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Forums - Sales Discussion - Will Crash Bandicoot sell more on Switch or Xbox One?

 

It will sell better on...

Switch 96 88.89%
 
Xbox One 12 11.11%
 
Total:108
RolStoppable said:
Ganoncrotch said:
there is a massive thing to consider in this still though, how it performs on the Switch, if they take the same time and care that went into Yooka Laylee on the Switch version then you'll see sales fly on Nintendos brand, but if it gets something like WWE2k18 treatment, then of course the sales will have to reflect that.

Yooka-Laylee isn't a positive example. It ultimately benefited from being an afterthought, because the initially released versions had lots of problems, but that's a rare instance of second rate treatment turning out to be a good thing. Additionally, the game didn't get a physical release on Switch, so in this aspect the second rate treatment of the Switch version was upheld.

Your overall point does make sense, but your explanation is questionable.

Yooka was out in April last year on the PS4 and came to the Switch in time for Christmas with a lot of work done to it,  9 month wait for the Switch version to get the love it required while the devs also ironed out the issues which appeared after they had dropped the game on PC/PS4/X1, Crash will have been out for a full year on the PS4 before he raises his head on the Switch, my comparison was more a case of "this is a game you could get somewhere else if you wanted to, and it will likely run better on that system and cost you less" much would be the case with Yooka if they didnt pump work into the Switch port to lower some settings rather than drastically lower performance which would have taken them less time to achieve.

As for Physical games.... meh, I've got literally boxes full of games, from the Atari up the hundreds of GC and X360 titles.... having my 40 or so games installed on the Switch with 1 click between titles is fantastic for me, even more as a handheld I don't really lose sleep when something doesn't release on a cart.

 

(Switch version of Yooka actually ended up being the highest rated on Meta for all that matters!)

Unrelated but.... googling Yooka Laylee info had me stumble over this great stretch goal which must be enjoyed by all :D



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Nintendo users dont care about well crafted platformers do they? nah it ll never do well there....
Obvious answear must be the xbox right?  /s

I think It does most on the Switch.



Switch, but I'll probably get it on xbox.



Switch version should walk away with that, primarily because of the more platformer friendly audience.

That said, if it's a bad port you can expect the Switch userbase to shun it.



                            

RolStoppable said:
Ganoncrotch said:

Yooka was out in April last year on the PS4 and came to the Switch in time for Christmas with a lot of work done to it,  9 month wait for the Switch version to get the love it required while the devs also ironed out the issues which appeared after they had dropped the game on PC/PS4/X1, Crash will have been out for a full year on the PS4 before he raises his head on the Switch, my comparison was more a case of "this is a game you could get somewhere else if you wanted to, and it will likely run better on that system and cost you less" much would be the case with Yooka if they didnt pump work into the Switch port to lower some settings rather than drastically lower performance which would have taken them less time to achieve.

As for Physical games.... meh, I've got literally boxes full of games, from the Atari up the hundreds of GC and X360 titles.... having my 40 or so games installed on the Switch with 1 click between titles is fantastic for me, even more as a handheld I don't really lose sleep when something doesn't release on a cart.

This is still a sales discussion, so your preference for digital games isn't of any importance. I don't think that you will disagree that offering a game in both physical and digital formats is better for sales than having a game be digital-only.

Depends on the title really, seen so many news stories of X game sold more copies on Switch than on other platforms and that is without the help of brick and mortar sales, I'm not sure if any of those cases happened where the games might have been available on other platforms as a physical release...  only one that comes to mind is Stardew valley constantly being in the top 15 in both US and EU eshops while the PS4 version is tracked here as selling 100k units physically and the X1 version roped in an amazing 30k globally, at that point sorting the manufacture, shipping and retail distribution of that title (especially on X1) cannot have been a profitable experience for 505 games. Think about it, if you walk into a game shop and see a X1 copy of StarDew Valley somewhere in Europe, that game cost money to get there, and over the entire region of Europe mustered less than 10k sales.

Sure if you want to look at it from the point of view that "well any sale is a sale" that's true, but by keeping Stardew limited to digital only on the Switch not only do the Devs/Nintendo profit more from it on the bottom line, but also it streamlines all the sales into keeping the title in the top 15 list like I said so it's keeping it in peoples minds... rather than seeing it in the bargain bin at gamestop.



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Just with the demographics of the consoles, and the one Crash targets, I feel it's better suited to the Switch.

Not much of an indicator, but I have a Switch and and Xbox One and will get it in the Switch.



Carl2291 said:
Switch version should walk away with that, primarily because of the more platformer friendly audience.

That said, if it's a bad port you can expect the Switch userbase to shun it.

Aye Carl, I mean when they announced WWE was coming to the Switch and people dreamt of how awesome that could be and how it would be the perfect fit on the Switch...

then 2k thought.... "Fuckers will buy any shit on the Switch lol"

The second lowest rated game on the system just beaten to the punch by vroom in the night sky, a game which isn't even corrected translated into English.



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eva01beserk said:
ResidentToxy said:

Just look at the sales for Xbox One games on this site. I figure that on a sales website, you would be able to easily access sales numbers. 
Cuphead and Ori are exceptions to the rule. I never said that every platformer crashes and burns on the Xbox. It is common knowledge that platformers are far more successful on both Sony and Nintendo consoles. You and your friends do not account for the majority of Xbox users, your example is purely anecdotal and does not account for the multitude of Xbox users. 

A quick Google search outside of this website and surely you will find that platformers, for the most part, are not usually big on Xbox consoles. Better yet, just look at the sales on this website.

I would not call those exception to the rule. The xbox has had almost nothing of worthwhile exclusive content, they where hungry and that's all they had. 

You are right. Perhaps I was being too generous.



Nintendo fans love good platformers. Also they don't tend to moan on difficulty level. XB users on the other hand ... let's just say it's a different demographic.



Why this is even a question?



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