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Forums - Gaming Discussion - No Man Sky vs Sea of Thieves Comparisons??? Stop it.

One was blasted for having too little content.

The other was blasted because it lacked big core content we were told it would have.

It would be a better comparison if Rare had made grand promises and detailed content that is actually not there. But the worst that the most negative users who always trash MS can come up with is “they promised lots of customization, there’s not enough!” or “they said it was their most ambition title ever!!!”

When those kind of claims are stacked against stuff like the factions, huge space battles, and multiplayer features flat out missing entirely at launch in NMS, you realize it’s a very weak comparison trying to be made.



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Both were overhyped/over promised games, so the comparisons are valid. I guess the difference is that No Man's Sky got slightly better review scores. Oh, and NMS was developed by 16 people, where Rare is a highly funded 1st party studio with 200 employees that spent about 4 years making this game. 



thismeintiel said:

Both were overhyped/over promised games, so the comparisons are valid. I guess the difference is that No Man's Sky got slightly better review scores. Oh, and NMS was developed by 16 people, where Rare is a highly funded 1st party studio with 200 employees that spent about 4 years making this game. 

Other differences:

SoT has multiplayer; judging by Crowbcat's vids, less game-crashing bugs; and allowed players to play the game before buying it.

I think we can all agree that a game being good or bad is matter of opinion but game-crashing bugs are universally bad. NMS suffered from it early on. Saw it for myself, it was quite bad.



adisababa said:

LOL we aren't comparing these games as to their genre or their PR issues. We are putting these games on the same boat because both offer empty and lifeless open worlds with pointless and honestly barren content.

Honestly both games are scummy in their own way but Sea of Thieves is more scummy in my opinion:
Sea of Thieves with the gall they had to slap a 70 euro price tag on a game (despite rare employees allegedly voicing concerns with such content) with insulting content made by a TRIPLE A studio that has had considerable experience in making games. It took 4 YEARS to make this? It sickens me as to the guts they had to charge full price.

No Man's Sky with their blatant lies and promises but I can still excuse them since they are an INDIE studio that just got caught up and carried away with the hype their game exposed them to. They were just way out of their depth and just got carried away. It's far better now, you have base building and a decent campaign.

Even then, the comparisons are justifiable because game design, gameplay and world design are similarly barren and pointless. Both consist of doing fetch quests in a barren open world.

So you will compare every open world game that lacks content to SOTs or NMS? Lying is one thing, lacking in content is another. If content is the only bad thing about SOTs than that can be fixed. Lying cannot and is a different issue all together.

thismeintiel said:

Both were overhyped/over promised games, so the comparisons are valid. I guess the difference is that No Man's Sky got slightly better review scores. Oh, and NMS was developed by 16 people, where Rare is a highly funded 1st party studio with 200 employees that spent about 4 years making this game. 

Size of a company does not make any excuses for lying to the people. If it is a small company making NMS than they should not have advertised it as a AAA game, priced it as a AAA game and placed on the big screens at every E3 claiming things that don't exist in the game. Rare's SOT was handled professionally, nothing was shown that was not in the game at there E3s or there Betas. Everything they show cased you received at retail plus more obviously. Yes they priced it at AAA price which is a negative as well however Game Pass at least is an option for some. 

Remember one thing, SOTs can fix its biggest weakness with future content, NMS cannot change its genre, it will require them to build a new game. Again this isn't about which game is better, its about the comparison, apples to oranges. 

If you want to forgive lying because a Dev team is small that's up to you. I wont be that lenient. To me, lying is the worst form of advertisement and hype. 

Last edited by Azzanation - on 31 March 2018

Needed some validation huh lol. Gonna leave before I get in trouble.



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