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Forums - Microsoft Discussion - Microsoft are finally showing the Power of the Cloud

Errorist76 said:
Azzanation said:

For one i am not talking about the aging mechanic so let's make that clear.

Do you have proof that the Crackdown 3 demo is fake and that the cloud processing doesnt work?

Also regardless if Sea of Thieves uses the Cloud for its water effects does not take away the brilliance that Rare has achieved with there water in there game.

 

The water truly looks amazing...but that’s not related to The Cloud. 

Did you see any destruction in the last Crackdown trailer? We all know they used this locally PC calculated demo a few years back in order to make people believe the underpowered X1 would suddenly become more powerful. It was a marketing tool, nothing more.

Even if they did the calculation in the cloud, it would only work in a controlled, possibly lad-free environment. It’s a whole different story in the WWW with half the people not having a decent internet connection with drop outs, lag, bad ping times, low bandwidth etc. Every tech savvy person will tell you this is not going to work as shown in that demo in real life environments and net realities, and you’ll see once the game will (hopefully) be released later this year.

Feel free to quote me in your sig if I’m wrong.

Yes the Water is amazing. You say its not related to the Cloud, like you know this by fact? How do you no for sure? because it sounds like a guess. SoTs is an always online game so do you have proof that it isn't running off the cloud? I don't care if it is or isn't just curious to know where you get your info from.

I haven't seen any gameplay videos of Crackdown 3 lately because its not my type of game to keep my eyes on it. I did hear that the destruction is exclusive to the Multiplayer mode not the single player mode which they stated many times. So if you are expecting full cloud destruction in the campaign mode than you would be disappointed.

Power of the Cloud is actually a thing, its not fiction, the tech actually exists and works it just hasn't been fully implemented into gaming yet. Yes they used it to market there system and why not if you had tech like that. I am sure they didn't predict the delay of the service. Like many businesses they advertise what they have. Crackdown 3 is still a thing and its using Cloud Processing, if the game came out and didn't offer it than I will say they lied. You cant call a lie until they actually lie.



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Vasto said:
I have went to the official Sea Of Thieves website to get some clarification on this.

Did you find any information on the cloud in SoT?



Madword said:
Azzanation said:
Only children and kids who have no idea about the cloud downplayed it. It exists and it works its just not implemented into our games yet aside from small things like Drivavatars. I am curious about this tech and hoping to see more.
Btw i just recently played the Beta and Sea Of Thieves has the best water effects i have ever seen in a video game. Well done to Rare for still impressing even after all these years.

Many of us on the website are neither kids or have no ideas about tech. Perhaps you could tell us about your knowledge and experience in the subject matter?

I'm not up on latest tech but I used to be a CCA, CCEA, MCP, MCSE, HP Cluster Engineer, so you know have some experience and can tell you, yes servers doing processing is great, but overall its not great for games, and not for games that can go offline.Are we actually any closer to the fabled Cloud that MS suggested many years ago, the x6 performance improvements. No.

So Sea of Thieves has the best water effects... not sure what that suggests other than they spent a lot of time doing tech on water. Not knocking the game, as I think its cool and I want it to be a success (which as I know someone working on the project I hope it is a success as I dont want another classic UK gaming company closed down).

But tell me this, at the moment all we have is drivatars... tell me what else has the power of the cloud done/shown... that is released to the public? That is not and cannot be done currently by competitors or normal MMO games?

So basically I and many other people are very up for a technical discussion, but calling people names is not really called for, unless you have something adult to back it up with.

My comment was for the haters and disbelievers of the tech, not so much on those who are unsure about it. I am one of those who is questioning when the tech is coming to gaming. However to say the tech is a flat out lie is poor. 

I don't know much on the Cloud tech side either, all I know is outside of gaming it works and it seems MS is trying to implement it into there gaming division. Power of the Cloud is a thing, getting it to work in the gaming industry is another so lets not get those two confused. 

I also don't run MS so I don't have there schedules and delays. From launch we didn't know Backwards Compatible was possible on the X1, things change. Can Cloud increase the consoles performance? Yes, is it implemented? No.



This sounds exactly like normal multiplayer server stuff with somewhat more calculations than what is typical. That said, the cloud really is just a server (or several of them, I guess).



drkohler said:
Vasto said:

The game wasn’t actually available between beta sessions. He’s aged those 40 years without me even logging on; growing old thanks to the power of the cloud.

This is a joke post, right?

I mean, this has nothing to do with the cloud, most likely they are simply logging the time between game restarts and adapt to it with "ageing"....

Don't you see? With the power of the cloud, all of the characters are living full lives inside the game like Tron! This is why you can NOT play Sea of Thieves. These characters will all perish if you're not playing ALL THE TIME! Rare has created life!



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Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And ofcourse it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.



jason1637 said:
Vasto said:
I have went to the official Sea Of Thieves website to get some clarification on this.

Did you find any information on the cloud in SoT?

 

I posted the article on the forums. Waiting to see if somebody can confirm or deny. 



SvennoJ said:
Does the water lag when you jump in it? It should be clearly visible if all the water calculations are done in the cloud. Jump in, delayed splash, cloud responsible. Jump in, instant splash, more bollocks.

Sending a mesh of the waves and ripples is a lot of data, It basically is an entire terrain mesh that needs to be updated in real time.

What I can believe is that is synchronizes the seed for the waves so all players have the same wave and weather pattern. That's nothing new, same as having synchronized day/night cycle in multiplayer games. Yet we don't go touting the cloud for doing the light calculations :)

And ofcourse it needs to synchronize the wave pattern as how else can you fight other ships, they need to be at the same height on both consoles. Yet there are far simpler ways to do that than calculate wave physics in the cloud. Dumbest thing I've read in a while.

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.



Wow, server side calculated physics? I'd be amazed if I hadn't played Rocket League for over 2 years.

Seriously, this is nothing but a marketing fluff piece. Literally every online game out there uses "the cloud" in some capacity, which itself is just a fancy word for an online server. What you can do with it is of course limited and Microsoft isn't using any magic in their cloud. What they do literally anyone can do and they do it without making a big deal out of it.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

lol i dont know if we will see that term said again... they got burned so bad that year.

good if so, it just seems it took until the near end of life for the console generation for that to even be mentioned again.

 

But as far as Sea of Thieves go, I have loved it so far in beta, and cant wait to see the full game with or without the cloud.