Haven't played Uncharted 0 0.00%
 
Total:48
GOWTLOZ said:
DonFerrari said:

I have plat for ALL GOW on PS3 and I'm just shy of one challenge to plat GoW3 on PS4 and I can tell you I didn't thought it to be hard. And to plat I had to play on the highest difficulties you know right?

Actually the limited moveset and human boundaries of Nate is what makes UC harder than GoW. Because with the right weapon, no ammo management and knowing the combos for each enemy and what sequence of enemies to kill first the game becomes a lot easier than UC and that was my point and you were saying as if UC was awful in almost everything and sounding as easy task while GoW was hard. Maybe for you it was hard or needed a lot of skills, but compared to doing combos on fighting games, combos on GoW1-3, Acension, and PSP Collection was mundane.

1. You don't have to play GOW games on the hardest difficulty to get platinum. You have to do that in Uncharted games to get platinum.

2. Stop being stuck up comparing the difficulties of the 2 series. I didn't say God of War is tougher. Its got more mechanical depth to its combat. Know the difference.

But if so insist on talking of the difficulty, any game could be made tough by cranking up enemy health and damage to 11. God of War in normal and easy mode you can tank tons of hits but on hard mode you can tank relatively fewer hits and very hard you can only tank a few hits, like it is in other games. God of War enemies are the opposite of damage sponges on lower difficulty and just the right amounty of hits on the higher difficulties.

Uncharted the enemies take fair amount of hits on the lower difficulties but on saay Crushing difficulty they can tank a ton of damage and that is the cheap style of difficulty. I'll give it to Naughty Dog that Uncharted does have better AI that will flank you whenever they can and take you out of cover but taking so many shots to kill is not a good way to make it difficult.

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game. Watch it:

https://www.youtube.com/watch?v=DjTG5LpaG3o&t=97s

https://www.youtube.com/watch?v=0BoHu8FTyxk&t=197s

Its so amazing one of the devs was surprised to see that such combos could be done in the game. That's real depth.

1 - Well, I did play they all on the highest diffult available

2 - Depth isn't measure by the amount of movement options. Chess, Go even Checkers have very simple and limited movement options and they still can be very depth in its playing.

You may not like their choices to make the game harder, but it still is harder than GoW. And go for TLOU on grounded difficult that you are basically scrapping for single bullets and have to try to pass almost all stages without firing and also have disabled hearing plus enhanced discovery by the enemies. So there is several different changes to the ultimate difficult.

3 - Combos in GoW are very easy to do and playing it regularly it's also easy to memorize and know which enemies to use each. As I said having limited options can make it more deep than having 100 options that if you know wich of them to use at the time make it even easier and perhaps shallow.



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JRPGfan said:
Both are amasing game studio's... right up there with the best of them.... like that god tier level.

Do you think Santa Monica would be up there without God of War 4?



Well whoever's better, I'm sure it'll still be cinematic. Cause, you know, video games.



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AngryLittleAlchemist said:
JRPGfan said:
Both are amasing game studio's... right up there with the best of them.... like that god tier level.

Do you think Santa Monica would be up there without God of War 4?

For me, they were long before it. 



                                                                                                                                            

GOWTLOZ said: 

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game. Watch it:

https://www.youtube.com/watch?v=DjTG5LpaG3o&t=97s

https://www.youtube.com/watch?v=0BoHu8FTyxk&t=197s

Its so amazing one of the devs was surprised to see that such combos could be done in the game. That's real depth.

I'm not super invested in this debate as a whole, but I do feel the need to chime in on this. Having played both titles fairly extensively back in the day, GoW3's combat has nowhere near as much depth as DMC3. It's important to note that there's a significant difference between simply having a truckload of moves that you can look cool with and having a significant degree of depth to your combat system, and while GoW3 (and the entire first GoW trilogy) has the former, it pales in comparison to DMC3 on the latter.

Combos in GoW3 that basically infinitely stunlock most enemies are incredibly easy to perform even on Chaos, and while you can go out of your way to look impressive by switching weapons on the fly and throwing in different attacks, there's no real gameplay incentive to do so; you won't be doing more damage and the game doesn't really have any other method to encourage moveset exploration beyond that. As long as you're familiar enough with enemy attack patterns to know when to drop your current combo and get out of the way of an incoming attack, you have the knowledge you need to beat the game, even on Chaos.

DMC3, on the other hand, has a much greater degree of depth because it has, at the risk of sound pretentious, let's call them "high level techniques," that are almost essential for the player to familiarize themselves with if they want to make it through the higher difficulties (Very Hard/DMD) without having to spam healing items. If you're not, at the very least, familiar with using different styles, jump canceling, and DTEs, you're going to have an extremely difficult time getting past even the first third of the game. There are advanced strategies that the player essentially needs to learn if they want to survive higher difficulties. On top of that, the game's inclusion of a style meter, influenced by the variety of attacks a player uses, not only provides a constant incentive to use different weapons, but also factors into how much in game currency you earn at the end of a level, adding an additional incentive on top of that.

Last edited by MTZehvor - on 27 April 2018

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They are both amazing studio's but I do feel ND has taken more risks in the past with 2 new IPs on the ps3, whereas Santa Monica stuck too long with the GOW formula. I mean I loved GOW3, but I didn't care much for Ascension. But that is what makes the new GOW so awesome and a fantastic reboot of the series. It basically feels like a GOW game made by ND and it's definitely one of the best games I played on the ps4 so far.



Wow! Microsoft is losing so bad this generation that Sony fans are forced to cannibalize each other.



taus90 said:
fauzman said:
They are both equally good though i admit i havent played all their games yet.

I will point out that ND have made a variety of genres ranging from pure platform (crash) to action adventure with hugely greater realism and a focus on TPS over 3 consoles. SSM has only worked on the single IP with similar play styles (most recent game excluded). Food for thought no?

Sony Santa Monica has incubated team and helped with development and produced far more games than ND, Journey, Order 1886, Fat princess adventures etc, majority of Xdev team are from SSM, Unfortunately they had to cancel their new Sc-Fi shooter, coz it was turning out similar to Destiny, Right now ND pedigree is excellent writing and production values, but not so good gameplay mechanics, with GoW SSM proved they can give an ND level story with equally deep gameplay.. took me 30 hrs to finish it. 

Well we dont know to what extent they helped out on all the other games you mentioned above so that doesnt necessarily mean much.

Also i dont see why people complain so much about the gameplay. Its all very well to criticize them but i dont see anyone suggesting alternatives. I havent played GOW yet so cant comment on it. But certainly the prev games have had very similar gameplay across all prev 3 games.

 

Note that i am NOT saying ND is better (i think they are equally good). Just pointing out that imo ND have stretched themselves and worked more varied genres. 



I haven't truly enjoyed a Naughty Dog game since Jak 3, while I've enjoyed every God of War, I have yet to play the new one yet though, so I agree personally. But I think they need to make a new IP at some point, just to see what else they can do. Luckily the new god of war shows they can make different types of games.



AngryLittleAlchemist said:
JRPGfan said:
Both are amasing game studio's... right up there with the best of them.... like that god tier level.

Do you think Santa Monica would be up there without God of War 4?

Probably not tbh... but this last GoW is a gem.