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Forums - Microsoft Discussion - Microsoft are finally showing the Power of the Cloud

caffeinade said:
SvennoJ said:
Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And ofcourse it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

They most likely use prediction to eliminate lag, like any good online game. It should be extremely easy to perfectly predict something as slow as ships in the water. And thanks to waves' nature  server-side corrections won't even be noticeable.



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Vgchartz sure hates anything positive about Xbox to be posted. This forum is really something else when it comes to console bias.



Rayban99 said:
malistix1985 said:
If this is the "power of the cloud" im not impressed, sure microsoft uses the cloud, which gaming company doesn't but the original pitch for the xbox one back in 2013/2014 and the first reveal of crackdown was that the cloud would make games tons better and make games that could only run on xbox.

Those things have never happened and most likely will never happen, crackdown 3 has also been MIA when it comes to the multiplayer portion, im a big xbox fan but power of the cloud, what a joke.

Have you played Sea of Thieves?  The waves are one of the most graphically impressive things i've ever seen in gaming.

Battlefront 2 much more impressive 



How fast is the aging process in Sea of Thieves?

Will my character still live if I play other games one month?



The water looks good but... common.... PS4 coulda done that without "the cloud".
Imo all this cloud stuff is blow blown outta proportion.



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caffeinade said:
SvennoJ said:
Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And ofcourse it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

And this.

Imo MS still hasnt shown "the power of the cloud".

The only thing close to being something like that, is the building simulations of destruction in crackdown multiplayer..... which isnt out yet.



JRPGfan said:
caffeinade said:

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

And this.

Imo MS still hasnt shown "the power of the cloud".

Blasphemy!

Do you want to say that Microsoft overpromised the performance gains and that a low-polygon 30-fps pirate game with nice water physics is a bit underwhelming?



it was a lie for the Xbone, and it's still a lie for the XboneX.



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JRPGfan said:
The water looks good but... common.... PS4 coulda done that without "the cloud".
Imo all this cloud stuff is blow blown outta proportion.

The clouds literally are required to rain the water into the sea of thieves for the waves to be formed, they literally rain the physics down into the game from clouds which exist both in Microsofts Azure network but also now have begun to manifest themselves in games as physical entities raining down their glorious waves of power.

Didn't you know that during the development of this title RARE had been trying to  work on a Red Dead Redemption clone called Desert of Thieves until the power of the cloud was called upon to assist in the processing power behind the scenes!



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

https://www.youtube.com/watch?v=9nxlmCq4220
The power of the cloud doesn't seem to be doing all that much for the game.
Look at the interaction between the ships and the water.
Granted, it is an early build of the game on display.

GDC is right around the corner: I expect to hear more then.