GOWTLOZ said:
bigtakilla said:
I'll give you the camera. How are the controls archaic in the least? Spamming one button for a practically endless combo I certainly will say is worse. Once apon a time it was about timing what attack when to max the style meter, now it's about spanning a single button mashing as fast as you can. That is playing a hack and slash completely wrong. As far as level design of the first game, sure. But you do know it was made as a Resident Evil game, was canned then repurposed to the grandfather of all hack and slash games.
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DmC wasn't about spamming one button but using a combination of three weapons to build your style meter. You had a normal weapon, an angelic weapon and a demonic weapon all seamlessly integrated with each other by the shoulder buttons. That was required to build your style meter. There were timed combos as well.
You could pull off some neat moves with all these weapons. As their first DmC game that was not a bad effort at all. There are also all those other ways they improved like I said camera, platforming and levels that made the game more playable. Also there were no three of the same boss fights like in Devil May Cry all these things add up to make DmC a more modern game that does combat well while also getting a lot of other important aspects of the game right.
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But essentially you didn't have to. The style meter went down so slow you could just spam one button with no real penalty. Getting an occasional hit, no real penalty. The style gauge barely went down, and off you go stringing together endless combos at the hit of any button you wish. The angel and demon powers helped sure, but there was no real skill or trick to using these powers.
Having a bigger budget definitely helped the new one as far as not having to cut corners with bosses. That's about all DmC had to give.