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Phil Spencer Respond About The state of Xbox One First party Exclusives and The Answer is Sad

Forums - Gaming Discussion - Phil Spencer Respond About The state of Xbox One First party Exclusives and The Answer is Sad

How do you feel

XBOX One will get a great... 8 10.26%
 
I don't care win or loose... 9 11.54%
 
Ouya master race 6 7.69%
 
I quit supporting Xbox 35 44.87%
 
I don't care i own every ... 7 8.97%
 
see result 13 16.67%
 
Total:78
Oneeee-Chan!!! said:
LivingMetal said:

There is something for everyone when you look at the offerings of all consoles combined.  And my statement was a general one.  But it's very obvious that both Nintendo and Sony are catering to the gamer more than Microsoft is by focusing more on games than business agenda.

It seems  I need to know what is the "hardcore gamer" too .

Hardcore gamer and casual gamer are essentially meaningless terms, as a way to create distinctions between gamers when there is not really a need to.



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Oneeee-Chan!!! said:
LivingMetal said:

There is something for everyone when you look at the offerings of all consoles combined.  And my statement was a general one.  But it's very obvious that both Nintendo and Sony are catering to the gamer more than Microsoft is by focusing more on games than business agenda.

It seems  I need to know what is the "hardcore gamer" too .

Don't know about why you need to know that, but I did update my last post for clarification.  Oh, you were referring to Ludicrous.  He's just self-labeling.



Oneeee-Chan!!! said:
DonFerrari said:

niche = I don't like

not niche = it sells good on my platform of choice

I want to hear the answer from xbox people .

So what's the difference  between niche games and not niche games ?

It depends on sales ? or nationality ?

Not sure you'll get a sincere answer... I guess FM is super niche and USA since FM7 didn't even got 300k WW (and not a single region with 100k)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

VGPolyglot said:
Oneeee-Chan!!! said:

It seems  I need to know what is the "hardcore gamer" too .

Hardcore gamer and casual gamer are essentially meaningless terms, as a way to create distinctions between gamers when there is not really a need to.

So their isn't a distinction between a person who buys 1 game per month vs. a person who buys 2 a year? A person who plays games daily vs. someone who plays once a week?



oniyide said:
VGPolyglot said:

Hardcore gamer and casual gamer are essentially meaningless terms, as a way to create distinctions between gamers when there is not really a need to.

So their isn't a distinction between a person who buys 1 game per month vs. a person who buys 2 a year? A person who plays games daily vs. someone who plays once a week?

There shouldn't be, that seems to just be a way to get the people that consider themselves hardcore gamers to consume, consume, consume!



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VGPolyglot said:
oniyide said:

So their isn't a distinction between a person who buys 1 game per month vs. a person who buys 2 a year? A person who plays games daily vs. someone who plays once a week?

There shouldn't be, that seems to just be a way to get the people that consider themselves hardcore gamers to consume, consume, consume!

That's not really answering my question. Why shouldnt their be? Their is a big difference between someone who is spending hundreds if not thousands of hours/money on games than someone who isn't. How can their not be a difference?



oniyide said:
VGPolyglot said:

There shouldn't be, that seems to just be a way to get the people that consider themselves hardcore gamers to consume, consume, consume!

That's not really answering my question. Why shouldnt their be? Their is a big difference between someone who is spending hundreds if not thousands of hours/money on games than someone who isn't. How can their not be a difference?

Why does there need to be a distinction though? We are all into gaming, it's an arbitrarily defined separation between the two. What is the exact point that makes you go from a casual to hardcore gamer?



VGPolyglot said:
oniyide said:

That's not really answering my question. Why shouldnt their be? Their is a big difference between someone who is spending hundreds if not thousands of hours/money on games than someone who isn't. How can their not be a difference?

Why does there need to be a distinction though? We are all into gaming, it's an arbitrarily defined separation between the two. What is the exact point that makes you go from a casual to hardcore gamer?

Classifying helps you understand a market better. So you can better tailor your product.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
VGPolyglot said:

Why does there need to be a distinction though? We are all into gaming, it's an arbitrarily defined separation between the two. What is the exact point that makes you go from a casual to hardcore gamer?

Classifying helps you understand a market better. So you can better tailor your product.

Aren't these definitions given by the consumers themselves though?



VGPolyglot said:
DonFerrari said:

Classifying helps you understand a market better. So you can better tailor your product.

Aren't these definitions given by the consumers themselves though?

Not sure, and even less sure if that matters. Still, they exist. And as much as exist gaming genres, there exist levels of engagement and saying someone that play once a week on the facebook is similar gamer to someone playing 4h a day on a dedicated pc or console isn't really precise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994