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Forums - Gaming Discussion - If you like Dark Souls and are a multiconsole owner with a Switch, portability or 60fps?

For me I value both portability of the Switch and the 60fps of the PS4 (my primary gaming platform) equally. What will probably make me buy the PS4 version, however, is the online. You see, a lot of people on the Switch will probably be new to Dark Souls and won't be as skilled, making the online aspect way less enjoyable than they would be on a platform that already has an established audience.



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I'd like to go for Switch Souls, but it really depends on Blighttown.

Stable framerate and i would take the Switch version. Otherwise i would likely buy it for Xbox One. And i usually don't buy remasters.



NoCtiS_NoX said:
For a game like this IMO portability is not a plus. Yes I can continue it outside but I won't be able to play it when I am on a train or when I am away from my house. When you're outside there's a lot of distractions and a game like Soul you will need to focus. One distraction can be crucial so I would rather have a 60 FPS for the response time.

First of all: portability also means for me: I can play it in a hotel room or at my parents, where I can't take my home console with me. And secondly: Train works for me personally. Put headphones on, take a seat and immerse yourself. I played my first session of BOTW on the train, and it was awesome. I nearly missed my station to get out of the train.

Well, that might not work for everyone, but you could give it a try, you might never know. But I think everyone could profit from portability if staying in a hotel or at someone elses house. Also portability helps me to play it in my own home in bed or on the balcony. Even that is already a plus.



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thepurplewalrus said:

For me I value both portability of the Switch and the 60fps of the PS4 (my primary gaming platform) equally. What will probably make me buy the PS4 version, however, is the online. You see, a lot of people on the Switch will probably be new to Dark Souls and won't be as skilled, making the online aspect way less enjoyable than they would be on a platform that already has an established audience.

Less skilled community means - more blood puddles that show me dangers ahead. And less skilled red phantoms. Both sound like wins.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

I play multiplats on my PS4 and that's were i'm getting Dark Souls.

Besides, playing Dark Souls on the go doesn't really appeal to me, it's not the type of game i like to play on a portable and without constant internet connection there won't be any co-op, ghosts, invasions and messages.

60 FPS is a huge difference, i want to experience Blighttown at more than the 10 fps of the PS3 version.

Also i still have like 5 JRPGs left to play on my 3DS so all my "on the go" gaming time is taken.



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Flilix said:
Vincoletto said:

Wow... really? Did you select 1980p 60fps on youtube? Is it in full screen?

Its so clear the difference 60fps has in how smooth the graphics are... but if you cannot see the difference, why this maybe may be one of the reasons developers always goes for resolution and not fps. Maybe a lot of people cannot really see the difference for some reason.

1080p, 60fps, full screen, still looks the same. However, when I put the video on 0.25 speed, I can see that the left side is a little choppier sometimes.

The difference is night and day.



quickrick said:
Flilix said:

1080p, 60fps, full screen, still looks the same. However, when I put the video on 0.25 speed, I can see that the left side is a little choppier sometimes.

The difference is night and day.

Not really noo.



 

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xl-klaudkil said:
quickrick said:

The difference is night and day.

Not really noo.

`it really is, just watch the 60fps for 30 seconds, and go to the 30fps video, honestly it looks janky as hell in comparison, its like i'm seeing slow down all over the place.



I will definitely be getting the PC version. That's where my Souls co-op group plays. I might get the switch version later, but that would have to be for solo play.



So it seems to me as if this thread can be summarized into three preferences:

1. Framerate -- a higher framerate is important for somebody because of faster response times and smoother visual transitions.

2. Portability -- being able to take the game with you when you go places is important.

3. Online play -- having a decent online experience is important.

How one ranks these three values determines which port they will get.

One thing is true though, the Switch will get many more people who choose to play multiplats on it than Wii U and maybe Wii. The portability makes up for the lower performance and visuals in ways that Wii motion controls or the Wii U gamepad didn't.