AlfredoTurkey said:
Yeah.. that only 2% of PS4 owners even own.... |
You do realize that there are more VR platforms out there besides just PSVR?
AlfredoTurkey said:
Yeah.. that only 2% of PS4 owners even own.... |
You do realize that there are more VR platforms out there besides just PSVR?
farlaff said:
Fantastic read! Loved it. Don't bother the naysayers, your point is just great |
Thanks much, glad you enjoyed it!
burninmylight said:
Keep up the good work! |
Thanks!
KilleyMc said:
I share this sentiment, anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what he's talking about. |
Agree!
VideoGameAccountant said:
Nintendo didn't return to profitability until the Nintendo Switch. With the exception of FY 2014, Nintendo lost money from 2011 to 2016. This is probabloy the longest the company had gone with consecutive net losses. The 3DS was an adjunct failure and was the cause of Nintendo's financial difficulty. It's also Nintendo's worst selling handheld. So Nintendo focusing on 3D lead to Nintendo becoming unprofitable and trashing the company's handheld line. |
What??
Nintendo posts a full-year profit as handhelds lift overall sales
Returning to a full-12 month profit after some rough times, Nintendo reported fiscal year earnings that slightly beat the financial community’s estimates.
In a statement, Nintendo said that sales of the new 3DS and 3DS XL handhelds were off to a good start at launch and continued to sell well throughout the year. Nintendo said it sold 8.73 million 3DS units during the fiscal year and 52 million to date. Nintendo also sold 9.94 million units of its Pokémon Omega Ruby/Pokémon Alpha Sapphire games, and it sold 6.75 million units of Super Smash Bros. for the Nintendo 3DS.
Tomodachi Life, Mario Kart 7, and The Legend of Zelda: Majora’s Mask 3D sold more than 2 million units each. Overall software sales for the year were 62.74 million units.
Nintendo posts annual report: $4.4 billion in revenue, $290 million in profit
Nintendo has released its annual report, where the company reported revenues of $4.4 billion, and net operating income at $290 million for the fiscal year ending March 31, 2016.
They also revealed console sales during the fiscal year, which were:
http://nintendotoday.com/nintendo-posts-annual-report-4-4-billion-in-revenue-290-million-in-profit/
I was actually in love with Virtual Boy when I first tried it, but it was to expensive for me to get it as a gift, my brother received a grey gameboy instead and we played it a lot.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
RolStoppable said:
Yes, flamebait. The OP is basically presenting an argument that is as credible as Donald Trump's claim that global warming doesn't really exist and is an invention of China. Any success that can be attributed to the 3DS is in spite of 3D. There's the early price cut that resulted in Nintendo posting their first fiscal year loss since they had entered the video game business. There's the 2DS which was not planned and only exists because the market's rejection of 3D was so strong that Nintendo became convinced that such a desperate move is necessary to stabilize the platform. There's the New 2DS XL which gave consumers finally a fair choice between 3DS and 2DS, because the initial 2DS did not have a clamshell design; and what do we see consumers choosing? They buy the New 2DS XL in higher numbers than the 3DS models now. And finally, there's Switch. If 3D was a success like the OP wants you to believe, then why is it non-existent in Switch? If 3D was a selling point, then it should have become standard and Switch should be floundering for not having it; instead Switch flies off the shelves, showing how unnecessary and unwanted 3D was. Switch also casts major doubt on the belief that mobile was killing handheld gaming. I never believed it because touchscreen inputs are so limited that they in turn greatly limit the variety of games. But those who did believe it and probably still believe it... they should really ask themselves if it isn't more probable that self-inflicted damage by Nintendo was a much bigger cause of the decline from DS to 3DS. As for the Virtual Boy, the story is that Yokoi was opposed to releasing it in the state that it was. I've touched on this in my first post in this thread. |
So the OP is a flamebait because you were the only one with the urge to flame it?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
AlfredoTurkey said:
Yeah.. that only 2% of PS4 owners even own.... |
More like 3 to 4% already... for a 400 USD add-on, that is good actually.
zorg1000 said:
I didnt say it would. He said, "anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what he's talking about."
To me that implies that 3D was a major selling point of 3DS and sales would have been much lower without it hence why i asked him that question. |
Nope... when someone say "in spite off" it means that even though that was a problem and a road block it managed to go over it. Like Brazil is growing in spite of our politicians.
mountaindewslave said:
you're kind of doing some leaps in logic and into puddles of unknown. THe majority of people didn't buy the 3DS for it's 3D abilities, that was just a quirky bonus. in the end 80 million is extremely solid, particularly when you look at the fact that its competition will probably not end up with much more than 15 million. I just think the reality is if ANYTHING the 3DS was held back by its technology. In an age of smartphones and tablets a lot of gamers aren't going to be thrilled by games that are often sometimes like 240p, even if the screens are small enough to make things look better. and that's where the Switch comes in perfectly- it's a more appropriate group of specs for today. In the end though in no time Nintendo was making a lot off of 3DS systems and the system did well for its worth. comparing to the DS as some sort of argument for failure is just silly though, the DS is akin to the PS2 as far as perfect storms are considered. PS2 came at the perfect time with a DVD player, and arguably a huge amount of its success was the fact that it included that in a period of transitioning media. the DS came at a period where smartphones were still in an early stage AND I believe it offered an internet browser with wifi, essentially an early mini tablet of sorts. Again, a perfect storm as far as timing 3DS put up very solid numbers given it's limited graphics and whatnot. I mean the fact that 80 million people potentially bought a handheld at 240p up until 2018 suggests that its a great handheld as far as convenience, game library, etc.
as for the thread quote- kind of a strange thing considering the 3DS and Virtual Boy are nothing alike and 3D is far from why the 3DS was successful. |
Sorry to burst your bubble, but PS2 success have almost nothing to do with being a DVD player.
Mandalore76 said:
You do realize that there are more VR platforms out there besides just PSVR? |
And even so PSVR have about 50% marketshare against them (Oculus, Vive, etc);
Only those google cardboards and Samsung cellphone VR have more presence... so in gaming VR PSVR is quite dominating.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Wyrdness said: Not really as the VB is more comparable to the virtual reality devices we see today which seem to have gone quiet rather than the 3DS. |
Yeah, Mr. Yokoi did not invent 3D, he just tried to help Nintendo put it in console devices. The Virtual Boy also failed because they tried to market it as VR like we are seeing today when really it wasn't and the black and red visuals proved a detrimental.
The 3DS while successful in doing the objective the Virtual Boy failed at, it also went about it in a completely different way so the Virtual Boy isn't in anyway vindicated.
RolStoppable said:
The OP is exactly what gets me into trouble so frequently. Pointing out how unsubstantiated and stupid arguments are is what has gotten me into trouble repeatedly because the mod team doesn't care about the context. Many of the points I and others listed were ignored and that tells me that the OP realizes that there is no counter-argument to be made.
The GBA was an iterative update and sold better than its predecessor. If you take the context into account that the GBA had less than half the lifespan of the GB/GBC, yet sold 2/3 of the GB/GBC's lifetime number, it's clear that the GBA sold much faster and therefore better. Did you know that the GBA holds the record for fastest selling video game system in the USA through 10 months? Its 5.8m are a full million ahead of the second placed Switch which in turn is 0.7m ahead of third place. Similarly, if we apply more context to your question of 3DS with or without 3D, it's absolutely clear that without 3D Nintendo would have been more profitable. Additionally, a sub-$200 launch price for a "3DS" without 3D would have made Nintendo's new handheld more appealing right from the start; same processing power and better battery life. Healthier momentum and a better image, so more sales for sure. It might have not beaten the DS, but that's not the question here; it's about whether or not it would beat the 3DS and that's a clear yes. |
but since no one else flamed the thread how is it a flamebait?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
NoirSon said:
Yeah, Mr. Yokoi did not invent 3D, he just tried to help Nintendo put it in console devices. The Virtual Boy also failed because they tried to market it as VR like we are seeing today when really it wasn't and the black and red visuals proved a detrimental. The 3DS while successful in doing the objective the Virtual Boy failed at, it also went about it in a completely different way so the Virtual Boy isn't in anyway vindicated. |
The Virtual Boy, among other problems, was miss-named. The Virtual Boy did not attempt to replicate "Virtual Reality" in the vast majority of its games, with some exceptions like "Teleroboxer". What it does do is presents games in stereoscopic 3D, which is exactly what the 3DS does. So, the 3DS didn't go about it in a completely different way. The 3DS is the full color stereoscopic 3D handheld that Gunpei Yokoi was looking into developing as the Virtual Boy before it was clear that the technology would be too expensive to release.
DonFerrari said:
More like 3 to 4% already... for a 400 USD add-on, that is good actually.
And even so PSVR have about 50% marketshare against them (Oculus, Vive, etc); Only those google cardboards and Samsung cellphone VR have more presence... so in gaming VR PSVR is quite dominating. |
My point was how motion controls have changed how immersive VR is today. When the person I was responding to retorted that a small percentage of PS4 owners have PSVR, I countered that there are more VR devices that utilize this than just PSVR, like the Oculus Rift with Touch controllers.