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Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties?

sabastian said:
These are 2 things involved here.
1)These are Holiday sales, so of course the system will sell.
2) This is relatively still considered a NEW CONSOLE LAUNCH.

Give it till lets say march when sales come back to normal, then lets see how the Switch does. Developers have been burnt by Nintendo consoles in the past you know.

You sound like Switch was launch few months ago, Switch was launch on 3. March last year, that means Switch is around 10-11 months on market, and from moment Switch is launched its selling good and sales seems that are good even in January and nothing points that sales will slow down any time soon. If you want to compare it to Wii U, Wii U start selling terrible only 2 months after launch.



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spurgeonryan said:

Some would say Rocket league and Doom should count. Obviously there are other games as well that I did not list. 

But at this point,  with months of news about the Switch outselling nearly everything out there,  why is it not getting better games? At this point when a new Far Cry or Tomb Raider or even CoD comes out the Switch could be attached. 

Coming to PC,  iOS,  PS4, Xbox One,  and Switch should be on nearly every box and news article. But that is not the case. The switch should have developers lining up to port their top games from the past two years but it is still hit or miss which games come over. 

What else is it going to take to be listed with the other boys on every game announcement?

I realize that many more announcement include switch,  and I have skipped a few big announcements. 

I just want more and I do not even own a switch!

There are couple of reasons:

-Nobody really could predict that Switch will be so much successful, espacily beacuse Switch come out after worst selling Wii U console ever, so most of 3rd party take "wait and see" approach with Switch, to see how successful Switch will be before start making games for it. So 3rd party were conceived about Switch success only last few monts and than they probably start making/porting games for it.

-Porting and espacily making brand new games takes time.

-Switch will not have in any case big 3rd party support on level of XB1/PS4.

 

With all that on mind, we will have plenty one 3rd party announcements this year (much more than we had last year), espacily in 2H of 2018, but again that will not be on pair with PS4/XB1.



OT: Switch is considerably weaker than the competition. Porting to it is not as simple as droping the resolution and framerate. Those big triple AAA games barely run on OG PS4 /XONE in an acceptable performance. Bringing to Switch would require some severe downgrades,which goes against the idea of "graphical parity" or working with the same assets across all the platforms(Something Devs do to decrease dev time and $$)

Combine that with the fact that,historically speaking, Nintendo consoles sell Nintendo games(even the mighty Wii had this problem) and you can see why big western companies will avoid porting to switch regardless of the install base.



To be fair, there were only a handful of big third party games last year. Switch has NBA 2K18 and FIFA which are two of the highest selling. Not to mention ports of previously big games like Doom, Minecraft, Rocket League, and Skyrim.



I describe myself as a little dose of toxic masculinity.

As others have said. Power limitations and the fact that games development takes time.

If you are expecting something like say... big profile titles like Red dead 2 to be on the switch, it's never happening due to power constraints. But, those Japanese releases that are on the more modest side, like say DQXI. That stuff can com out on the Switch.

But, don't expect high profile third party support. At best some exclusive developed with Nintendo, like the rabbid and mario game.

 

At the end of the day, it is still a typical Nintendo system. It will not be on par with the "HD" twins. It's just it's quirky thing.



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Because some games demand a stronger HW than what Switch can offer.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

kazuyamishima said:
Alkibiádēs said:

We have Dark Souls: Remastered, Valkyria Chronicles 4, Shin Megami Tensei V, Project Octopath Traveller, The World Ends With You: Final Remix, Bayonetta trilogy, Travis Strikes Back: No More Heroes, Mega Man 11, Dragon Quest Builders 1 & 2, Dragon Quest XI, Wolfenstein 2

which of those games are BIG?

Maybe..... Dragon Quest XI, but is not the same as it was and the first one is a remastered NOT been in a Nintendo home/handled before.

 

As many don't want to admit it, when the next ps5/xbox 2 will release, the power gap will increase even more, By that time, most of the AAA games will not be ported to the switch.

Where are the support of WB with other games than the Lego games? Why not the arkham return collection or a downgrade port of Arkham Knight, Shadow of Mordor?

Where is the support of activision? EA? Real Support of Crapcom? why not a really downgrade version of RE7? the difference will be more than the ones that RE4 Gamecube and Ps2 shared?

 

I don't care about big games, I care about good games.

As many like you don't want to admit, those more powerful boxes are getting their asses kicked by the Switch in North America, Japan and even some European countries like France and Spain.

Anyway, more third party ports will be announced this year, Nintendo is in no hurry to announce them as the Switch is selling incredibly well. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

spurgeonryan said:

Big third party developers supported the Wii as well. Remember that final fantasy game?

Ubisoft, I am sure,  were surprised as hell when Rabbids ended up being a good game. 

Capcom has supported since the Wii days. But where are the big games? Resident Evil,  real Street fighter,  etc. 

You are mistaking big companies with big games. We are getting more of the same,  more or less. Remember my OP? I said I am missing a few games and it is not totally hopeless,  but still questionable. 

Where is CoD?

We are getting Bully and we got LA Noire. You consider those big games or after thoughts? We got Skyrim! A decade old game that was hinted at on the Wii U. Yay!

I am glad you did not fully spit your drink out,  but I hope I got my point across. 

What Final Fantasy game? 

The big games you mentioned can't really run on the Switch hardware. It's too weak. 

I don't think it's reasonable to expect every AAA multiplat on PS4/XB1/PC to be ported over to Switch. Instead we should expect good third party support ala 3DS. Lots of companies like Capcom, Atlus, and Square Enix supported the 3DS by making games tailored exclusively for that platform. 1/2 of my 3DS library is nothing but 3rd party games. That's the kind of support that Switch will wind up getting. 



Mnementh said:

Thanks for this compilation of data. I must admit, that numbers look better than I expected. Especially that L.A. Noire sold more than on Xbox and half of the PS4-number is a surprise to me. Remember VGC tracks physical and L.A. Noire needed a ridiculous download to play on Switch.

Anyways, your point stands: big third-party games mostly sell worse on Switch. We haven't seen much that started on equal conditions so far (same time of release and stuff like that), so it might be a bit better in the future. But we'll see.

Indies by the way can also produce a port much faster. Technical porting is no big problem, but in a big company resources must be allocated for this. Before the managers decide on that they probably meet ten times and discuss that. And then the allocated team must finish their previous project. At an indie this hirarchy is much smaller (if present at all).

The indie porting time is yet another thing I didn't think of. Very true.

Miyamotoo said:

You need to take in account huge difference in user base between Switch and XB1/PS4 when you talk about sales of those games. Obviously you didn't pay attention on Switch news, actually most 3rd partys (2K, Ubisoft, Namco Bandai, SQ, Capcom...) said they are satisfied with sales of their games on Switch and that they will announce more games for Switch, few days ago we had Nintendo France said that EA is very satisfied with Fifa sales and that they said they will bring more games, also few days ago Bandai Namco said that Dragon Ball Xenoverse 2 for Switch sold more than 500k already and that actually passed Steam numbers, so I wouldn't pay attention too much on VGChartz numbers. I am pretty sure that Bethesda this month when they have quarter results will also say they are satisfied about with sales, especially because Skyrim is actually best selling multiplatform game on Switch in US in 2017.

For the record, multiplatform Switch game dont need to sale same like on XB1/PS4 in order that 3rd party is satisfied with sales, hardly that any big party have expectations they will have similar numbers on Switch, but they can make quite profit even with lower sales, and all pointing that 3rd party games are selling good and much better on Switch than on few previous Nintendo platforms, for instance it seems that Fifa on Switch fastest selling Fifa compared to any other Nintendo platform (it even sold better in Japan than Fifa on PS4 despite huge difrence in instal base). And point is simple, games on Switch have extra value beacuse they offer full home console and full handheld play, for instance you can bet some people will buy Switch only to play games like Skyrim, Doom, Dark Souls...in full handheld mode, and that wasnt case with any past platform, and thats why 3rd partys are now selling better on Switch compared to previous Nintendo platforms, and 3rd parties also seeing that.

I actually think that most 3rd parties decided to support Switch with much more games only last few months after they realized that Switch is seling great and that 3rd party games are selling good on it, and porting of course can take time, espacily developing brand new game. So we will have much more 3rd party announcements how time pass in any case.

I mentioned that it wasn't a completely fair comparison due to install base. I'll attest to forgetting about EA, Take Two, and Namco's comments on FIFA, 2K, and Dragon Ball. I'm also aware that games don't need to sell the same on Switch to be profitable. You wanted evidence that third parties don't generally sell as well, and I provided it to the best of my ability. I do think that major third party content will continue to come to the console and a faster pace now that publishers are sure it's successful and that it's specs are well known, I just believe that nobody should think that the Switch's third party content will match up against PS4/XB1, at least not third party multiplat support.



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Mnementh said:

You should explain 'special architecture'. Gamecube, Wii and WiiU all used PowerPC, just like Xbox 360 and PS3. They also used normal graphic cards. So... what's special about the architecture?

The Gamecube and Wii didn't use a "normal graphics card".
The Xbox 360 didn't use a "normal graphics card" either.

The Wii U and PS3 GPU's was semi-custom, but were architecturally similar to what was found on the PC.



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