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Forums - Nintendo Discussion - Nintendo announces NintendoWare Bezel Engine ! Development Engine for Third Party to use

fatslob-:O said:
JEMC said:
That's interesting. I don't recall hearing about Sony or MSoft developing an engine for third parties (not that they need it, tho).

I wonder who at Nintendo developed this engine. Could be Retro, and this engine be the reason they're taking so long to announce a new game? And could that robot be part of the game they've been working on?

Actually, Sony licenses out their PhyreEngine to multiple 3rd party developers and they also did it with the Decima engine too but before that back when they used to be known as SCE they licensed Kinetica to Naughty Dog to make the Jak series before they were acquired by SCE themselves and the same thing happened with Zipper Interactive for the production of the SOCOM series however, last but not least the very first Ratchet and Clank title was made with Kinetica also so they seem to have a long history of licensing their technology ... 

I don't know about Microsoft's history with their engine technology development history though ... 

Also Retro didn't develop the engine as shown in the picture, it was from their in-house Japanese technology development division so they have no reason to make an engine they wouldn't use and project giant robot has been cancelled for a long time ... 

And

twintail said:
JEMC said:
That's interesting. I don't recall hearing about Sony or MSoft developing an engine for third parties (not that they need it, tho).

Sony's been licensing out their own 3rd party engine since the PS3 days. Quite common too. The first DQ builders used it I believe. 

Thanks to both of you. Now I can say I learned something today.



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That is really interesting. I look forward to read more about this because I really want to know better how this will work.



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Pinkie_pie said:
Miyamotoo said:

Probably, if this are really their engine.

cool, hopefully rockstar uses this engine for gta 6.

Ti clarifie, this engine will probably be only for Switch but most likely 3rd party can use it for Switch also.



Not much reason to use it unless a third party developer is making a Nintendo exclusive, not unless Nintendo offers multi-platform support like Sony's PhyreEngine or the other free engines out there.



This makes sense tbh as I'm pretty sure this engine is going to not only be for Switch but for all their future platforms which are going to be hybrid platforms as well, think of it as having a dedicated engine for hybrid platforms. They'll distribute it now with the Switch to get developers on board so in future they'll already be familiar with the tools any future platform will require.



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pokoko said:
Not much reason to use it unless a third party developer is making a Nintendo exclusive, not unless Nintendo offers multi-platform support like Sony's PhyreEngine or the other free engines out there.

Free engines? Does that mean I could get a dev kit myself?



Western 3rd parties aren't touching this engine by the looks of just the image, but I expect a lot of Japanese 3rd parties and maybe indies to develop on it. It'll also be a new revenue and hopefully profit stream for Nintendo if they're getting royalties off of software.



JEMC said:
fatslob-:O said:

Actually, Sony licenses out their PhyreEngine to multiple 3rd party developers and they also did it with the Decima engine too but before that back when they used to be known as SCE they licensed Kinetica to Naughty Dog to make the Jak series before they were acquired by SCE themselves and the same thing happened with Zipper Interactive for the production of the SOCOM series however, last but not least the very first Ratchet and Clank title was made with Kinetica also so they seem to have a long history of licensing their technology ... 

I don't know about Microsoft's history with their engine technology development history though ... 

Also Retro didn't develop the engine as shown in the picture, it was from their in-house Japanese technology development division so they have no reason to make an engine they wouldn't use and project giant robot has been cancelled for a long time ... 

And

twintail said:

Sony's been licensing out their own 3rd party engine since the PS3 days. Quite common too. The first DQ builders used it I believe. 

Thanks to both of you. Now I can say I learned something today.

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fatslob-:O said:
JEMC said:
That's interesting. I don't recall hearing about Sony or MSoft developing an engine for third parties (not that they need it, tho).

I wonder who at Nintendo developed this engine. Could be Retro, and this engine be the reason they're taking so long to announce a new game? And could that robot be part of the game they've been working on?

Actually, Sony licenses out their PhyreEngine to multiple 3rd party developers and they also did it with the Decima engine too but before that back when they used to be known as SCE they licensed Kinetica to Naughty Dog to make the Jak series before they were acquired by SCE themselves and the same thing happened with Zipper Interactive for the production of the SOCOM series however, last but not least the very first Ratchet and Clank title was made with Kinetica also so they seem to have a long history of licensing their technology ... 

I don't know about Microsoft's history with their engine technology development history though ... 

Also Retro didn't develop the engine as shown in the picture, it was from their in-house Japanese technology development division so they have no reason to make an engine they wouldn't use and project giant robot has been cancelled for a long time ... 

Actually I think the labo robot game is what project giant robot morphed into. The similarities are just way too much for it to be a cpincicoincfor me



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I think Ninty might allow it for poets to the switch like for example an assassin's creed port or some similar things etc



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