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Why is the Switch still not getting big games from 3rd parties?

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They didn't think it would be a success. The lineup during that first year speaks volumes, barely any third party support apart from ports.



YNWA

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kopstudent89 said:
They didn't think it would be a success. The lineup during that first year speaks volumes, barely any third party support apart from ports.

I still expect there to be a lot if ports this year. Especially now that they have seen they can get away with it and have consumers buy them on the switch. Old and new ports. 



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kopstudent89 said:
They didn't think it would be a success. The lineup during that first year speaks volumes, barely any third party support apart from ports.

Was the first year of the PS4 or Xbox One much better?



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spurgeonryan said:

Some would say Rocket league and Doom should count. Obviously there are other games as well that I did not list. 

But at this point,  with months of news about the Switch outselling nearly everything out there,  why is it not getting better games? At this point when a new Far Cry or Tomb Raider or even CoD comes out the Switch could be attached. 

 

Coming to PC,  iOS,  PS4, Xbox One,  and Switch should be on nearly every box and news article. But that is not the case. The switch should have developers lining up to port their top games from the past two years but it is still hit or miss which games come over. 

 

What else is it going to take to be listed with the other boys on every game announcement?

 

I realize that many more announcement include switch,  and I have skipped a few big announcements. 

 

I just want more and I do not even own a switch!

All those games you mentioned would need a better CPU for a quick port. Otherwise a lot of work would be necessary.

Rocket league runs on Switch with a very low resolution and we know it's not a CPU heavy game as a Sport game. Doom framerate has being cut in half and resolution is also very very low on switch. 

A game like Far Cry 5 would need to be totally redone for switch. Too expensive. It's much easier to port a X360 game (what they did with Skyrim and last FIFA). Unfortunately they don't do recent AAA games on PS360.



curl-6 said:

I stand by it; MHW looks nowhere near good enough to be stressing the PS4 so any performance issues there are Capcom's bad.

But a game doesn't need to be 1080p/60fps on PS4 to be portable to Switch. Games with that much headroom would be easier, but as Rise of the Tomb Raider's 360 conversion demonstrates, 30fps titles are not off limits.

I would say it looks good enough to be a next gen exclusive title and the director of the game seems to implicate a hardware limitation with the Switch as well to run the game, the game has some of the more geometrically complex scenes of this generation ... (MHW definitely doesn't look like a game that's possible on last generation systems) 

A game doesn't need to be 1080p/60fps on PS4 like we see with a bunch of last gen ports or cross gen games on PS4 but I've yet to see the Switch being able to run a ground built up current gen exclusive 30fps game for HD twins ... 

I can imagine that most 30fps games that are built solely for current gen leave the Switch out of the picture ... 



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fatslob-:O said:
curl-6 said:

I stand by it; MHW looks nowhere near good enough to be stressing the PS4 so any performance issues there are Capcom's bad.

But a game doesn't need to be 1080p/60fps on PS4 to be portable to Switch. Games with that much headroom would be easier, but as Rise of the Tomb Raider's 360 conversion demonstrates, 30fps titles are not off limits.

I would say it looks good enough to be a next gen exclusive title and the director of the game seems to implicate a hardware limitation with the Switch as well to run the game, the game has some of the more geometrically complex scenes of this generation ... (MHW definitely doesn't look like a game that's possible on last generation systems) 

A game doesn't need to be 1080p/60fps on PS4 like we see with a bunch of last gen ports or cross gen games on PS4 but I've yet to see the Switch being able to run a ground built up current gen exclusive 30fps game for HD twins ... 

I can imagine that most 30fps games that are built solely for current gen leave the Switch out of the picture ... 

Doesn't look all that complex compared to the more high end titles from Western devs. Rise of the Tomb Raider looks more complex in most ways.

You could port just about any PS4/Xbone game to the PS3/360 if you were willing make enough cuts; remove and simplify effects, reduce asset quality and density, trim rendering resolution, etc. And Switch is a fair bit more capable than PS3/360. Doing a RorTR type down-port of something like Witcher 3 might not be worth it, but plenty of other titles could justify and recoup their porting costs and turn a nice profit. Whether third parties are smart enough to seize these opportunities is another matter.



curl-6 said:

Doesn't look all that complex compared to the more high end titles from Western devs. Rise of the Tomb Raider looks more complex in most ways.

You could port just about any PS4/Xbone game to the PS3/360 if you were willing make enough cuts; remove and simplify effects, reduce asset quality and density, trim rendering resolution, etc. And Switch is a fair bit more capable than PS3/360. Doing a RorTR type down-port of something like Witcher 3 might not be worth it, but plenty of other titles could justify and recoup their porting costs and turn a nice profit. Whether third parties are smart enough to seize these opportunities is another matter.

After taking a closer look at RotTR, the only thing that's more complex about it compared to MHW are it's textures and post-processing pipeline. Everything else from the game logic, physics, level of detail and maybe even the material pipeline is done better in MHW. RotTR has roots arguably closer to last gen technology than MHW does and it shows since the developers behind RotTR had to make more compromises in order to get the game to run on a last gen system than the developers behind MHW. RotTR was highly overrated from a technical perspective and I couldn't understand why my PC fellows praise it so much when I think it's just average ... 

A port stops being a "port" once you change some of the fundamentals like the content or the mechanics ... 

A Switch "port" of 30fps current generation title will need more than just graphical tweaks than just asset quality and resolution ... 



fatslob-:O said:
curl-6 said:

Doesn't look all that complex compared to the more high end titles from Western devs. Rise of the Tomb Raider looks more complex in most ways.

You could port just about any PS4/Xbone game to the PS3/360 if you were willing make enough cuts; remove and simplify effects, reduce asset quality and density, trim rendering resolution, etc. And Switch is a fair bit more capable than PS3/360. Doing a RorTR type down-port of something like Witcher 3 might not be worth it, but plenty of other titles could justify and recoup their porting costs and turn a nice profit. Whether third parties are smart enough to seize these opportunities is another matter.

After taking a closer look at RotTR, the only thing that's more complex about it compared to MHW are it's textures and post-processing pipeline. Everything else from the game logic, physics, level of detail and maybe even the material pipeline is done better in MHW. RotTR has roots arguably closer to last gen technology than MHW does and it shows since the developers behind RotTR had to make more compromises in order to get the game to run on a last gen system than the developers behind MHW. RotTR was highly overrated from a technical perspective and I couldn't understand why my PC fellows praise it so much when I think it's just average ... 

A port stops being a "port" once you change some of the fundamentals like the content or the mechanics ... 

A Switch "port" of 30fps current generation title will need more than just graphical tweaks than just asset quality and resolution ... 

MHW doesn't have much going on in terms of physics and game logic, in that regard it's not far beyond some PS3/360 games.

And you wouldn't need to change the mechanics or content of 30fps games like Dark Souls 3 or Monster Hunter World to get them on Switch; nothing about the actual gameplay of these titles is beyond what Switch has already shown it can handle.



curl-6 said:

MHW doesn't have much going on in terms of physics and game logic, in that regard it's not far beyond some PS3/360 games.

And you wouldn't need to change the mechanics or content of 30fps games like Dark Souls 3 or Monster Hunter World to get them on Switch; nothing about the actual gameplay of these titles is beyond what Switch has already shown it can handle.

MHW has lot's of game logic going on, more substantially so than RotTR at least ... (more complex AI behaviour, mechanics and interactivity with the level design) 

Maybe so for DS3 since there's a lot of headroom but not so for MHW since it dips below 30fps on base PS4 ...



fatslob-:O said:
curl-6 said:

MHW doesn't have much going on in terms of physics and game logic, in that regard it's not far beyond some PS3/360 games.

And you wouldn't need to change the mechanics or content of 30fps games like Dark Souls 3 or Monster Hunter World to get them on Switch; nothing about the actual gameplay of these titles is beyond what Switch has already shown it can handle.

MHW has lot's of game logic going on, more substantially so than RotTR at least ... (more complex AI behaviour, mechanics and interactivity with the level design) 

Maybe so for DS3 since there's a lot of headroom but not so for MHW since it dips below 30fps on base PS4 ...

I'm just not seeing all this complex logic in MHW; animation looks nice but its not like the environment is filled with multitudes of NPCs and elaborate physics.