Quantcast
Microsoft are finally showing the Power of the Cloud

Forums - Microsoft Discussion - Microsoft are finally showing the Power of the Cloud

Battlefield did the waves being the same thing in 2013. Which worked on PS4 as well..



Around the Network

So the cloud now is the same as a server for MMO??? Haven't seem anything regarding making Xbox 8x more powerful on this report.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
So the cloud now is the same as a server for MMO??? Haven't seem anything regarding making Xbox 8x more powerful on this report.

The cloud is just a bunch of massive server farms.  You could use the hardware to host an mmo if you wanted.



ArchangelMadzz said:
Battlefield did the waves being the same thing in 2013. Which worked on PS4 as well..

The "Cloud" isn't platform exclusive. You just need an internet connection.
Even the Dreamcast could have theoretically leveraged it.



drkohler said:
SvennoJ said:
Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And of course it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.

Isn't this all too complex? I don't see any reason at all to synchronize anything.

They way I'd do it is

a) Occasionally send a byte ("Weather condition") over the net that says "It's stormy", "It's dead sea", etc. Let each console handle the weather accordingly.

b) In combat, send a byte/word for each bullet shot ("Damage condition") from the attacker that says "This will miss", "This will hit around there with % damage". Let the victim act on this byte/word accordingly.

Particularly with b), lag isn't that big a problem at all. It also doesn't matter what each of the two ships in combat is actually doing on each console at the very moment of firing, the guy who fires calls the shots (in every sense of the word).

The boats respond to the waves, go up and down, which needs to be the exact same on all the clients.

This is easy to do with a seed to generate waves with. The same as one seed can create the exact same procedurally generated complex minecraft world. All the rest is to tell each client where the ships are to add some extra waves on top, no need for complex interactions, procedurally generated wave patterns with likely pre calculated interference patterns is enough.

The cloud can direct the weather and conditions simply by telling each client to transition to a different seed at a specific time. You want to keep interactions being client and server as little and efficient as possible. Doing complex wave physics server side and sending a complete height map with speed vectors for all the nodes is not efficient.



Around the Network
Pemalite said:
ArchangelMadzz said:
Battlefield did the waves being the same thing in 2013. Which worked on PS4 as well..

The "Cloud" isn't platform exclusive. You just need an internet connection.
Even the Dreamcast could have theoretically leveraged it.

The idea that Microsoft's cloud computing technology is a selling point for Xbox One and gives it computing advantages other consoles don't get.

This isn't true as any developer can do this. 



I still love the technique it makes a lot of things much greater Like the ai soldiers in titanfall 1 &2 or the destruction in bf1 also like the 100+ ai enemies in halo 5`s coop mode and i love the drivatar technologie, because its fun to see how they are learning.



Pemalite said:
ArchangelMadzz said:
Battlefield did the waves being the same thing in 2013. Which worked on PS4 as well..

The "Cloud" isn't platform exclusive. You just need an internet connection.
Even the Dreamcast could have theoretically leveraged it.

In this point you are right but microsoft is the only one who is using it in their exclusives like halo 5, GoW 4 Forza series and now sea of thieves.

Ea is using it also in some games like battlefield or titanfall.



You people don't understand!

There are clouds in the game! And the rain from the clouds is necessary to have a sea and realistic looking waves. Otherwise the ships couldn't even swim without all that water.

...at least that's how I read it.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Porcupine_I said:
You people don't understand!

There are clouds in the game! And the rain from the clouds is necessary to have a sea and realistic looking waves. Otherwise the ships couldn't even swim without all that water.

...at least that's how I read it.

You need hot air to make clouds and waves, and that article is provind plenty :)

I always knew it was those big propellor things that made the wind, that's why it's getting more windy nowadays, more propellor thingies around.