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Forums - Sony Discussion - God of War Previews Are In!

AngryLittleAlchemist said:
Guys, it looks nothing like the Souls games. Stop.

You’re right, but at some parts it plays like one, minus the shattering difficulty.

Which is awesome.



Predicted 15+ million lifetime-sales for God of War:

http://gamrconnect.vgchartz.com/thread.php?id=234612&page=1

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Last edited by GribbleGrunger - on 20 March 2018

 

The PS5 Exists. 


Another preview with an interview with Corey Barlog at the end. Gameplay discussion begins at 1:36 and the interview starts at around 2:08:

http://5by5.tv/dlc/224

Someone on the team recently played through the game and it took 43 hours! Give me it now. 

Last edited by GribbleGrunger - on 20 March 2018

 

The PS5 Exists. 


PEEPer0nni said:
95 on meta. The game is just perfect in what it's trying to achieve.

That doesn't matter. What matters to reviewers is if the game is perfect for them. 



I want this game asap



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

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Another Corey Barlog interview:

Last edited by GribbleGrunger - on 20 March 2018

 

The PS5 Exists. 


Bristow9091 said:
Watched some previews and seen there's a bit of extra footage in them too, and it seems everyone is loving the game... can't wait to get my hands on it, I'm tempted to bump it right up my list and play it as soon as I get it, everything about it just looks so fucking good!

The extra and hidden locations make this more interesting for me because I love to explore. And the one shot philosophy behind the game will be fascinating to watch. This is a good preview from Polygon:

 https://www.polygon.com/2018/3/19/17131258/god-of-war-pre-review-ps4-intro

I must admit that I wasn’t being entirely truthful just now.

Time and I have a funny relationship when it comes to video games: A game that might take a typical person, say, 10 hours to finish might take me twice as long. It’s not because I’m bad at games (although I did die a few times during the God of War demo). It’s because I’m the kind of player who will explore every nook and cranny of a game world if given the opportunity.

THE WORLD WAS DESIGNED TO ENCOURAGE EXPLORATION

Members of the media each had a two-and-a-half-hour window to play through the demo. But it took me more than three hours to get through it. (Typically, there’s a time crunch at press events like these; you get as far as you can in the time allotted, and that’s it. I was glad that for once, nothing or nobody was pressuring me to rush through the demo.)

My compulsiveness wouldn’t ordinarily factor into playing a game like this; the previous God of War titles were aggressively linear, for the most part. The new God of War is much more open, though Barlog has stressed that he had no intention of making an open-world game.

In some of the previous entries in the franchise, you’d revisit places when equipped with new abilities, which would allow Kratos to access previously unreachable areas. That appears to be the case in this game; I encountered zones that I clearly did not yet have the tools to unlock. But more to the point, it felt like the game world was designed to encourage exploration — to acknowledge people who take their time, which I saw as mirroring the narrative of an older, less impulsive Kratos.

Kratos and his son, Atreus, explore the forest around their home. SIE Santa Monica Studio/Sony Interactive Entertainment

Barlog confirmed my impression, saying that he wanted exploration to be a defining facet of God of War. But he added that it wasn’t easy to get people on board. Something like 10-20 members of Sony Santa Monica have been with the studio since the very first game, and “a good portion” of the team has worked on at least one God of War title, according to Barlog. That meant he had to push past a lot of institutional design inertia.

“It is a battle when you work with a team that is familiar with doing linear [games], where everybody sees everything,” said Barlog. “So to try to convince people to say, ‘We’re going to make this entire level; some people may not even find it,’ and to get people comfortable with that idea, is very difficult. It took many years for everybody to fully understand, ‘OK, there’s a value to this.’”

KRATOS HASN’T QUITE BEEN ABLE TO LEAVE HIS BLOODY PAST BEHIND

The openness of the new God of War goes beyond the design of the earlier games, in which you might take a brief detour to discover a hidden chest with a Gorgon Eye or something. At one point during the demo, I found my way to a lower level of a large area that seemed to have multiple points of entry and exit. I ran into a type of enemy that I’d previously seen, except that the health bar above this guy was purple. I was dead within two hits. All of that is to say that you may be able to walk into areas for which you’re underleveled — the kind of thing that doesn’t happen in purely linear games.



 

The PS5 Exists. 


DialgaMarine said:
Hopefully there’ll be more weapons besides the Leviathan Axe and shield, but it’s all sounding pretty good so far.

Same, i hope we get a couple of 1911s, an AR-15 or a Pump Shotgun.

 





 

The PS5 Exists. 


Yeah,as expected, our first serious GOTY contender this year :)

(No offense DB Fighterz and MH World...)



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