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Forums - Gaming Discussion - If you like Dark Souls and are a multiconsole owner with a Switch, portability or 60fps?

When I play my portable console I'm inside my home, that makes me choose the tv experience by default, but even if that wasn't the case, I think this game is clearly a TV game as there's lots of other games that are better suited for portable gaming.



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Switch, not due to portability (because I barely move it from the dock) but due to the single joycon in each hand way of playing, the most comfortable and natural playing style there is.

People get too hung up on FPS, and I never know why, there is only so much the human brain and eye can perceive..

FPS becomes a willy waving competition between the consoles, whereas game play should be the real measure. It's a pointless thing to even compete over, because the PCs just come in swinging their 12inchers and smashing everything else aside..



Ivant said:
there is only so much the human brain and eye can perceive.. 

Of course, and whatever that limit is it's beyond even 120fps.

 



Barkley said:
Ivant said:
there is only so much the human brain and eye can perceive.. 

Of course, and whatever that limit is it's beyond even 120fps.

 

I thought 72-74 is the limit that our brain can process, arf. But 120fps on a monitor would appear as a sharp and clear image even in motion arf.



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Flilix said:
quickrick said:

60fps also means less input lag, more responsive controls. i honestly don't see how anyone can prefer 30fps over 60fps, its just a huge downgrade and feels like the game is chugging  30fps is playable, but playing the same game at 60fps, then changing to 30fps, you can feel the huge downgrade right away.

I honestly don't see any difference.

Wow... really? Did you select 1980p 60fps on youtube? Is it in full screen?

Its so clear the difference 60fps has in how smooth the graphics are... but if you cannot see the difference, why this maybe may be one of the reasons developers always goes for resolution and not fps. Maybe a lot of people cannot really see the difference for some reason.



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As much as I want to support third party games on the Switch I just can't bring myself to buy the multi plats on it since it's hooked up to the same screen as my X1/PS4 and it's almost always docked hence I value the portability aspect of the Switch very little, Not only that the pricing in the UK is just telling me to pick it up either on X1/PS4 at £28 when the Switch version is listed all the way up at £40.



60fps is a big selling point on PS4 for me but portability is even bigger. I hardly ever play in front of the TV anymore. If handheld mode on the Switch holds up nicely, I'll go for the Switch version. But I've perviously shied away from buying games that ran at low resolutions in handheld mode (didn't like Mario Odyssey's handheld mode at all and was put off by DF's videos on Xenoblade 2).



WoodenPints said:
As much as I want to support third party games on the Switch I just can't bring myself to buy the multi plats on it since it's hooked up to the same screen as my X1/PS4 and it's almost always docked hence I value the portability aspect of the Switch very little, Not only that the pricing in the UK is just telling me to pick it up either on X1/PS4 at £28 when the Switch version is listed all the way up at £40.

There's absolutely nothing wrong with your statement, arf. I do mostly the same, arf. When I have the choice between portability, visual quality and performance, I go first with visual quality, performance and then portability, arf. So, with Doom, I went with 4k on PC, but I still bought LA Noire on the Switch, because the quality differences are not thaaaaat huge for me, arf.



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Vincoletto said:
Flilix said:

I honestly don't see any difference.

Wow... really? Did you select 1980p 60fps on youtube? Is it in full screen?

Its so clear the difference 60fps has in how smooth the graphics are... but if you cannot see the difference, why this maybe may be one of the reasons developers always goes for resolution and not fps. Maybe a lot of people cannot really see the difference for some reason.

1080p, 60fps, full screen, still looks the same. However, when I put the video on 0.25 speed, I can see that the left side is a little choppier sometimes.



Flilix said:
Vincoletto said:

Wow... really? Did you select 1980p 60fps on youtube? Is it in full screen?

Its so clear the difference 60fps has in how smooth the graphics are... but if you cannot see the difference, why this maybe may be one of the reasons developers always goes for resolution and not fps. Maybe a lot of people cannot really see the difference for some reason.

1080p, 60fps, full screen, still looks the same. However, when I put the video on 0.25 speed, I can see that the left side is a little choppier sometimes.

That's really odd, arf. You sure there is nothing wrong with you monitor(60Hz) , arf. Because a difference like that is really obvious for me, arf. Expecially comparing both at thr same time, arf.



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