twintail said: The sales talk was to show that these characters right now are being beamed to a similar number of players with their latest games. You cant discard that as meaningless. Just as many ppl with Switches are playing the latest Link adventure as their are ppl playing Drakes latest adventure (and even Aloys first). This visibility is of course important. You are right that Nintendo characters are, on the whole, more recognizable. If there are Switch users with PS4 then yeah comparing the 2 becomes a possibility. But the reality is that a vast majority of PS4 owners dont have a Switch and so saying that a comparison needs to be made to Smash for character popularity and association is tenuous at best. The game needs to appeal to Sonys core fanbase and they have the characters to do that. The issue is not so much the characters but the overall weakness of the project as a whole. Unknown developer. unfinished UI. a non-seamless artstyle. PSBR just looked like a game on a less budget and that hurt its visibility. Also not having characters that represented the userbase was a problem too. Is not that the characters dont exist for a game like this to work for Sony, its that the dev at the time didnt really understand what they needed/ couldnt get access to what they wanted. I think capcom would give out multiple characters but that multiple IPs would be open to Sony to utilise. After all Superbot got Dante for the first game but they had very little negotiating power to get the original Dante that they wanted. They were an unknown studio so had less ground to stand on. They had similar problems with Lara Croft (CD wanting gamers to play as her in their reboot first) and even with Wander (Ueda refusing). If PSBR had been developed by Naughty Dog as Sony originally wanted, you would have had a stronger studio negotiating for characters and just a better overall budget (which was clearly an issue with the game). If SCEJ are involved it would actually be easier to get JPN 3rd partys since SCEJ has a good working relationship with many external studios. Of course this is just how I see it. I appreciate you dont see it that way but I disagree that 1) Sony doesnt have the characters or IP; they have exactly what they need to appeal to their fanbase, and 2) that 3rd party characters would be difficult to come by: Sony are in a better place now than with the PS3 (operative word being better), many marketing deals in place, and if they have a more recognised name attached to develop they can make a stronger appeal for alternate characters. |
Well said.
I guess to me the only real problem with the idea of Playstation All Stars 2 is A ) That they would have a hard time figuring out how the wide range of game characters could fit together (even Snake in Smash feels less weird than something like Kratos with Parappa the Rappa) and B ) That I think people are making huge stretches on what a "character" should be. To be honest, when I see stuff like "Demon's Souls Knight Guy" or "Hunter from Bloodborne" or "The Wanderer" I go .... "what?". It just seems to be kind of the antithesis of the point of those games (especially the Studio Japan stuff) ...
But I think we REALLY should see Sony make an attempt, and I do think now is a good time. The question would be who would develop it? I mean, I don't think most of Sony's studios are open.