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Forums - Nintendo Discussion - BotW DLC - Did you like it?

 

What is your opinion of the entirety of BotW DLC?

Perfect! 1 2.08%
 
Very good 4 8.33%
 
Good enough 11 22.92%
 
meh... 9 18.75%
 
Dissappointing 6 12.50%
 
Give me my money back! 3 6.25%
 
See Results 14 29.17%
 
Total:48

I want my money back. I was promised a brand new story. Instead, I got some shrines, the easiest Divine Beast in the game and some cutscenes that don't show me anything actually new or interesting. Oh, and a bike. Yeah, the bike is well worth those 20 euros...

What? The first DLC? Oh yeah, the difficulty mode that should have been in the base game, the super useful feature that shows where you've been and the trial of the sword... you know, the thing that was in Wind Waker and Twilight Princess for free. Now it's mine for 20 euros. Awesome.

What? The new armor sets? Oh, silly me... how could I forget about those fantastic items that cannot be upgraded and that in order to get them you must... find the chest and open it. Wow, Nintendo really knows how to create some kickass content...

 

I completely regret my purchase of the Breath of the Wild Expanssion Pass. Not only it lacks content, but what it's actually there either should've been in the main game from the beginning, is poorly executed or is an outright lie of the initial offering (Ballad of the Champions). I will never again buy a Nintendo DLC. If they do this with their star franchise, I'm scared of what is yet to come...



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It was kind of like a pack of a bunch of smaller and medium sized DLC. If this were on Steam, it would have been broken up into multiple 5€ and 8€ packs with the main bundle being available.

I don’t get the people who are like “WAAAAAHHH! If you make DLC, give it to me for free! Why did I they for a me to pay for it?!? The last Zelda game had 8 dungeons, why do I have to pay extra for the fifth?!?!? WAAAAAHHH!!! WAAAAAAAH!!!” Especially when the DLC was completely optional. My 6 year old is less of entitled child than a few of you kids.

We as a Nintendo nation need to stop being childish. Be a man! Then we can get down to business, and defeat the Huns!

Last edited by Jumpin - on 15 January 2018

I describe myself as a little dose of toxic masculinity.

irstupid said:
Cerebralbore101 said:
Honestly I think Master Mode adds the most to the game. Once you are forced to use BotW's full features in a fight it gets to be really exciting. Sneak around the enemy camp putting down fire chu chu jelly, then chop some logs and put them at the top of a hill, then push ignite the chu jelly fire circle, and try not to break too many weapons. Being made to get creative is half the fun.

putting down fire chu jelly? What does that do? I imagine you did this while they were sleeping and then you shot a fire arrow at it. Does it work like those exploding barrels? 

But damn, I have to keep that in mind. Not just the fire chu's or the logs you mention, but just the whole fact that I can create my own assist tools. In prior post I just talked about how I looked around the camp for assist tools like exploding barrels, magnetic boxes to smash on enemy, boulders to roll on them, ect. Not seeing htme I assumed I was on my own. Didn't think to bring in my own assist tools, such as those you mention. 

Yep. Mostly do it when they are sleeping and let them wake up to fire all around them. Or put it down and then let it roll downhill into their camp. Or use a Korok leaf to blow it into their camp. You gotta activate it by hitting it, but they can do that for you, or you can strike it with a weapon, log, etc. There's a lot of ways to get really creative. 



I loved the Trial of the Sword and the Hero's Path, but I hated the one-hit kill part of the second DLC with a passion, and I found the storyline additions about the champions to be a bit lacking.

But to be fair, Witcher 3's Blood and Wine DLC has spoiled me, it's a very high bar to achieve regarding additional content.



Haven't completed it yet. The new Shrines are great though! Some of them are quite challenging. Haven't gotten to the new dungeon yet, but did find all the items. It's too bad they're not that useful, but I like how they look. The Phantom Ganon armor looks great.

I already said when the first pack released I think the Hero's Path is a very useful addition. In itself the DLC maybe isn't worth the €20, like I said however I haven't completed it yet so maybe I'll think differently once I have, but the game overal is definitely worth €80 to begin with anyway so I'm not bothered at all.



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Cerebralbore101 said:

Yep. Mostly do it when they are sleeping and let them wake up to fire all around them. Or put it down and then let it roll downhill into their camp. Or use a Korok leaf to blow it into their camp. You gotta activate it by hitting it, but they can do that for you, or you can strike it with a weapon, log, etc. There's a lot of ways to get really creative. 

By logs do you mean cutting down trees so that they roll into camp/using stasis + multiple hits on the fallen log, or those bundles of wood you can put down? Do those cause damage when they roll into something?



curl-6 said:
Cerebralbore101 said:

Yep. Mostly do it when they are sleeping and let them wake up to fire all around them. Or put it down and then let it roll downhill into their camp. Or use a Korok leaf to blow it into their camp. You gotta activate it by hitting it, but they can do that for you, or you can strike it with a weapon, log, etc. There's a lot of ways to get really creative. 

By logs do you mean cutting down trees so that they roll into camp/using stasis + multiple hits on the fallen log, or those bundles of wood you can put down? Do those cause damage when they roll into something?

I mean cutting down trees + stasis. Drop three or four elemental jellies in a hill so they roll into camp. Then make a log roll onto them to ignite them and the log. It usually sets a few enemies and weapons on fire. 



Cerebralbore101 said:
curl-6 said:

By logs do you mean cutting down trees so that they roll into camp/using stasis + multiple hits on the fallen log, or those bundles of wood you can put down? Do those cause damage when they roll into something?

I mean cutting down trees + stasis. Drop three or four elemental jellies in a hill so they roll into camp. Then make a log roll onto them to ignite them and the log. It usually sets a few enemies and weapons on fire. 

Didn't even know you could do that. Far out, this game blows my mind with how many in depth little tricks I'm still finding out about even after all this time. I only found out yesterday for example that you can make an updraft anywhere by burning a sunshroom or chilli pepper. Amazing.



curl-6 said:
Cerebralbore101 said:

I mean cutting down trees + stasis. Drop three or four elemental jellies in a hill so they roll into camp. Then make a log roll onto them to ignite them and the log. It usually sets a few enemies and weapons on fire. 

Didn't even know you could do that. Far out, this game blows my mind with how many in depth little tricks I'm still finding out about even after all this time. I only found out yesterday for example that you can make an updraft anywhere by burning a sunshroom or chilli pepper. Amazing.

If you can think it up in this game, you can do it. Just remember you need to be working with objects that were designed to be interacted with. So no burning down houses or using stasis on NPCs. Also, there's a limit on how many things can be in a scene at once. Eventually the game deletes items to save on RAM. 



Cerebralbore101 said:
curl-6 said:

Didn't even know you could do that. Far out, this game blows my mind with how many in depth little tricks I'm still finding out about even after all this time. I only found out yesterday for example that you can make an updraft anywhere by burning a sunshroom or chilli pepper. Amazing.

If you can think it up in this game, you can do it. Just remember you need to be working with objects that were designed to be interacted with. So no burning down houses or using stasis on NPCs. Also, there's a limit on how many things can be in a scene at once. Eventually the game deletes items to save on RAM. 

I mean yeah, its ultimately a Wii U game so there's technical limits on what can be done, but still, the sheer amount of interactions and how organically they're woven together is a staggering achievement in game design and perhaps the single biggest reason why it's one of the best games I've ever played.