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Forums - Gaming Discussion - Cancelled Games Thread

Project Giant Robot Wii U. Maybe Labo Robot is the reworking but we don't know.

Anyone remember the canceled Elder Scrolls game for PSP?

Earthbound 64.

Final Fantasy VII N64

Halo DS

Cosmic Walker Wii (we got 6 seconds of footage and then nothing ever again)

 

 

 

One that hurts is Cry-On for Xbox 360. From Mistwalker (Lost Odyssey and Blue Dragon)

 

Then we have The Grinder an FPS from High Voltage. We never got official word it was canceled but yeah. 



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Socks the Cat Rocks The Hill.
MegaMan Legends 3

SwordQuest: Airworld

Aquaman: Battle for Atlantis for GBA

Last edited by SanAndreasX - on 07 February 2018

Knitemare said:
Any Legacy of Kain game after Defiance... I just cant believe they havent tried to make at least one more to test the waters

Did they ever confirm a sequel to that game, though?



The worst one are these.

Possibly the best Battlefront game that we never got to play. The new ones aren't Battlefront.



And this one is even more tragic. Rogue Squadron for the Wii. The game was FINISHED!! Listening Eggebrecht talking about it breaks my heart. Factor 5, why o why did you go. Hulu doesn't count.



Kaneman! said:
AngryLittleAlchemist said: 

And it's almost always from someone defending Microsoft .... hmmm ... funny how that works. 

As far I've seen it, it's funny how that cancellation was more important to non-Xbox gamers than than the actual Xbox community. Like you said yourself, the game might not have sold well, and that is the fault of the platform, and its users. Mind, I would've bought Scalebound, so I'm not defending its cancellation. I'm just surprised that it still gets brought up like it would've been a GotY candidate, or better. Let's be honest, MS's track record with exclusives isn't great, at least not in the Metascore and critic department. But they try (tried?) to cater to its base, which is resulting in less diverse exclusives as they eliminate those that don't live up to expectation, sales-wise.

So, excuse my phrasing from the first post. It's my personal opinion that it would not have sold well.

I think that you should try to ask in XBE because the majority there will definitely agree with AngryLittleAlchemist that it was the most promising Xbox game at that time. So your argument that it's PS4 fans made up that stuff just to hate on Xbox is incorrect.



 

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Hiku said:
flashfire926 said:
Yeah, its basically scalebound: the thread.
I really didn't get all the rage against microsoft. People spun this so hard. Theories on Microsoft setting unreasonable deadlines just to fuck with them. Theories about Microsoft being impatient. Theories about the mistreatment of Japanese devs.

This was not a game Microsoft forced them to make, this is the game Kamiya always wanted to make since the start of platinum in 2006. And looking at the E3 showings, it was clearly in very rough development. The E3 2016 demo looks choppy and sluggish even though the game was in development for at least like two and a half by then.

It was 100% cancelled becuase the game just wasnt coming along well in development like both parties hoped it would, and it would be a huge money sink for microsoft if they kept going on.

Not because of Microsoft masterplan to fuck up japanese devs.

Game development isn't a linear task.
A game presentation showing a segment of the game that looks unpolished can very well be further ahead in development than a game that manages to show off a certain portion of a game in a pristine condition. Some games can be better demonstrated at early stages of development than others.

The idea that Microsoft asked them to make the game more multi player oriented was the big one floating around, and it falls in line with some of the statements Microsoft had been making around the time about single player oriented games.

Kamiya also tweeted "Those shits at MS… are they fucking with me…?"




That was in July of 2015. About half a year before the game got cancelled.
He was clearly upset about something Microsoft had told them in regards to Scalebound no doubt.

Scalebound was cancelled in January 2017. So the tweet was sent 1,5 years before cancellation, not 0,5.



 

VGPolyglot said:
Knitemare said:
Any Legacy of Kain game after Defiance... I just cant believe they havent tried to make at least one more to test the waters

Did they ever confirm a sequel to that game, though?

Nah, they were all secret projects untill someone who was working on any of them talked about it. The case of dead sun for example...



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

Kaneman! said: 


I don't know where you got the idea that the cancellation was mostly or only important to non-Xbox gamers. That honestly sounds like an excuse to try and downplay the relevance of it's cancellation. For the most part it seemed like the sympathy and remorse was pretty evenly split between all corners of the gaming scene. Instead of seeing it as "Well, a ton of people outside the Xbox community cared about it's cancellation, so obviously it didn't have an effect in the Xbox community!" You should really see it as - "The ripples caused by this game's cancellation show the failure to cater to a lot of demographics." Because, let's say for instance you were even right about this (I wouldn't say you are) , didn't Microsoft lose a bunch of potential customers because of that? You yourself are saying that other communities care about the game, who's to say they wouldn't buy an Xbox because of it. It's incredibly rare for on game to sell a console granted, but even one game in a handful of exclusives can make a difference.

I'm not sure the argument of sales even makes a lot of sense. Microsoft still produced games that were catered to Xbox gamers like Quantum Break, Halo Wars 2, Sunset Overdrive, and Dead Rising 4 and none of those sold well. Should those have just been cancelled? Hell no. Even from a convenience standpoint I don't think it holds up, a ton of work was already done on the game when it was cancelled. Microsoft's "core" market is constantly falling short - their biggest IP are selling worse than before and their new IP are failing. Maybe it's time to set a new direction for the company, seems to be working pretty well for their indie studios. 

The whole thing about how people still talk about it "as if it was a GOTY contender" is such a frustrating dismissal of the game and it doesn't even make sense. I can write entire paragraphs about why Hob was such a great game and better than most Triple A games. But I wouldn't say it was a contender for my game of the year. So what? How many games are, realistically, GOTY contenders? They are rare, that's why they're "GOTY" contenders and not game of the day, game of the week, game of the month contenders.

Well, even though I just wrote a somewhat long rant, it's fine to have your opinion. But I wasn't replying to you because you said the game wouldn't sell well. I mean, that might have been part of it, but my reply would have ended up being a lot different had you just said that. It's obvious what I was mainly replying to - " Who actually wanted to buy that? " I did. This kind of excuse needs to stop. Maybe Microsoft were justified in their decision, maybe not, it's not really my place to pretend like I know what Microsoft should have done. I can only really add my opinion from an uneducated perspective on what I think Microsoft should have done, and that's why even if it's unnecessary I wrote this long ass rant. But you know, I DID think the game looked good, I DID want it.