Nope I aint, but being a new franchise doesn't prevent it from having good sales, and it could of course outsell GoW.
So that is a coup out that doesn't matter the sales you or others can just say that digital were so big (even without any data) that it sold more than any other game right?
Neither Knack nor Driveclub were forced bundles... at the time they released there were vanilla PS4 available and the bundle with Knack and DC had the difference in price as you were paying for those games almost full.
You make assumptions that are pretty unbased on reality, at any point in PS4 time (besides the launch time where you had no inventory available) there were multiple different SKUs of PS4 to buy so no one was obligated to buy a PS4 with UC4. And considering UC previous games also sold a lot, and the game is quite well regarded you can't dismiss it's sales saying they were due to bundling.
Where the heck did you got the 400M profit on H5?
DriveClub was on the cheapest PS4 bundle, at the time of release I have never seen so many trade ins for a game at launch, yet unfortunately it still counted as sales for the game. Do you really think DC sold well, if that was the case Sony would have not shut the studio down. Rare few brought the game, the game just happens to land in the laps of PS4 owners due to the bundle deals Sony has going on. Its pretty obvious isn't it? A game that sold 2.3m and the studio had to be closed down.. It clearly didn't make Sony any money.
Knack was a launch title for an already bare bones line up for the PS4, in Japan Knack sold incredibly well because its only other AAA game it was competiting against was Killzone zone, and we all know Japanese aren't fans of the FPS genre.
A little research will one day help you Don.
Do sales matter? no, profit does.
Where did I said DC sold well? I said that the sales weren't forced bundles that people couldn't buy without.
You don't have any metric for the profits of Halo, nor for the Xbox during any quarter, you don't even know for sure how many Xbox were sold, so shut up.
Nice, but the $400m figure is sales revenue, not profit. A little research indeed.
But your entire point is mute because whether you're looking at it from a sales or profit perspective PlayStation is absolutely killing it.
$1.1 Billion Operating Profit for last fiscal year, and a forecast of $1.6 Billion for this fiscal year. You can try and downplay sales all you want but your tactic of shifting to profits will do absolutely nothing when PlayStation's profits are soaring.
That was my point, sales revenue, profit what ever we want to call it. Its all a good thing especially $400m.
So the entire PS brand profited $1.1b and Halo 5 alone did $400m revenue? That was probably a poor example.
Point is a game can sell 2m units and earn less to a game that sold 1m. That's my point.
So Let's pretend Halo5 sold 5 Million at launch at full price and MS made the full retail price of it with no margin to any seller... 60x5M = 3000M... your numbers don't even match (because they counted the hw sold together to make that number) also MS do less than 40 USD of that sale (on revenue).
You just hurt my fun.
I am still waiting for your Sony game that eclipses that $400m? There should be heaps since UC4 and Horizon double Halo 5 sales..
I'll wait for you to show the profit from X1+games, or from Halo.
UC4 had about 10M sales, with average price at least 40 bucks, so 400M already matched without even adding the HW you said drove the sales because people were mandated to buy it together...
You are going to strike harder than Globally in USA this way.