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Forums - Gaming Discussion - Twitter user: "No Bayonetta on PS4?" Hideki Kamiya: "Ask Ninty, also ask for Mario and Zelda on PS4"

The man is a legend



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Aeolus451 said:
spemanig said:

I mean, this is why it's exclusive.

Your avatar pic kinda looks like Some Black Guy. 😸

Is that a person? Lol.



spemanig said:
Aeolus451 said:

Your avatar pic kinda looks like Some Black Guy. 😸

Is that a person? Lol.

Yep. A youtuber.

https://m.youtube.com/watch?v=v1O9JcwL_44

https://m.youtube.com/watch?t=43s&v=LUMS7uaG5X8



For reference, Platinum said they would rate the first Bayonetta as "a C, or even a D" in the sales department

http://www.eurogamer.net/articles/2013-04-17-platinum-games-president-rates-its-sales-as-a-c-or-even-a-d



vivster said:
Aeolus451 said:

Exclusives are what truly defines each console and what set them apart from each other. Also a lot of games wouldn't have existed without exclusivity deals. If it wasn't for Demon's Soul, Dark Souls or that genre wouldn't have existed.

So? If those games hadn't existed, other, potentially better games could've existed. What's your point? Just because I understand the reason why exclusives exist doesn't mean it's a great concept for consumers.

As I said before "If this guy hadn't done that thing then, this would've never happened" is a stupid rhetoric that holds no value. That's like saying "if that one caveman hadn't invented fire, nobody else would've. It completely ignores reality and the fact that this is a planet of a few billion people and thousands of companies.

So you want Bayonetta series to die off, understood. Just like people raged when Nier Automata was only on PS4 and PC, PC ver is even almost unplayable



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kazuyamishima said:
with a bunch of games coming to PS4, I couldn't care less about this game/saga. Played the first one and never again touch it.

Exactly, this is why it will become exclusive on Nintendo systems



Nautilus said:
DonFerrari said:

Because the original sales and cost of opportunity for its sales wouldn't justify the sequel being made by them paying it up. And claiming Nintendo would finance a game that would cost a lot more than their own games is quite strange if given without any source except "i guess so"

LOL

Im sorry, but this is just too funny.You say my reasons for thinking the costs are high is "I guess so", but then you go on to say that your reasons for being low is "I guess so" too.

Look, Sega is a company that wants money.If what you say its true and Bayonetta games usually costs around 10 millions, then why were they dissapointed with the first one?The first sold roughly 2 millions between 360 and PS3 and assuming that each game gave them 30 dollars in raw profit(given the discounts as the years passed by) the game would still have made 60 million dollars, 6 times more than the initial investement.Why wouldnt Sega be happy with it, at least not enough so that it wouldnt continue with the franchise?

So tell me, why do you think that Bayonetta 2 costs around 10 millions, instead of the 30 or so that usually AAA games costs?Oh, and give me actual facts or concrete data, because your childish excuse such as"Nintendo is so stupid, they dont like to spend money" dosent fly.

Edit:Oh, and Nintendo said that, for its bigger games, they usually need 2 million units sold to break even and have a small profit, so thats about 100 million dollars right there that are spent with their big first party games.Just so you know.

Nope I said they would make at most 30USD per game at full price. How many of those 2M sold at full price? And you are confunding dev cost with all the cost involved like marketing, shipping, etc. They certainly haven't made 60M on a 2M sale. And you also ignored the cost of opportunity that will dictate that even if a game can make a small profit since it will occupy a team sometimes it's better to just try another game that can give more profits.

Who said Nintendo is so stupid they don't like to spend money if not you? Nintendo don't put 30M in developing their own internal games that go and sell 10M+ but would put to Bayo a game that didn't sell a lot?

100M on development? You are totally nuts man? and 2M sold by Nintendo is like 80M revenue at most. Uncharted 4 have costed between 30 to 60M (dev to full cost).

SpokenTruth said:
DonFerrari said:

Because the original sales and cost of opportunity for its sales wouldn't justify the sequel being made by them paying it up. And claiming Nintendo would finance a game that would cost a lot more than their own games is quite strange if given without any source except "i guess so"

Don, please provide development cost figures for Bayonetta 2 and Nintendo's Wii U and Switch internally developed titles.

Or you can just go to more threads where these numbers are usually given through time.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop it's Wiki, but have further links in case you want to see... it's quite clear Nautilus have no idea of gaming development cost since he thinks Nintendo games are on the realm of 100M to develop.

curl-6 said:

For reference, Platinum said they would rate the first Bayonetta as "a C, or even a D" in the sales department

http://www.eurogamer.net/articles/2013-04-17-platinum-games-president-rates-its-sales-as-a-c-or-even-a-d

Nope man, Bayoneta is a best seller on WiiU, and that is why Nintendo paid for its dev



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Nautilus said:

LOL

Im sorry, but this is just too funny.You say my reasons for thinking the costs are high is "I guess so", but then you go on to say that your reasons for being low is "I guess so" too.

Look, Sega is a company that wants money.If what you say its true and Bayonetta games usually costs around 10 millions, then why were they dissapointed with the first one?The first sold roughly 2 millions between 360 and PS3 and assuming that each game gave them 30 dollars in raw profit(given the discounts as the years passed by) the game would still have made 60 million dollars, 6 times more than the initial investement.Why wouldnt Sega be happy with it, at least not enough so that it wouldnt continue with the franchise?

So tell me, why do you think that Bayonetta 2 costs around 10 millions, instead of the 30 or so that usually AAA games costs?Oh, and give me actual facts or concrete data, because your childish excuse such as"Nintendo is so stupid, they dont like to spend money" dosent fly.

Edit:Oh, and Nintendo said that, for its bigger games, they usually need 2 million units sold to break even and have a small profit, so thats about 100 million dollars right there that are spent with their big first party games.Just so you know.

Nope I said they would make at most 30USD per game at full price. How many of those 2M sold at full price? And you are confunding dev cost with all the cost involved like marketing, shipping, etc. They certainly haven't made 60M on a 2M sale. And you also ignored the cost of opportunity that will dictate that even if a game can make a small profit since it will occupy a team sometimes it's better to just try another game that can give more profits.

Who said Nintendo is so stupid they don't like to spend money if not you? Nintendo don't put 30M in developing their own internal games that go and sell 10M+ but would put to Bayo a game that didn't sell a lot?

100M on development? You are totally nuts man? and 2M sold by Nintendo is like 80M revenue at most. Uncharted 4 have costed between 30 to 60M (dev to full cost).

SpokenTruth said:

Don, please provide development cost figures for Bayonetta 2 and Nintendo's Wii U and Switch internally developed titles.

Or you can just go to more threads where these numbers are usually given through time.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop it's Wiki, but have further links in case you want to see... it's quite clear Nautilus have no idea of gaming development cost since he thinks Nintendo games are on the realm of 100M to develop.

curl-6 said:

For reference, Platinum said they would rate the first Bayonetta as "a C, or even a D" in the sales department

http://www.eurogamer.net/articles/2013-04-17-platinum-games-president-rates-its-sales-as-a-c-or-even-a-d

Nope man, Bayoneta is a best seller on WiiU, and that is why Nintendo paid for its dev

Here, let me show you what you need to do when someone ask for a source of what you are saying:

https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/#2de67381615f

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

The first one states that Zelda needed at least 2 million units sold to break even, as I have initially stated.The second one is the source for the most expensive games of all time, in which Pokemon Red and Blue is one of them.See?Thats how you give a source, a reference, for what you are saying, so that people dont think you are simply crazy and pulling things out of nowhere.

Now its your turn!Now that you learned how list a source for your claims, its time for you to list yours!Unless you dont have one and is just pulling that out of your ass.But I dont think thats the case, you being such a smart boy and everything.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
DonFerrari said:

Nope I said they would make at most 30USD per game at full price. How many of those 2M sold at full price? And you are confunding dev cost with all the cost involved like marketing, shipping, etc. They certainly haven't made 60M on a 2M sale. And you also ignored the cost of opportunity that will dictate that even if a game can make a small profit since it will occupy a team sometimes it's better to just try another game that can give more profits.

Who said Nintendo is so stupid they don't like to spend money if not you? Nintendo don't put 30M in developing their own internal games that go and sell 10M+ but would put to Bayo a game that didn't sell a lot?

100M on development? You are totally nuts man? and 2M sold by Nintendo is like 80M revenue at most. Uncharted 4 have costed between 30 to 60M (dev to full cost).

Or you can just go to more threads where these numbers are usually given through time.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop it's Wiki, but have further links in case you want to see... it's quite clear Nautilus have no idea of gaming development cost since he thinks Nintendo games are on the realm of 100M to develop.

Nope man, Bayoneta is a best seller on WiiU, and that is why Nintendo paid for its dev

Here, let me show you what you need to do when someone ask for a source of what you are saying:

https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/#2de67381615f

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

The first one states that Zelda needed at least 2 million units sold to break even, as I have initially stated.The second one is the source for the most expensive games of all time, in which Pokemon Red and Blue is one of them.See?Thats how you give a source, a reference, for what you are saying, so that people dont think you are simply crazy and pulling things out of nowhere.

Now its your turn!Now that you learned how list a source for your claims, its time for you to list yours!Unless you dont have one and is just pulling that out of your ass.But I dont think thats the case, you being such a smart boy and everything.

Digging a little further on the link you gave they seem to be confunding development cost with dev+marketing cost just as you are. Also a such smat boy like you would know that Nintendo won't have 120M revenue from 2M copies sold. Their revenue would be 60-80M tops. Will do the favor to consider the "small profit as zero" to favor the cost assumption. Generaly speaking for modern game we have seem 50/50 cost between dev and marketing, so the dev cost of Zelda is 30-40M... nowhere near 100M as you were claming.

And you sent the same link I send you and didn't even bother to look that the 50M for Pokemon Red and Blue is due to marketing? There isn't even an estimative of the cost to make the game (and sure enough it doesn't cost anywhere near 50M as a HH game on gameboy original) since it haven't VA, cutscenes, low assets, etc.

Uncharted cost as I already gave links were between 25-50M (for the 3rd, considering dev and marketing), with the 4th costing like 40-80M... so sorry, but Bayo 1 or 2 couldn't justify a cost of 30+ on development cost alone.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Nautilus said:

Here, let me show you what you need to do when someone ask for a source of what you are saying:

https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/#2de67381615f

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

The first one states that Zelda needed at least 2 million units sold to break even, as I have initially stated.The second one is the source for the most expensive games of all time, in which Pokemon Red and Blue is one of them.See?Thats how you give a source, a reference, for what you are saying, so that people dont think you are simply crazy and pulling things out of nowhere.

Now its your turn!Now that you learned how list a source for your claims, its time for you to list yours!Unless you dont have one and is just pulling that out of your ass.But I dont think thats the case, you being such a smart boy and everything.

Digging a little further on the link you gave they seem to be confunding development cost with dev+marketing cost just as you are. Also a such smat boy like you would know that Nintendo won't have 120M revenue from 2M copies sold. Their revenue would be 60-80M tops. Will do the favor to consider the "small profit as zero" to favor the cost assumption. Generaly speaking for modern game we have seem 50/50 cost between dev and marketing, so the dev cost of Zelda is 30-40M... nowhere near 100M as you were claming.

And you sent the same link I send you and didn't even bother to look that the 50M for Pokemon Red and Blue is due to marketing? There isn't even an estimative of the cost to make the game (and sure enough it doesn't cost anywhere near 50M as a HH game on gameboy original) since it haven't VA, cutscenes, low assets, etc.

Uncharted cost as I already gave links were between 25-50M (for the 3rd, considering dev and marketing), with the 4th costing like 40-80M... so sorry, but Bayo 1 or 2 couldn't justify a cost of 30+ on development cost alone.

Nintendo said that, not me.And I doubt you have better numbers than them.

And I still dont see your source my boy.Forfeiting already?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1