pokoko said:
Actually, a lot of multi-plats are ports. Release date has no bearing on that. For example, Bayonetta was made for the Xbox 360 and then ported (badly) to the PS3. |
It is possible that the Bayonetta team allocated less resources for PS3 or were less proficient with PS3-programming, if the result is worse. But if it is released at the same time and developed by the same team, it means ideas and know-how flow in that team, even as it covers multiple platforms.
And for BOTW: even if we assume it is somewhat ported, why the assumption that the main platform was WiiU? Because it started there? Development might have a long time since moved to the Switch-prototypes. Which sounds reasonable, as only on Switch BOTW really runs smooth, on WiiU it often fails to reach the frame-rate-goal. Which for me seems to point that while developing the final assets they tested it first on Switch.
I might ask: is The Last Guardian a PS3-port? Because it started there?
Sure, I admit that the development starting on a previous platform might hold back a game. But that is basically true for all early games on a platform. Over time teams learn to master the platform more and early games might have worked with incomplete specifications. So I expect BOTW as an early game to not fully get the most out of Switch. We might see games utilizing the system better in the future.