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The success of the 3DS has vindicated Gunpei Yokoi and the Virtual Boy

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zorg1000 said:
GhaudePhaede010 said:

The real question here is, what in the world makes you think it would have sold more without the 3D? No iterative update Nintendo has ever released sold better than its predecessor. I do not think 3DS would have sold much better without 3D. It was not as good a product as DS with or without 3D. 

I didnt say it would.

He said, "anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what  he's talking about."

 

To me that implies that 3D was a major selling point of 3DS and sales would have been much lower without it hence why i asked him that question.

Maybe it actually implies that while 3D clearly wasn't a major selling point for the 3DS, it wasn't actively driving customers away either. Considering that unlike the Wii and U's primary controllers and selling points, it was entirely optional from the get-go. The only manner in which 3D hindered the 3DS' trajectory was the initially high price point at launch, but I have yet to see anyone acknowledge that this had just as much if not more to do with the lack of first party software available as well. The 3DS launched with such memorable titles as Steel Diver and didn't really begin to take off until games like Ocarina of Time 3D and Mario Kart 7 finally launched. Someone correct me if I'm wrong, but I recall those games coming after the price cut.



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VideoGameAccountant said:
Mandalore76 said:

A. I wrote this.

B.  Yes, Nintendo took a loss on hardware after launch, but returned to profitability with software and declining costs of the hardware down the road.  Addressed in OP.

C.  It would be difficult for any dedicated handheld only device to reach 100+ million in a market/climate that is already shrinking.  To claim that the "3D" is what shrunk the market is ignorant of the impact that mobile phones have had on it.  Addressed in OP.

Nintendo didn't return to profitability until the Nintendo Switch. With the exception of FY 2014, Nintendo lost money from 2011 to 2016. This is probabloy the longest the company had gone with consecutive net losses. The 3DS was an adjunct failure and was the cause of Nintendo's financial difficulty. It's also Nintendo's worst selling handheld. So Nintendo focusing on 3D lead to Nintendo becoming unprofitable and trashing the company's handheld line. 

I think the 3DS in its own right was profitable for Nintendo after the first few years, otherwise it wouldn't still be on the market 6-7 years later. Other things IMO were contributing to Nintendo's losses after fy 2014. Having to develop a brand new system so quickly after a failing one (Wii U), Nintendo has never had to do that before. I'd imagine development costs for Switch's 4 juggernaut launch year titles would've drained them as well. 

Though I do think 3DS somehow contributed to Wii U's eventual failure. Nintendo pumped so much money into saving 3DS that they probably weren't willing to do the same all over again for Wii U. They kinda just hung it out to dry it seems. 



burninmylight said:
zorg1000 said:

I didnt say it would.

He said, "anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what  he's talking about."

 

To me that implies that 3D was a major selling point of 3DS and sales would have been much lower without it hence why i asked him that question.

Maybe it actually implies that while 3D clearly wasn't a major selling point for the 3DS, it wasn't actively driving customers away either. Considering that unlike the Wii and U's primary controllers and selling points, it was entirely optional from the get-go. The only manner in which 3D hindered the 3DS' trajectory was the initially high price point at launch, but I have yet to see anyone acknowledge that this had just as much if not more to do with the lack of first party software available as well. The 3DS launched with such memorable titles as Steel Diver and didn't really begin to take off until games like Ocarina of Time 3D and Mario Kart 7 finally launched. Someone correct me if I'm wrong, but I recall those games coming after the price cut.

That could be what he meant, thats why i asked.



When the herd loses its way, the shepard must kill the bull that leads them astray.

killeryoshis said:
Who wrote this? AThe 3DS did so badly Nintendo had to take losses so it wouldn't fail. The 3DS is a disappointment sales wise. It should be at 100+ million. Nintendo focusing so hard on 3D is what caused such a big drop. If anything it shows that 3D will never be a big seller. It shows that even the mighty DS could not make it successful. Hopefully the idea stays in a radioactive dump where it belongs.

you're kind of doing some leaps in logic and into puddles of unknown. THe majority of people didn't buy the 3DS for it's 3D abilities, that was just a quirky bonus. in the end 80 million is extremely solid, particularly when you look at the fact that its competition will probably not end up with much more than 15 million.

I just think the reality is if ANYTHING the 3DS was held back by its technology. In an age of smartphones and tablets a lot of gamers aren't going to be thrilled by games that are often sometimes like 240p, even if the screens are small enough to make things look better. 

and that's where the Switch comes in perfectly- it's a more appropriate group of specs for today. In the end though in no time Nintendo was making a lot off of 3DS systems and the system did well for its worth.  comparing to the DS as some sort of argument for failure is just silly though, the DS is akin to the PS2 as far as perfect storms are considered. PS2 came at the perfect time with a DVD player, and arguably a huge amount of its success was the fact that it included that in a period of transitioning media. the DS came at a period where smartphones were still in an early stage AND I believe it offered an internet browser with wifi, essentially an early mini tablet of sorts. Again, a perfect storm as far as timing

3DS put up very solid numbers given it's limited graphics and whatnot. I mean the fact that 80 million people potentially bought a handheld at 240p up until 2018 suggests that its a great handheld as far as convenience, game library, etc.

 

as for the thread quote- kind of a strange thing considering the 3DS and Virtual Boy are nothing alike and 3D is far from why the 3DS was successful. 



3d TV's tho.



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zorg1000 said:
GhaudePhaede010 said:

The real question here is, what in the world makes you think it would have sold more without the 3D? No iterative update Nintendo has ever released sold better than its predecessor. I do not think 3DS would have sold much better without 3D. It was not as good a product as DS with or without 3D. 

I didnt say it would.

He said, "anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what  he's talking about."

 

To me that implies that 3D was a major selling point of 3DS and sales would have been much lower without it hence why i asked him that question.

It implies that 3D had nothing to do with the problems 3DS faced in its first year, and once that it had the software to sell it and an adequate price point is started selling great. If the hardware is undesirable, no ammount of good software and/or offers could help with that, see Wii U as an example. 

 

Looking at last week's Media Create numbers, for all its new models and cheaper price, the New 2DS isn't exactly destroying the 3DS sku in sales in Japan.

 



AlfredoTurkey said:
Mandalore76 said:

Without that, we wouldn't have immersive VR today.

Yeah.. that only 2% of PS4 owners even own....

You do realize that there are more VR platforms out there besides just PSVR?



farlaff said:
Mandalore76 said:

A. I wrote this.

B.  Yes, Nintendo took a loss on hardware after launch, but returned to profitability with software and declining costs of the hardware down the road.  Addressed in OP.

C.  It would be difficult for any dedicated handheld only device to reach 100+ million in a market/climate that is already shrinking.  To claim that the "3D" is what shrunk the market is ignorant of the impact that mobile phones have had on it.  Addressed in OP.

Fantastic read! Loved it. Don't bother the naysayers, your point is just great

Thanks much, glad you enjoyed it!

burninmylight said:
Mandalore76 said:

A. I wrote this.

Keep up the good work!

Thanks!

KilleyMc said:
farlaff said:

Fantastic read! Loved it. Don't bother the naysayers, your point is just great

I share this sentiment, anyone that thinks that the 3DS sold 70+ millions "in spite" of its 3D has no idea what  he's talking about.

Agree!



VideoGameAccountant said:
Mandalore76 said:

A. I wrote this.

B.  Yes, Nintendo took a loss on hardware after launch, but returned to profitability with software and declining costs of the hardware down the road.  Addressed in OP.

C.  It would be difficult for any dedicated handheld only device to reach 100+ million in a market/climate that is already shrinking.  To claim that the "3D" is what shrunk the market is ignorant of the impact that mobile phones have had on it.  Addressed in OP.

Nintendo didn't return to profitability until the Nintendo Switch. With the exception of FY 2014, Nintendo lost money from 2011 to 2016. This is probabloy the longest the company had gone with consecutive net losses. The 3DS was an adjunct failure and was the cause of Nintendo's financial difficulty. It's also Nintendo's worst selling handheld. So Nintendo focusing on 3D lead to Nintendo becoming unprofitable and trashing the company's handheld line. 

What??

Nintendo posts a full-year profit as handhelds lift overall sales

May 7, 2015 

 

Returning to a full-12 month profit after some rough times, Nintendo reported fiscal year earnings that slightly beat the financial community’s estimates.
In a statement, Nintendo said that sales of the new 3DS and 3DS XL handhelds were off to a good start at launch and continued to sell well throughout the year. Nintendo said it sold 8.73 million 3DS units during the fiscal year and 52 million to date. Nintendo also sold 9.94 million units of its Pokémon Omega Ruby/Pokémon Alpha Sapphire games, and it sold 6.75 million units of Super Smash Bros. for the Nintendo 3DS.
Tomodachi Life, Mario Kart 7, and The Legend of Zelda: Majora’s Mask 3D sold more than 2 million units each. Overall software sales for the year were 62.74 million units.

 

https://venturebeat.com/2015/05/07/nintendo-posts-a-full-year-profit-as-handheld-sales-lift-overall-sales/

Nintendo posts annual report:  $4.4 billion in revenue, $290 million in profit

 Jul 20th, 2016

 Nintendo has released its annual report, where the company reported revenues of $4.4 billion, and net operating income at $290 million for the fiscal year ending March 31, 2016.

They also revealed console sales during the fiscal year, which were:

  • 3DS global hardware sales: 6.79 million
  • Wii U global hardware sales: 3.26 million
  • 3DS global software sales: 48.52 million
  • Wii U global software sales: 27.36 million

 

http://nintendotoday.com/nintendo-posts-annual-report-4-4-billion-in-revenue-290-million-in-profit/

Last edited by Mandalore76 - on 15 January 2018

I was actually in love with Virtual Boy when I first tried it, but it was to expensive for me to get it as a gift, my brother received a grey gameboy instead and we played it a lot.



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