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Forums - Gaming Discussion - Hawaii moves to ban the sale of games containing loot boxes to people under 21, big red label on all boxes

Via https://www.capitol.hawaii.gov/

Bill 2727 (note, this is not the entire bill, click the following link if you want to see the entire bill): https://www.capitol.hawaii.gov/session2018/bills/HB2727_.pdf

 "§481B-A  Video games; probability rates; disclosure.  (a)  Video game publishers that distribute video games that contain a system of further purchasing:

     (1)  A randomized reward or rewards; or

     (2)  A consumable virtual item that can be redeemed and directly or indirectly converted to a randomized reward or rewards,

shall prominently disclose and publish to the consumer the probability rates of receiving each type of randomized reward or rewards at the time of purchase and at the time any mechanism to receive a randomized reward or rewards is activated so as to meaningfully inform the consumer's decision prior to the purchase or activation of any mechanism to receive a randomized reward or rewards.

 §481B-B Video games; labelling; disclosure.  (a)  Each video game subject to section 481B-A shall:

     (1)  Bear a prominent, easily legible, bright red label on its packaging which reads: "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive"; or

     (2)  If purchased digitally and downloaded through the Internet or an online application, prominently disclose to the consumer at the time of consumer purchase a bright red label that is easily legible and which reads: "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive", so as to meaningfully inform the consumer's decision prior to purchase.

     (b)  No video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

Bill 2686 (note, this is not the entire bill, click the following link if you want to see the entire bill): https://www.capitol.hawaii.gov/session2018/bills/HB2686_.pdf

"§481B-  Video games; restrictions.  (a)  It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:

     (1)  A randomized reward or rewards; or

     (2)  A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards



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(b) No video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

I wonder what this would mean for DLC.



VGPolyglot said:
(b) No video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

I wonder what this would mean for DLC.

Don't think it means anything as long as you had the label when your game launched. The way I understand it it basically means you can't add loot boxes or anything like that post-launch.



VGPolyglot said:
(b) No video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

I wonder what this would mean for DLC.

Absolutely nothing unless the DLC contains loot boxes/"randomized reward" that weren't never mentioned in the main game. The labeling decisively refers to the previous stanzas that require loot boxes/"randomized reward" to be properly labeled prominently.



That's good. Now if enough countries/states do something similar then devs will have to choose between having loot boxes in their game with older/wiser people only being able to buy it versus their game being able to be played/bought by teens.



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Why can't we just go the Japan route? Not even person under 21 is a reckless ten year old who drops thousands on Angry birds 32.

For anyone not familiar, Japan basically places a limit depending on the game. For example, a game will have 5000 'points' that you can use to buy microtransactions with. Once you spend the equivalent of X points (typically hovering around equal values), then you have to wait until the beginning of the next month.

I think it'd be a better solution instead of an outright banning. the labels however aren't too shabby of an idea - it'll help the uneducated know what games they're getting for themselves and others



monocle_layton said:
Why can't we just go the Japan route? Not even person under 21 is a reckless ten year old who drops thousands on Angry birds 32.

For anyone not familiar, Japan basically places a limit depending on the game. For example, a game will have 5000 'points' that you can use to buy microtransactions with. Once you spend the equivalent of X points (typically hovering around equal values), then you have to wait until the beginning of the next month.

I think it'd be a better solution instead of an outright banning. the labels however aren't too shabby of an idea - it'll help the uneducated know what games they're getting for themselves and others

The government is controlling how you spend your money? No thank you.



Dang, it this such a big problem among kids? I've heard stories of them spending tons of money on accident, but does that happen often?



 

              

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cycycychris said:
Cloudman said:
Dang, it this such a big problem among kids? I've heard stories of them spending tons of money on accident, but does that happen often?

I wouldn't say "by accident" since its no accident. The loot boxes are designed to get a kid hooked and senselessly spend money. The people who end up spending a lot of the money fell into the trap and most would be too embarrassed to admit it.

Do kids buy loot boxes? I don't hear that case too often. I wanna know how they get the funds to do so as well...



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

jason1637 said:
monocle_layton said:
Why can't we just go the Japan route? Not even person under 21 is a reckless ten year old who drops thousands on Angry birds 32.

For anyone not familiar, Japan basically places a limit depending on the game. For example, a game will have 5000 'points' that you can use to buy microtransactions with. Once you spend the equivalent of X points (typically hovering around equal values), then you have to wait until the beginning of the next month.

I think it'd be a better solution instead of an outright banning. the labels however aren't too shabby of an idea - it'll help the uneducated know what games they're getting for themselves and others

The government is controlling how you spend your money? No thank you.

...That's completely incorrect.

They aren't 'controlling' your money. They still allow microtransactions but make companies state the odds of randomly generated results (loot boxes and whatnot) and place limits to prevent addictions or whales from being common. 

This isn't 1984 - we aren't going to die because Japan realizes how dangerous microtransactions are.