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How do the visuals on the Nintendo Switch compare to those of the Xbox 360 & PS3?

Forums - Gaming Discussion - How do the visuals on the Nintendo Switch compare to those of the Xbox 360 & PS3?

The Nintendo Switch hardware is...

A big leap over 7th gen 71 40.11%
 
A minor leap over 7th gen 72 40.68%
 
About the same as 7th gen 24 13.56%
 
Actually WORSE than last gen 10 5.65%
 
Total:177
curl-6 said:
quickrick said:

its such a very difficult  comparison, cartoony games are just not big sellers except on nintendo consoles(aside from crash recently), so sony and Microsoft exclusives never really push those games to there limits like nintendo does on there respective hardware. the only impressive looking cartoony game on ps4 is ratchet, and thats a small budget remake, while there are tons of realistic looking games that are impressive. 

By the same token though, Nintendo do not invest in games with realistic graphics.

We can still for example determine that a cartoonish game that pushes the Switch hardware will be more advanced than a realistic game that pushes the PS3's hardware, because we know the Switch hardware is graphically superior.

yea i'm talking about hardware similar to each other, switch is a big step from ps3/360/wiiu.



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quickrick said:
curl-6 said:

By the same token though, Nintendo do not invest in games with realistic graphics.

We can still for example determine that a cartoonish game that pushes the Switch hardware will be more advanced than a realistic game that pushes the PS3's hardware, because we know the Switch hardware is graphically superior.

yea i'm talking about hardware similar to each other, switch is a big step from ps3/360/wiiu.

Even then, it's a case-by-case matter, depending on the individual game, what techniques it uses, how it performs, etc.



Heated arguments from these past few posts ...

I stand by my ground that hardware comparisons can only be made on the basis of running similar content therefore it is the faster hardware who will end up executing the code faster, of course "faster" being situational all things considered ...

When one sees benchmarks in the PC space, we don't use vendor specific software solutions to compare between hardware so the same precedent should apply to game consoles and thus exclusives should not be permitted for hardware comparisons since it skews perception without objective analysis of measuring code execution performance ...



curl-6 said:
quickrick said:

yea i'm talking about hardware similar to each other, switch is a big step from ps3/360/wiiu.

Even then, it's a case-by-case matter, depending on the individual game, what techniques it uses, how it performs, etc.

i was gonna say that, but if the developer wishes to make a technically more impressive game then the best of ps3, the hardware is easily more thn capable. 



curl-6 said:
quickrick said:

its such a very difficult  comparison, cartoony games are just not big sellers except on nintendo consoles(aside from crash recently), so sony and Microsoft exclusives never really push those games to there limits like nintendo does on there respective hardware. the only impressive looking cartoony game on ps4 is ratchet, and thats a small budget remake, while there are tons of realistic looking games that are impressive. 

By the same token though, Nintendo do not invest in games with realistic graphics.

We can still for example determine that a cartoonish game that pushes the Switch hardware will be more advanced than a realistic game that pushes the PS3's hardware, because we know the Switch hardware is graphically superior.

Devils Third and Ninja Gaiden III Nintendo published. They have done it with a few others but yes generally you are right. Take Splatoon for example. It's a post-apocalyptic shooter and yet it looks like Nintendo invaded the world of Jet Set Radio.



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fatslob-:O said:
Heated arguments from these past few posts ...

I stand by my ground that hardware comparisons can only be made on the basis of running similar content therefore it is the faster hardware who will end up executing the code faster, of course "faster" being situational all things considered ...

When one sees benchmarks in the PC space, we don't use vendor specific software solutions to compare between hardware so the same precedent should apply to game consoles and thus exclusives should not be permitted for hardware comparisons since it skews perception without objective analysis of measuring code execution performance ...

100% agree, it's the same for digital foundry, except in rare cases, they compare GT VS forza, where it's works considering both games are going for the same exact thing, it also helps that were dealing with facts, exclusives are usually based on '(My preferred company of choice) looks better, and is technically more demanding   than (the competition)'. 



quickrick said:
curl-6 said:

Even then, it's a case-by-case matter, depending on the individual game, what techniques it uses, how it performs, etc.

i was gonna say that, but if the developer wishes to make a technically more impressive game then the best of ps3, the hardware is easily more thn capable. 

Honestly, there's already games on Switch better than anything on PS3 graphically; TLOU may be a great feat of technical engineering and art design, but ultimately its running on less than 500MB of RAM and a GPU from 2006, so it is not technically demanding.



quickrick said:

100% agree, it's the same for digital foundry, except in rare cases, they compare GT VS forza, where it's works considering both games are going for the same exact thing, it also helps that were dealing with facts, exclusives are usually based on '(My preferred company of choice) looks better, and is technically more demanding   than (the competition)'. 

We can't be certain in that case either unless we did a detailed review of their code side by side ... 



curl-6 said:
quickrick said:

i was gonna say that, but if the developer wishes to make a technically more impressive game then the best of ps3, the hardware is easily more thn capable. 

Honestly, there's already games on Switch better than anything on PS3 graphically; TLOU may be a great feat of technical engineering and art design, but ultimately its running on less than 500MB of RAM and a GPU from 2006, so it is not technically demanding.

while of course switch games that are technically more demanding, the best of ps3 is uncharted 3, and the last of us, would  love to see something  that looks good on switch at 1080p/30fps, well that's if you prefer realistic graphics.

Last edited by quickrick - on 07 February 2018

fatslob-:O said:
When one sees benchmarks in the PC space, we don't use vendor specific software solutions to compare between hardware so the same precedent should apply to game consoles and thus exclusives should not be permitted for hardware comparisons since it skews perception without objective analysis of measuring code execution performance ...

Using the PC as an example in that context is a little disingenuous.

A game ported to the PC is generally optimized primarily for the software ecosystem, like the API's and other eccentricities of the platform rather than any individual hardware piece.

A console game is generally taken a step farther than that, more of the non-standard functional capabilities of the hardware is leveraged to eek out more performance or add new effects. Not always. But more often than not.

Case in point... The Xbox One's GPU is roughly comparable to a Radeon 7770. But the Xbox One will always be able to outperform it when developers leverage the eSRAM for deferred render targets, if that GPU existed on the PC, no developer worth a pinch of salt would bother with such a scheme.

quickrick said:

100% agree, it's the same for digital foundry, except in rare cases, they compare GT VS forza, where it's works considering both games are going for the same exact thing, it also helps that were dealing with facts, exclusives are usually based on '(My preferred company of choice) looks better, and is technically more demanding   than (the competition)'. 

Comparisons can always be made.
But the more the two apples begin to differ, the more components you need to take note of in said comparisons.

I mean... Take a game like Gears of War and compare it against Borderlands.
One is Cartoony... And one goes for a stylized realistic approach, in short they are completely different artistically.
However... They share much of the same technology and in most scenario's would probably be relatively equivalent in hardware demands all things considered.

quickrick said:

while of course switch games that are technically more demanding, the best of ps3 is uncharted 3, and the last of us, would  love to see something  that looks good on switch at 1080p/30fps, well that's if you prefer realistic graphics.

Take note of when those games launched on the Playstation 3.
And then take note of when the Switch released.

Resolution and framerate isn't everything there is about graphics/performance/hardware capability.



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