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Forums - Sony Discussion - Will Monster Hunter World be a Mult Million Seller in Japan? (2mil+)

If the game itself is not a disaster, sure. There is PC and if it eventually releases on another platform as well then it's gonna be easy.



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Kyuu said:
Mnementh said:

Yeah, but I thought about it, and actually I can't believe it anymore. The series exploded after Tri. So no longer the same metric apply. Also the more I see of MHW, the more I think it was really expensive compared to earlier entries.

 

I actually believe it will sell more than 2 million in Japan, I expect something like 3 million, which would be OK. But I no longer can see halving the userbase in Japan as a success.


Nonsense. Excuse me, but was that an attempt to sugarcoat Tri's failure?

MH's popularity exploded with Portable 2nd G (Freedom Unite) which well outsold the original Portable 2nd despite being a mere expansion. Tri saw a massive decline because Capcom fucked over their fanbase which was 100% Playstation owners. They released it on a underpowered console with a player base that didn't care enough about third parties. The game offered little advantage over portable iterations. Capcom overestimated the Wii install base but, thankfully, it wasn't that big of a blunder: They ported it two or so years later and maximized sales to a very healthy total of 3 million.

Funny how your thoughts swiftly changed from "1.2 million would be a success" to "3 million would 'okay'"

The series was going to receive an overhaul sooner than later. I think it's naive to conclude that the new assets are designed for just a single game, when they're obviously made with future iterations (Including Switch's) in mind. The upgrade was inevitable. Were you unrealistically expecting Capcom to stick to PS2 level graphics forever? Pokemon on Switch should follow suit if Nintendo/Gamefreak actually care about their fans.

You also seem to disregard MHW's higher price compared to 3DS games, or PS+, or the small PS4 install base. I imagine anything over 2 million in Japan would probably be considerably above Capcom's original expectations. It's the western sales that may be concerning. Again though, it's fine regardless.. Capcom can opt to port it to Switch like they ported Tri to 3DS.. or make news games based on it.

The MH fanbase in Japan is NOT 6 million (if that's what you're implying) It's at most 5 million across all platforms. You can't just lump the combined sales of MH4 and MH4U together and pretend no overlapping took place. MH4 sold on a slower pace compared to Portable 3rd. Without an expansion, it would have probably failed to pass 4.5M (And I'm assuming the numbers at Capcom's site are "sold through" MH4 otherwise only sold 3.44 million according to VGC "Media Create?")


Tri selling poorly had no connection whatsoever with MH's popularity at the time. Why do you think Portable 3rd sold 2 Million FW in Japan? It did, because the hype existed long before it came out. Yet this same hyped-up fanbase didn't give a damn about Tri because the Wii -they thought- was not worth it.

"Excuse me, but was that an attempt to sugarcoat Tri's failure?"

Tri was clearly a failure based on the series standards (at least after 2). I guessed the PSP entries came after Tri, looking it up it isn't true for every title. So, the series didn't explode after 3, it did parallel to Tri, on the PSP. The thing has not much to do with Nintendo or Playstation though, on PS2 it wasn't that big too. PSP and 3DS were the successful platforms for the series.

"The MH fanbase in Japan is NOT 6 million (if that's what you're implying)"

I implied no such thing. If you look I named MH4 as the most recent mainline entry with 3.44M sales in japan. Pokemon is slightly bigger in Japan, hence my comparison, Pokemon can reach 4M constantly, MH is constantly above 3M in Japan. That's why I said 2M for Pokemon as comparison to 1.5M for MonHun. I never lumped MH4 and MH4U together, especially not for Japan. It makes sense to combine MH4 for Japan and MH4U for the West to get a realistic picture for worldwide sales. But this was about Japan.

"Tri selling poorly had no connection whatsoever with MH's popularity at the time. Why do you think Portable 3rd sold 2 Million FW in Japan? It did, because the hype existed long before it came out. Yet this same hyped-up fanbase didn't give a damn about Tri because the Wii -they thought- was not worth it."

True, but the thread assumes it would be a success if MHW follows the Tri-failure. As I got myself into the trap, I thought beating Tri would be good for home console MonHun. But I realized my error: it would still be bad for the series.

That said: I think PS4 is fairly successful in Japan and can rally the fanbase. 3M should be possible and the measurement for success. Below it - and especially 1.5M - means a strong decline in the series. As Tri was. So, do you wanna compare MHW - the next new mainline entry with updated graphics and gameplay (and probably budget) - with one of the weaker entries in the series? Is this what you hope for the future of the franchise? If we care about the series - and I do - we should hope for at least 3M in japan (which would still be a small decline) and a considerable growth in the west, 2M there at least. Otherwise the series is in difficulties.

Do you want this graphical and gameplay update? Probably. So what does Capcom learn, if it sells only 1.5M in Japan and say 1.5M in the West? That all the investment was for naught and they should invest less in the series. That's nothing we can wish for.



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I'm thinking 1.1-1.2m FW and then maybe 1.7-1.8m LT at retail. So it very well might do it with digital sales.



Current COMG preorders suggest between 1 and 1.5m physical first week. If you add digital + later PSN sales, 2m seems a lock.



Kyuu said:
Mnementh said:

Monster Hunter 4 did more than 3 million. How can 1.5 million for probably the most expensive MonHun ever a success?

http://gamrconnect.vgchartz.com/post.php?id=8571483

Mnementh said:
TheBraveGallade said:

Because monhun only EVER sold that much on handhelds.

 

Monhun exploaded on the psp and 3ds for a reason: it formed eaid culture. Meaning you get together in a cafe or fast food resteraunt with freinds and play together locally. That does NOT apply to world.

 

What you are saying is that a home console (not switch) pokemon game would be a failure if it sold less than 10 milion.

Yes, a mainline Pokemon that failed the number of others Pokemon big time would be a failure. A spinoff with smaller budget is a different thing.

You explain that MHW isn't handheld, so that it doesn't need to make the same numbers. But your logic is backward. Developing Monster Hunter World was most likely more expensive than any other MonHun before. And probably big time so.

Increased development cost that result in lower sales? Not a good message. 2M in Japan should be the expected minimum, a decline in japanese sales could be OK if increased western sales can balance it out. But this game shouldn't destroy the devoted user base the series built over time in japan. So the decline shouldn't be too big. 2M is total minimum, below that is bad for Capcom and bad for Monster Hunter.

It's not like the dev team for MonHun was small to begin with. None of these games regardless of platform are small. They're all big AAA games with giant budgets. Dev cost in the comparison is pretty much a non-factor. It's known going into it that it wasn't going to sell as well in Japan, but sell better in the West.



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ryuzaki57 said:
Current COMG preorders suggest between 1 and 1.5m physical first week. If you add digital + later PSN sales, 2m seems a lock.

^ O M G.... if it does 1.5m first week, in japan alone.

Theres people in the other thread (prediction monster hunter will be the best selling of all time), that think it ll do less than 3.5m total lifetime.
People really under estimate MH for some reason.



JRPGfan said:
ryuzaki57 said:
Current COMG preorders suggest between 1 and 1.5m physical first week. If you add digital + later PSN sales, 2m seems a lock.

^ O M G.... if it does 1.5m first week, in japan alone.

Theres people in the other thread (prediction monster hunter will be the best selling of all time), that think it ll do less than 3.5m total lifetime.
People really under estimate MH for some reason.

Worldwide?



Boutros said:
JRPGfan said:

^ O M G.... if it does 1.5m first week, in japan alone.

Theres people in the other thread (prediction monster hunter will be the best selling of all time), that think it ll do less than 3.5m total lifetime.
People really under estimate MH for some reason.

Worldwide?

Yeah... guess they dont have much faith in the MH series.



Mnementh said:
Signalstar said:
IMO 1 millions is passable. 1.5 million is a success. Everything after that is gravy. Mmmm...gravy.

Monster Hunter 4 did more than 3 million. How can 1.5 million for probably the most expensive MonHun ever a success?

Eventually they'd have to make higher quality assets anyway. Even making it for the Switch would be much more expensive than the cheap 3DS games. They don't lose the high quality assets they create with this game, so they will certainly be used again in future games. It's just a higher up front cost. Also, 1.5 million on a console brings in about 50% more revenue than 1.5 million on a handheld, so revenue-wise it closes the gap a bit.



Mnementh said:
Kyuu said:


Nonsense. Excuse me, but was that an attempt to sugarcoat Tri's failure?

MH's popularity exploded with Portable 2nd G (Freedom Unite) which well outsold the original Portable 2nd despite being a mere expansion. Tri saw a massive decline because Capcom fucked over their fanbase which was 100% Playstation owners. They released it on a underpowered console with a player base that didn't care enough about third parties. The game offered little advantage over portable iterations. Capcom overestimated the Wii install base but, thankfully, it wasn't that big of a blunder: They ported it two or so years later and maximized sales to a very healthy total of 3 million.

Funny how your thoughts swiftly changed from "1.2 million would be a success" to "3 million would 'okay'"

The series was going to receive an overhaul sooner than later. I think it's naive to conclude that the new assets are designed for just a single game, when they're obviously made with future iterations (Including Switch's) in mind. The upgrade was inevitable. Were you unrealistically expecting Capcom to stick to PS2 level graphics forever? Pokemon on Switch should follow suit if Nintendo/Gamefreak actually care about their fans.

You also seem to disregard MHW's higher price compared to 3DS games, or PS+, or the small PS4 install base. I imagine anything over 2 million in Japan would probably be considerably above Capcom's original expectations. It's the western sales that may be concerning. Again though, it's fine regardless.. Capcom can opt to port it to Switch like they ported Tri to 3DS.. or make news games based on it.

The MH fanbase in Japan is NOT 6 million (if that's what you're implying) It's at most 5 million across all platforms. You can't just lump the combined sales of MH4 and MH4U together and pretend no overlapping took place. MH4 sold on a slower pace compared to Portable 3rd. Without an expansion, it would have probably failed to pass 4.5M (And I'm assuming the numbers at Capcom's site are "sold through" MH4 otherwise only sold 3.44 million according to VGC "Media Create?")


Tri selling poorly had no connection whatsoever with MH's popularity at the time. Why do you think Portable 3rd sold 2 Million FW in Japan? It did, because the hype existed long before it came out. Yet this same hyped-up fanbase didn't give a damn about Tri because the Wii -they thought- was not worth it.

"Excuse me, but was that an attempt to sugarcoat Tri's failure?"

Tri was clearly a failure based on the series standards (at least after 2). I guessed the PSP entries came after Tri, looking it up it isn't true for every title. So, the series didn't explode after 3, it did parallel to Tri, on the PSP. The thing has not much to do with Nintendo or Playstation though, on PS2 it wasn't that big too. PSP and 3DS were the successful platforms for the series.

"The MH fanbase in Japan is NOT 6 million (if that's what you're implying)"

I implied no such thing. If you look I named MH4 as the most recent mainline entry with 3.44M sales in japan. Pokemon is slightly bigger in Japan, hence my comparison, Pokemon can reach 4M constantly, MH is constantly above 3M in Japan. That's why I said 2M for Pokemon as comparison to 1.5M for MonHun. I never lumped MH4 and MH4U together, especially not for Japan. It makes sense to combine MH4 for Japan and MH4U for the West to get a realistic picture for worldwide sales. But this was about Japan.

"Tri selling poorly had no connection whatsoever with MH's popularity at the time. Why do you think Portable 3rd sold 2 Million FW in Japan? It did, because the hype existed long before it came out. Yet this same hyped-up fanbase didn't give a damn about Tri because the Wii -they thought- was not worth it."

True, but the thread assumes it would be a success if MHW follows the Tri-failure. As I got myself into the trap, I thought beating Tri would be good for home console MonHun. But I realized my error: it would still be bad for the series.

That said: I think PS4 is fairly successful in Japan and can rally the fanbase. 3M should be possible and the measurement for success. Below it - and especially 1.5M - means a strong decline in the series. As Tri was. So, do you wanna compare MHW - the next new mainline entry with updated graphics and gameplay (and probably budget) - with one of the weaker entries in the series? Is this what you hope for the future of the franchise? If we care about the series - and I do - we should hope for at least 3M in japan (which would still be a small decline) and a considerable growth in the west, 2M there at least. Otherwise the series is in difficulties.

Do you want this graphical and gameplay update? Probably. So what does Capcom learn, if it sells only 1.5M in Japan and say 1.5M in the West? That all the investment was for naught and they should invest less in the series. That's nothing we can wish for.

What about install base and attach ratios?

MH4 debuted with 1.7m (14%) on a 12.5m 3DS install base, this became as you say 3.44m (14%) on a 24m+ 3DS install base.

So MHW debuting with ~1m (16.6%) on a 6m install base would be bad? 1.5m (15-12.5%) LTD out of 10-12m is bad? Quite frankly 3m (30-25%) would be ridiculous, and close to impossible without major PS4 growth.