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Microsoft are finally showing the Power of the Cloud

Forums - Microsoft Discussion - Microsoft are finally showing the Power of the Cloud

caffeinade said:
SvennoJ said:
Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And ofcourse it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

And this.

Imo MS still hasnt shown "the power of the cloud".

The only thing close to being something like that, is the building simulations of destruction in crackdown multiplayer..... which isnt out yet.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

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JRPGfan said:
caffeinade said:

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

And this.

Imo MS still hasnt shown "the power of the cloud".

Blasphemy!

Do you want to say that Microsoft overpromised the performance gains and that a low-polygon 30-fps pirate game with nice water physics is a bit underwhelming?



it was a lie for the Xbone, and it's still a lie for the XboneX.



JRPGfan said:
The water looks good but... common.... PS4 coulda done that without "the cloud".
Imo all this cloud stuff is blow blown outta proportion.

The clouds literally are required to rain the water into the sea of thieves for the waves to be formed, they literally rain the physics down into the game from clouds which exist both in Microsofts Azure network but also now have begun to manifest themselves in games as physical entities raining down their glorious waves of power.

Didn't you know that during the development of this title RARE had been trying to  work on a Red Dead Redemption clone called Desert of Thieves until the power of the cloud was called upon to assist in the processing power behind the scenes!



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

https://www.youtube.com/watch?v=9nxlmCq4220
The power of the cloud doesn't seem to be doing all that much for the game.
Look at the interaction between the ships and the water.
Granted, it is an early build of the game on display.

GDC is right around the corner: I expect to hear more then.



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......I'm not convinced.

Lets all just wait for Crackdown 3 to see if the cloud still exists or not.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Ok here is a question

When Microsoft moves on the next console and the xbox one one stops working with the cloud, will that ocean be sands that we as pirates walk across lol



 

 

caffeinade said:
https://www.youtube.com/watch?v=9nxlmCq4220
The power of the cloud doesn't seem to be doing all that much for the game.
Look at the interaction between the ships and the water.
Granted, it is an early build of the game on display.

GDC is right around the corner: I expect to hear more then.

Going by that vid, it seems they use "the cloud" (I hate that buzz word that really just means servers), to synchronize the waves across consoles, not calculate the physics for them.  In fact, it seems the waves have a set pattern to how they move based on the time it is, so it doesn't exactly react to the ships.



Secret sauce confirmed?



Cobretti2 said:
Ok here is a question

When Microsoft moves on the next console and the xbox one one stops working with the cloud, will that ocean be sands that we as pirates walk across lol

Shhh... let the millennial's believe that their time is unequivocally better than ours.