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Why is the Switch still not getting big games from 3rd parties?

Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties?

I've been saying this for a long time now, Nintendo builds their console with their 1st party games in mind, 3rd parties is like a distant after thought.



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A combination of time and power difference. Many third party developers probably didn't want to gamble on the Switch before they saw how it would sell. Now they're likely more inclined to have their bigger titles also end up on Switch when possible. We should hopefully see more of that in 2018.
If a game is too difficult/costly to port over to Switch, it may be better to just move on to the next game, and this time develop the game from the start with Switch in mind.

TheMisterManGuy said:
It's also important to remember that publishers follow profits, not specs. If the Switch provides an opportunity, they'll jump at the chance, even if it seems impossible. If the Switch can run a scaled-back version of Doom, then it can run many other PS4 and Xbox One titles.

If that were true, Wii wouldn't have been overlooked by virtually every major third party Japanese franchise. If there was a new Resident Evil, you didn't expect to see it on Wii. Rather it got a port of the previous gen RE4, etc. Doom already ran at 1080/60f on PS4. There's more room for performance optimization in games like that. If a game struggles to meet 30f on PS4, it's a different matter. Especially if it wasn't designed with the Switch in mind.



superchunk said:
What new "big" 3rd party games have been announced post 2017E3 and summer? i.e. what games are very early in development cycle post Switch launch that have any realistic feasibility of including planning and funding for Switch port in their projects?

Exactly, I am really not sure what games are even coming out that has been officially announced.



Megaoverlord12 said:
Miyamotoo said:

Sorry but do you actually have any evidence for sucha claims for Switch also? Beacuse information we have about 3rd party sales on Switch is that they are selling quite good. Actualy Activision, EA, Ubisoft, Take Two seeing Switch primarly like handheld is a plus beacuse they can port their games on Switch and to be avalible in full handheld mode also and that gave extra value to those games, we have alredy games like Skyrim, Doom, La Noire and Dark Souls Remaster that were not on handhelds before.

I tottaly agree about your second part, I think Switch will have strong 3rd party support for Nintendo platform and there will more and more 3rd party announcements for Switch, but it will never be on pair of PS/XB

I guess I should have specified Western third parties. Going by VGChartz


Switch XB1 PS4
FIFA 18 0.37m 2.03m 8.12m
NBA 2k18 0.13m 1.08m 1.90m
Lego City Undercover 0.38m 0.15m 0.33m

Lego sold better, but it was originally a Wii U exclusive, so that's more or less expected plus Lego usually sell pretty decently on Nintendo hardware, likely due to the younger demographics. I don't really have many other good examples for comparison considering that most western third party games on Switch so far are late ports, so direct comparison is unfair. Going by the games that you mentioned (and some other late ports):

  Switch XB1 PS4
L.A. Noire 0.09m 0.07m 0.15m
Skyrim (First 2 weeks) 0.24m 0.47m 0.81m
DOOM (First 3 weeks) 0.16m 0.29m 0.65m
Dragon Ball Xenoverse 2 (First 10) 0.18m 0.27m 0.91m
Lego Worlds (First 10) 0.15m 0.20m 0.37m
Skylanders Imaginators (First 10) 0.02m 0.14m 0.24m

Now are these most of these bad figures? I wouldn't say they are, but beyond L.A. Noire (for some reason), all of them are unquestionably lower than XB1/PS4. Now is that fair, considering the Switch's significantly lower install base? Again, not particularly. Still the point remains that major third party games sell less on Nintendo hardware.

As for the developers touting high sales on Switch? Those are almost universally indies. You see Team Meat and Team17 happy. Do you see Bethesda touting how successful Doom or Skyrim was? EA with FIFA? No, because they weren't impressive. I want to be crystal clear. I do not think that indies are lesser. I do not think they are not important. They aren't lesser and they are important. HOWEVER, indies need lower numbers for the Switch to outsell other consoles, something that is greatly helped by the lower quantity of games on the platform. An indie selling 10k is a success, 100k massive, 1m unthinkable. But EA, Ubisoft, Square Enix, etc? Needs more than that.

All of this is on top of what many others here have said, that porting to the Switch takes time. If a game started development in 2015/16 for release in 2017/18, most AAA's literally CAN'T have a Switch version ready around launch. 

Besides the indies,there was a bunch of japanese devs expressing success on Switch. Bandai, Koey, Capcom, NIS, Square, already gave multiple reports about how their Switch releases selling above expectations and how they will improve their support on the platform. From other devs I can remember Ubisoft also expressing good sales, but to be fair besides Mario + Rabbids their other releases were old ports and party games,so the expectations maybe weren't that high.


OP: like many others already said,most of thirds were not on board with the Switch at launch because of the Wii U third party disaster. A big game takes a lot of time to port and again,many of the powerhorse games will not end on Switch. That said,we had a few great surprises with thirds last year and I think we will have more this year.



This conversation should be saved for this time next year. At that point, if there aren't many AAA games on Switch, it will be a valid question.



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Joke thread by joke user. Not worth the analysis.



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Stuart23 said:

Besides the indies,there was a bunch of japanese devs expressing success on Switch. Bandai, Koey, Capcom, NIS, Square, already gave multiple reports about how their Switch releases selling above expectations and how they will improve their support on the platform. From other devs I can remember Ubisoft also expressing good sales, but to be fair besides Mario + Rabbids their other releases were old ports and party games,so the expectations maybe weren't that high.


OP: like many others already said,most of thirds were not on board with the Switch at launch because of the Wii U third party disaster. A big game takes a lot of time to port and again,many of the powerhorse games will not end on Switch. That said,we had a few great surprises with thirds last year and I think we will have more this year.

Again, it's mostly Western pubs that aren't particularly impressed with the Switch, and even among Japanese pubs, there are many major games that don't seem to be coming to Switch any time soon (Final Fantasy XV, FFVII Remake, Kingdom Hearts III, Monster Hunter World, and Resident Evil VII are just some of the biggest examples that come to mind). I do expect more third party support from this point going forward, and I have seen Japanese third parties expressing satisfaction (at least Bandai Namco, Capcom, and NIS, haven't seen Square talk about successful their games have been on Switch), but I find it telling that almost every game from them so far have been late ports, several from PS3 (Xenoverse 2, Street Fighter II, and Dragon Quest Builders being the biggest examples). 

I did mention that most AAA games started development before specs on the Switch were revealed, and thus they couldn't have ports ready. Again I do expect more third party ports in the coming years, mostly from Japanese pubs along with Ubi and Bethesda (assuming Doom and Wolfenstein II meets expectations anyway, something we don't yet know).



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Megaoverlord12 said:
Miyamotoo said:

Sorry but do you actually have any evidence for sucha claims for Switch also? Beacuse information we have about 3rd party sales on Switch is that they are selling quite good. Actualy Activision, EA, Ubisoft, Take Two seeing Switch primarly like handheld is a plus beacuse they can port their games on Switch and to be avalible in full handheld mode also and that gave extra value to those games, we have alredy games like Skyrim, Doom, La Noire and Dark Souls Remaster that were not on handhelds before.

I tottaly agree about your second part, I think Switch will have strong 3rd party support for Nintendo platform and there will more and more 3rd party announcements for Switch, but it will never be on pair of PS/XB

I guess I should have specified Western third parties. Going by VGChartz


Switch XB1 PS4
FIFA 18 0.37m 2.03m 8.12m
NBA 2k18 0.13m 1.08m 1.90m
Lego City Undercover 0.38m 0.15m 0.33m

Lego sold better, but it was originally a Wii U exclusive, so that's more or less expected plus Lego usually sell pretty decently on Nintendo hardware, likely due to the younger demographics. I don't really have many other good examples for comparison considering that most western third party games on Switch so far are late ports, so direct comparison is unfair. Going by the games that you mentioned (and some other late ports):

  Switch XB1 PS4
L.A. Noire 0.09m 0.07m 0.15m
Skyrim (First 2 weeks) 0.24m 0.47m 0.81m
DOOM (First 3 weeks) 0.16m 0.29m 0.65m
Dragon Ball Xenoverse 2 (First 10) 0.18m 0.27m 0.91m
Lego Worlds (First 10) 0.15m 0.20m 0.37m
Skylanders Imaginators (First 10) 0.02m 0.14m 0.24m

Now are these most of these bad figures? I wouldn't say they are, but beyond L.A. Noire (for some reason), all of them are unquestionably lower than XB1/PS4. Now is that fair, considering the Switch's significantly lower install base? Again, not particularly. Still the point remains that major third party games sell less on Nintendo hardware.

As for the developers touting high sales on Switch? Those are almost universally indies. You see Team Meat and Team17 happy. Do you see Bethesda touting how successful Doom or Skyrim was? EA with FIFA? No, because they weren't impressive. I want to be crystal clear. I do not think that indies are lesser. I do not think they are not important. They aren't lesser and they are important. HOWEVER, indies need lower numbers for the Switch to outsell other consoles, something that is greatly helped by the lower quantity of games on the platform. An indie selling 10k is a success, 100k massive, 1m unthinkable. But EA, Ubisoft, Square Enix, etc? Needs more than that.

All of this is on top of what many others here have said, that porting to the Switch takes time. If a game started development in 2015/16 for release in 2017/18, most AAA's literally CAN'T have a Switch version ready around launch. 

The games you listed are flawed for a couple reasons.

1. Most of those released a 1-1.5 years earlier on PS4/XBO so they should by all means be lower even when comparing same time frame.

2. Vgchartz tracking isnt the best source for some of those games, for example Xenoverse 2 officially sold over 400k on Switch as of early Nov and over 500k at the end of 2017.



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It's possible other 3rd party titles are still in the works. It's still Switch's first year, and I woudln't be surprised if 3rd party took a wait-and-see approach with it, which maybe results in catching up.



 

              

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Should’ve used the pascal tegra x2,   Soon we will see why. Switch is missing out on top games due to limitations of the system. It might be flying high now but it 12 months it might be totally the other way.

Last edited by Roberto63 - on 18 January 2018