taus90 said:
aah dude u are off on so many levels.. but i have to say one thing as a person who has worked on PS3 games and PS4, I would tell you this just running an emulator on PS4 isnt going to make PS3 game work, the amount restructuring of codes required to move from SPU onto CU's is huge, with that much effort remastering a game sounds feasible, and the emulation is more difficult coz besides new architecture sony also had to over haul their framework and PSlib.
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I think you are missing the entire point.
You don't need to emulate everything, not in the same sense as an Emulator running on the PC because those emulators do not have innate knowledge of the hardware and software ecosystems.
Microsoft's approach has to indeed work.
There are technologies like binary translation, virtualization, abstraction, repackaging and so on that can be employed.
The Cell isn't some super computing chip you know.
FYI. Your qualifications do not supersede my own, nor do I have the capability to verify your claims thus making that statement entirely redundant.
taus90 said:
Of course emulation will work on games that relied heavly on RSX, but there weren't many and those are the games i dont think anyone wanna play.
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Majority of PS3 games heavily used the RSX.
Whether they heavily used the Cell is another matter entirely.
taus90 said:
Also speaking about Xbox BC one of the reason MS was able to achieve backward compatibility is the their strong OS and virtualization framework under the hood which is more in line with their 360 (DXlib), and the base for Xbox one BC was that late in the 360 life cycle MS had introduced a feature of installing the full games on to the internal drive and play it with just a disc verification, so MS built upon that and are recompiling each games so that Xbox 360 emulator can handle them with each firmware update..
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You pretty much just reworded everything I have said prior.
taus90 said:
Its this recompiling part which is damn difficult with SPU codes.
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You don't need to recompile.