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Forums - Sony Discussion - UPDATE: RUMOR: PS5 Dev Kits Sent Out This Year. Launch 2019. BC With PS1/PS2/PS3. Sony acquires Silent Hill. Blade Runner PS5 Game At PSX. And More.

Trumpstyle said:

Maybe you should fact check yourself. Ps4 pro has 64 rops. Check the sources on your wikipedia site it never says anything about having 32 rops. Digitalfoundry recently confirmed ps4 pro has 64 rops.

I have fact checked myself. I said I did prior.

The Wikipedia article I posted does state it having 32 ROPS.

And here Techpower Up says the same.
https://www.techpowerup.com/gpudb/2876/playstation-4-pro-gpu

Now I require you to put up the evidence you have from digital foundry, otherwise I can chalk it up to a random person on the internets opinionated fluff. Aka. Irrelevant.

Last edited by Pemalite - on 13 March 2018

--::{PC Gaming Master Race}::--

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how did this turn into a sony vs microsoft again?

shouldn't the moderator be banning this garbage that is derailing this thread?

 

now on topic. it would be an incredible feat to make PS3 games backwards compatible without any online patches like the way it 360 works on xb1.  tho I hope they do that and allow the game patches to come through as well.

 

I hope they do that. I have some 120 PS3 games. 



Pemalite said:
Trumpstyle said:

Maybe you should fact check yourself. Ps4 pro has 64 rops. Check the sources on your wikipedia site it never says anything about having 32 rops. Digitalfoundry recently confirmed ps4 pro has 64 rops.

I have fact checked myself. I said I did prior.

The Wikipedia article I posted does state it having 32 ROPS.
Here I have circled the ROPS in red so you can't miss it this time.


And here Techpower Up says the same.
https://www.techpowerup.com/gpudb/2876/playstation-4-pro-gpu

Now I require you to put up the evidence you have from digital foundry, otherwise I can chalk it up to a random person on the internets opinionated fluff. Aka. Irrelevant.

Lol, what so hard to understand? Your links are wrong, they're all guessing the specs.

"It'll also be challenging to see that the Pro features 64 ROPs, up against Xbox One X's 32."

http://www.eurogamer.net/articles/digitalfoundry-2018-ps4-pro-and-xbox-one-x-processors-compared



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Jesus fucking christ, nerd fights over citing Wikipedia.  CITING. WIKIPEDIA.

Anyways, seems like bigger picture is what's ignored in people taking this story as relevant.
i.e. 'devkits now mean 2019 release'. what is a devkit? doesn't need to be close to production HW.
it can just be a PC with specs close to what is envisioned for final product, doesn't even need to
have special feature support, just the basic number crunching that will baseline peformance expected.
You don't need release to be around the corner to do that, you just need a mid-high end PC. Seriously.
And that is GRANTING a basic level of credibility to the "report" that is far from a given.



Pemalite said:
globalisateur said:

Disadvantage actually. Pro has 64 ROPs, XBX only 32 ROPs.

I am sorry. But you are wrong.
https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units#Console_GPUs

I tend to fact check all my claims before posting them, you should try it some time.

LOL. My sources are Sony SDK documentation.



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Pemalite said: 
Errorist76 said:

A week ago you were still denying the Pro even uses those features.

I have never made the assertion that the Pro lacks Rapid Packed Math.

Prove me otherwise. Go on. Do it. I dare you. ;)

You clearly doubted that AMD developed this Vega feature together with Sony and that Sony uses Vega features in the Pro.

I am way to lazy to search for the thread or the post.... you know that you did.



why was the op updated with a bullshit post from reddit thats almost a year old, where the poster himself says "wait for PSX'17" which was obviously debunked to hell and back.

It's all nonsense, stop playing into the egos of these idiots.



MasterThief said:

how did this turn into a sony vs microsoft again?

shouldn't the moderator be banning this garbage that is derailing this thread?

 

now on topic. it would be an incredible feat to make PS3 games backwards compatible without any online patches like the way it 360 works on xb1.  tho I hope they do that and allow the game patches to come through as well.

 

I hope they do that. I have some 120 PS3 games. 

I also have over 100 PS3 games, but I haven't turned my PS3 on since I bought PS4 and probably won't care much about playing PS3 games on PS5... Sure that some older games I do like to replay, but also prefer the improvements they do on remasters.

But sure, more option is better if there aren't a significant additional cost.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I want legit 4K HDR games, not the sub 4K we have now. Not to mention the vastly differences in quality of HDR implementation between games.



Tigerlure said:
I want legit 4K HDR games, not the sub 4K we have now. Not to mention the vastly differences in quality of HDR implementation between games.

Can I hear an Amen? Amen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."