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Microsoft are finally showing the Power of the Cloud

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How do those past claims relate to the current project and you bashing it like you get paid for it?



 "I think people should define the word crap" - Kirby007

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DonFerrari said:
LudicrousSpeed said:

So you didn’t read your links or my reply, thanks for confirming. 

What is it about cloud gaming discussion that makes people bonkers?

The inferring by MS of how much more powerful X1 would become with it, or are you really going to pretend that they weren't deceiving customers?

It became alot mor powerful because of it in the most exclusive games. "point"

Can we know go back to topic and talk about how nice cloud computing is and what we will se in the future?



Jigsawx1 said:
DonFerrari said:

The inferring by MS of how much more powerful X1 would become with it, or are you really going to pretend that they weren't deceiving customers?

It became alot mor powerful because of it in the most exclusive games. "point"

Can we know go back to topic and talk about how nice cloud computing is and what we will se in the future?

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Jigsawx1 said:

It became alot mor powerful because of it in the most exclusive games. "point"

Can we know go back to topic and talk about how nice cloud computing is and what we will se in the future?

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.

and there is your mistake they dont try to tell you that you get a better image. they told that they can do things in games that 1 console dont can calculate.

 

so now back to topic.

1 of the most impressive moment was the coop in halo 5 guardians when i saw 80+ aliens where rushing our coop teams so hail to the cloud^^ I think the next peak in cloud technology will be crackdown 3 or battlefield "V" if it is in ww2. but its nice to see that it is a real upgrade for games and im thankfull to ms that they are using it massivly in most of their games which is helping to get their games special.



DonFerrari said:
Jigsawx1 said:

It became alot mor powerful because of it in the most exclusive games. "point"

Can we know go back to topic and talk about how nice cloud computing is and what we will se in the future?

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.



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Machiavellian said:
DonFerrari said:

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.

Yep. But if they didn't want to shift market perception on the lack of power of their console (we need to look at the context) and infer that your Xbox would suddenly be much more powerful because of the cloud they wouldn't go for change of name for something that is already a reality in the form of servers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Machiavellian said:

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.

Yep. But if they didn't want to shift market perception on the lack of power of their console (we need to look at the context) and infer that your Xbox would suddenly be much more powerful because of the cloud they wouldn't go for change of name for something that is already a reality in the form of servers.

so you think we should agree to your interpretation?

My interpretation is that microsoft is pushing new technologys and for example gives the players a lot of more power for their games, you dont see it in pixels but in atmosphere and other categories like dynamic destruction or mass of ai soldiers/ aliens/ robots etc, learning ai (drivatars) etc.

So now we know your opionion i think there is a lot of hate in it but if you think so its your thing.

 

Microsoft are finally showing the Power of the Cloud <<<< this is the name of the thread

its something great i dont know how you think about some marketing speechment from 3 years ago and try to spin spin this thread around it

Last edited by Jigsawx1 - on 08 March 2018

DonFerrari said:
Machiavellian said:

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.

Yep. But if they didn't want to shift market perception on the lack of power of their console (we need to look at the context) and infer that your Xbox would suddenly be much more powerful because of the cloud they wouldn't go for change of name for something that is already a reality in the form of servers.

Why dwell on things that are in the past.  Companies make many different marketing statements and they also either push forward or pull back depending on the success or failure of those initiative. It's very evident that MS has no interest in pushing for marketing Cloud Compute, just like they have pulled back on a number of other marketing themes at the beginning of this console cycle.  I am sure MS has invested a lot of resources into cloud compute but as a model for singleplayer games they probably will never market it like that again since its way to backend to really mean anything to the current gamer.  Not only that but at the time MS was looking at an always online connected system which they had to pull back as well.  This probably also meant they had to pull back on technology that required that always online connected system.  Either way they are not marketing it anymore so whatever they were trying to do, is dead or put on hold.