JRPGfan said:
Neodegenerate said:
In a typical MMO game, say World of Warcraft, you log in to a specific server. I played Dark Age of Camelot on the Tristan server for example. In Sea of Thieves, you log in and are put onto an instanced server. The chances that you land on the same exact "server" twice are very very slim. In recent years games have tried to grab some of that audience (Destiny being a pretty egregious offender) by labeling their instanced server games as MMOs. When in reality its just stretching the meaning out. Its like calling Bioshock an RPG. Sure it has a few elements, but its definitely an FPS.
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So Destiny is a FPS with MMO elements, instead of being a MMO? I think lots of people would just call it a MMO (FPS-MMO?).
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Destiny is an FPS with pseudo-MMO elements. It pairs you with up to 3 other people in PvP and up to 2 other people in PvE for some tasks. They were hoping to create an MMOFPS with the game but that didn't turn out the way they wanted to.
What it ultimately boils down to is a bit of marketing speak when people throw out terms like MMO for games without dedicated specific servers or RPG for FPS games with a skill tree involved. Its just an attempt to get people who pigeon-hole themselves (ex: "I only play shooter games") to try the other game because they want to expand their audience.
I don't think Sea of Thieves has ever classified itself as MMO in their marketing, but I could be wrong.