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Forums - Microsoft Discussion - Over 1 Million People Have Played Sea of Thieves in the Past 48 Hours.

JRPGfan said:
Neodegenerate said:

Its hard to say a game that puts you on a server that is limited to 16, 20, 24, whatever is an MMO.  I mean hell by that definition every CoD game is an MMO because of their multiplayer lobby size.

If Sea of theives didnt let you "keep" the money you earn, your ship, cosmetics between Login's (every login = new character).

Yes then it would NOT be a mmo.
I feel like that fact that it has those elements, does atleast somewhat lead it towards the MMO catagory.

Arent there cosmetics and levels and such in the multiplayer facet of some FPS games?  They still dont get lumped into MMO.  I would say trying to push Sea of Thieves into that box is a stretch.  Especially since a major thing about MMOs is maintaining a persistent world.  If it isn't always the same server, kinda breaks from the MMO thing.



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JRPGfan said:

You can be like 24 people on a "server" atleast, so potentially in sea of theives you could have alot of dudes fighting one another online.

That makes its a MMO.

24 is also the same number of players in The Division's Dark Zone. GTA Online has a 30 player limit I think. Red Dead Redemption had a 15 player limit. All these instances have players fighting each other or doing other activities.

None of those games are MMO's.



                            

Neodegenerate said:
JRPGfan said:

If Sea of theives didnt let you "keep" the money you earn, your ship, cosmetics between Login's (every login = new character).

Yes then it would NOT be a mmo.
I feel like that fact that it has those elements, does atleast somewhat lead it towards the MMO catagory.

Arent there cosmetics and levels and such in the multiplayer facet of some FPS games?  They still dont get lumped into MMO.  I would say trying to push Sea of Thieves into that box is a stretch.  Especially since a major thing about MMOs is maintaining a persistent world.  If it isn't always the same server, kinda breaks from the MMO thing.

Then what about the world? potentially anyone from that "world" playing could run into you, if they went the same place as you right?
Also Shooters are short rounds, and maps.   Sea of theives you can "stay" in the world online forever potentially if you wanted, playing with friends.

Also the world does have persistance right? like that Kracken, thats not just a instance spawned somewhere and it only happends to your crew.
Other crews could run into it sailing by and join in? Like the World makes me think of it as a mmo.



JRPGfan said:
Neodegenerate said:

Arent there cosmetics and levels and such in the multiplayer facet of some FPS games?  They still dont get lumped into MMO.  I would say trying to push Sea of Thieves into that box is a stretch.  Especially since a major thing about MMOs is maintaining a persistent world.  If it isn't always the same server, kinda breaks from the MMO thing.

Then what about the world? potentially anyone from that "world" playing could run into you, if they went the same place as you right?
Also Shooters are short rounds, and maps. 
Sea of theives you can "stay" in the world online forever potentially if you wanted, playing with friends.

In a typical MMO game, say World of Warcraft, you log in to a specific server.  I played Dark Age of Camelot on the Tristan server for example.  In Sea of Thieves, you log in and are put onto an instanced server.  The chances that you land on the same exact "server" twice are very very slim.  In recent years games have tried to grab some of that audience (Destiny being a pretty egregious offender) by labeling their instanced server games as MMOs.  When in reality its just stretching the meaning out.  Its like calling Bioshock an RPG.  Sure it has a few elements, but its definitely an FPS.



Errorist76 said:
Game seems to be a huge disappointment, which is sad as I thought it did look promising. Lots of people trying put their free Gamepass membership it seems...lucky if they didn’t pay money for this unfinished and empty game.

Source? 



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Neodegenerate said:
JRPGfan said:

Then what about the world? potentially anyone from that "world" playing could run into you, if they went the same place as you right?
Also Shooters are short rounds, and maps. 
Sea of theives you can "stay" in the world online forever potentially if you wanted, playing with friends.

In a typical MMO game, say World of Warcraft, you log in to a specific server.  I played Dark Age of Camelot on the Tristan server for example.  In Sea of Thieves, you log in and are put onto an instanced server.  The chances that you land on the same exact "server" twice are very very slim.  In recent years games have tried to grab some of that audience (Destiny being a pretty egregious offender) by labeling their instanced server games as MMOs.  When in reality its just stretching the meaning out.  Its like calling Bioshock an RPG.  Sure it has a few elements, but its definitely an FPS.

So Destiny is a FPS with MMO elements, instead of being a MMO?
I think lots of people would just call it a MMO (FPS-MMO?).



JRPGfan said:

So Destiny is a FPS with MMO elements, instead of being a MMO?
I think lots of people would just call it a MMO (FPS-MMO?).

Lots of people would be wrong.



                            

JRPGfan said:
Neodegenerate said:

In a typical MMO game, say World of Warcraft, you log in to a specific server.  I played Dark Age of Camelot on the Tristan server for example.  In Sea of Thieves, you log in and are put onto an instanced server.  The chances that you land on the same exact "server" twice are very very slim.  In recent years games have tried to grab some of that audience (Destiny being a pretty egregious offender) by labeling their instanced server games as MMOs.  When in reality its just stretching the meaning out.  Its like calling Bioshock an RPG.  Sure it has a few elements, but its definitely an FPS.

So Destiny is a FPS with MMO elements, instead of being a MMO?
I think lots of people would just call it a MMO (FPS-MMO?).

Destiny is an FPS with pseudo-MMO elements.  It pairs you with up to 3 other people in PvP and up to 2 other people in PvE for some tasks.  They were hoping to create an MMOFPS with the game  but that didn't turn out the way they wanted to.

What it ultimately boils down to is a bit of marketing speak when people throw out terms like MMO for games without dedicated specific servers or RPG for FPS games with a skill tree involved.  Its just an attempt to get people who pigeon-hole themselves (ex: "I only play shooter games") to try the other game because they want to expand their audience.

I don't think Sea of Thieves has ever classified itself as MMO in their marketing, but I could be wrong.



jason1637 said:
Errorist76 said:
Game seems to be a huge disappointment, which is sad as I thought it did look promising. Lots of people trying put their free Gamepass membership it seems...lucky if they didn’t pay money for this unfinished and empty game.

Source? 

It would be naive to think otherwise, especially after all the reviews. We all know MS won’t communicate sales numbers anymore but only „player numbers“, regardless if it’s just second accounts or gamespass try outs.

Last edited by Errorist76 - on 23 March 2018

I still have my gamepass 14 day trial and I'm going to wait for State of Decay 2 to release before using it. By then the next big update should be out for SoT.