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Forums - Nintendo Discussion - Switch-The platform of ports and shovelware

Thread about the switch in the nintendo forum....reads lots and lots of comments about but sony, but sony, but sony too.

Fun Fact: the ps4 was heavenly criticised for the many ports it got, but we can't do the same for nintendo I guess.

and some people here want to shame the op forever.



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curl-6 said:

That's the thing though, they're not pushing out enough brand new games; Kirby and Mario Tennis are all they've confirmed for Q1-2, that's a very weak showing.

All that's confirmed doesn't mean all that's releasing. Granted it doesn't look promising right now.



                            

Asriel said:

As Machina and Mbolibombo have pointed out, this is the trend for the generation. PS4 and Xbox One's first two or three years have been marked by ports, remasters and cross-generation titles. Hell, look at the HD remasters and remakes that have launched in the last few months or which are still being confirmed for those platforms: it's a feature of the generation. It's a reflection of increasing costs, increasing risks, shrinking profit margins and customer demand.

Personally Switch, for me, strikes the right balance. There's so much content coming on every platform these days that's there's bound to be a mix of major titles, ports, indies, middle-tier, remasters and remakes. The market is so big that it's simply not possible to keep up with every major or quality release across every platform - 20 years ago that wasn't a problem. Case in point, I owned an Xbox One and Xbox 360, but being a multi-format gamer, I never got round to playing the Dark Souls series. Between multiple formats, other hobbies and my personal/professional life, there's only so much time and money most people can commit to gaming. Switch, with its portability and versatility, is a good antidote for that.

Switch has a mixture of new titles (Kirby, Mario Tennis, Yoshi, Fire Emblem, Octopath Traveller, No More Heroes 3, Lost Sphear), titles that are new to me (Dark Souls, Dragon Quest Builders, Ys VIII) and titles I don't mind replaying (Hyrule Warriors, Bayonetta 2) to keep me satisfied.  That doesn't include indies and doesn't include titles yet to be announced for the year, obviously. You might have played these ports or remasters before - but that doesn't mean everyone has. They just have to be new to enough people to be worth playing. That's why GTA V and Minecraft are still selling on every platform under the sun. That's why Rocket League is going from strength to strength. It's why Mario Kart 8 DX has shifted 5 million copies and counting.

EDIT: Finally, I want to address your baseless 'shovelware' claim. Switch had a higher Metacritic average across all titles last year than PS4 - it had the highest number of 75% plus exclusive titles after PS4 and PC and the highest number of 'great' titles across every platform last year (90% plus). The average Metascore of Switch releases in 2017 was higher than that of (from lowest to highest Metascore) Vita, PS4, and 3DS, equal to Xbox One (which had fewer good or great exclusives) and only lower than PC (highest Metascore of the year). Not the perfect metric by any means, but one that, as far as an objective measure of quality for 2017 releases goes, is about the best thing we have. Consider that Switch had been on the market for 9 months when that happened, and in terms of the number of quality releases and the overall quality of its library, it's holding its own against systems in the prime of their lives and against PC, which has a vast quantity of software, and I think, if we are going to attempt to be somewhat objective about it, Switch's critical and commercial performance in 2017 flatly contradicts your claims. 

Metacritic scores are not a realiable metric for exclusive games, they only work for multiplats. Think about it. Exclusivity means that you have to buy a certain platform to get access to those games. You buy a certain platform for a reason, because you know beforehand that you will get the titles that you enjoy. This means that the scores for exclusive games are given only by hardcore fans of those games. What is missing from those scores are all the people who didn't even buy the platform in question, because they were not interested in what it has to offer. How do you think they would score those games? Well, they won't score them at all because they weren't convinced to even buy the required hardware to play them. This means the scores for exclusive games come solely from fanboys, basically. This is especially true for reiterative franchises like Mario and Zelda. Totally new entries at least have to do something to earn their fandom, I'll give you that much.



mZuzek said:
pokoko said:

Why is that?

Because that's quite a wide range of different games. You got a platformer, a big open-world action/adventure, an online shooter, a JRPG, and a kart racer. There's also coverage for tactical RPG with M+R and fighters with ARMS (though I'm not a big fan of it tbh). Most of these games are considered good by most people, so mostly everyone who likes one of those genres should be able to enjoy at least one of them.

I can offer you another take on that. A gamer can like all of those genres, but they may not like Nintendo's art style and other idiosyncracies. Hence all the PS4s and Xboxes.



Biased, pointless, and ridiculous. OT is merely baiting a flame war. For decades Nintendo is berated for not having enough ports. Now suddenly they are at fault for having too many. How is this even a point for discussion? Does PS4 get no ports?



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HoloDust said:

*snip*

I know it's a joke, but a lot of the information is inaccurate. 

For example, Lego City Undercover on the Switch is $30 new.

https://www.gamestop.com/nintendo-switch/games/lego-city-undercover/141916

Breath of the Wild is much more stable on Switch than Wii U (I know -- I've played both versions, plus Digital Foundry confirmed this.) One can actually connect a Wii U Pro controller, PS4, XBO, Wii Classic Controller, etc with a $25 accessory ( https://www.amazon.com/Mayflash-Nintendo-Magic-NS-Wireless-Controller-Windows/dp/B07413R4HS ) or buy cheaper third party controllers for the Switch which have decent d-pads. 

Splatoon 2, Arms, Mario Odyssey, Xenoblade Chronicles 2, and Mario + Rabbids Kingdom Battle are all good to great games that you can't play on Wii U (Splatoon 1's servers are emptier and Splatoon 2 is overall more relevant.) 

I use the Switch constantly as a portable gaming device, both while commuting and at home. Whereas the Wii U's low quality gamepad wasn't all that fun to play on in comparison.

And then there is the matter that the Wii U costs money to purchase, and if one is interested in future Switch exclusives, they'll have to buy a Wii U and a Switch, which means they don't really save anything unless they sit on the Wii U until it gains value as a classic console (which might not ever happen. Dreamcasts are like $70-$90 on eBay, and there are fewer in existence than  Wii U's.) So maybe in the end of it all they'll save money (as their games gain some value) or they just break even. 

Of course, it is a parody, so I shouldn't over-analyze it too much. Lol

Last edited by sc94597 - on 13 January 2018

Dante9 said:
Asriel said: 

EDIT: Finally, I want to address your baseless 'shovelware' claim. Switch had a higher Metacritic average across all titles last year than PS4 - it had the highest number of 75% plus exclusive titles after PS4 and PC and the highest number of 'great' titles across every platform last year (90% plus). The average Metascore of Switch releases in 2017 was higher than that of (from lowest to highest Metascore) Vita, PS4, and 3DS, equal to Xbox One (which had fewer good or great exclusives) and only lower than PC (highest Metascore of the year). Not the perfect metric by any means, but one that, as far as an objective measure of quality for 2017 releases goes, is about the best thing we have. Consider that Switch had been on the market for 9 months when that happened, and in terms of the number of quality releases and the overall quality of its library, it's holding its own against systems in the prime of their lives and against PC, which has a vast quantity of software, and I think, if we are going to attempt to be somewhat objective about it, Switch's critical and commercial performance in 2017 flatly contradicts your claims. 

Metacritic scores are not a realiable metric for exclusive games, they only work for multiplats. Think about it. Exclusivity means that you have to buy a certain platform to get access to those games. You buy a certain platform for a reason, because you know beforehand that you will get the titles that you enjoy. This means that the scores for exclusive games are given only by hardcore fans of those games. What is missing from those scores are all the people who didn't even buy the platform in question, because they were not interested in what it has to offer. How do you think they would score those games? Well, they won't score them at all because they weren't convinced to even buy the required hardware to play them. This means the scores for exclusive games come solely from fanboys, basically. This is especially true for reiterative franchises like Mario and Zelda. Totally new entries at least have to do something to earn their fandom, I'll give you that much.

User scores on Metacritic are never reliable, since you don't need to actually play the game in order to write a review. Breath of the Wild for instance, got numerous reviews on the day it launched, even by people who literally admitted they hadn't even played it.



Chrizum said:

It's not that there are too many ports, the problem is that there isn't enough original content. Yes, Nintendo's output has been nothing less than stellar last year, but third parties have been sleeping and haven't brought anything new or worthwhile to the Switch.

Apart from the beautiful Project Octopath, Is there even one new third party game announced for 2018?

Not everyone has a date yet but new 3rd party games we know of coming are; Mega Man 11, My Hero Academia One's Justice, Dragon Quest Builders 2, Dragon Quest XI, Ace Attorney, Atelier Lydie & Suelle: Alchemists of the Mysterious Painting, Attack on Titan 2, Bayonetta 3, BlazBlue: Cross Tag Battle, Bloodstained: Ritual of the Night, Fe, Fear Effect Reinvented,  Lost Sphear, Shakedown Hawaii, Shin Megami Tensei V, SNK Heroines: Tag Team Frenzy, Starlink: Battle for Atlas, Travis Strikes Again: No More Heroes, Valkyria Chronicles 4 and Wargroove. 

So a bit more than just Project Octopath Traveller, but I'm sure there is still much more to be announced as well.

Last edited by Green098 - on 13 January 2018

Lucas-Rio said:
There are no shovelwares.

However, there are way too many ports....

For Wii U owners, the planning of the first six months 2018 is completely empty. That's terrible.

I agree, Wii U owners won't be too happy. That said seeing s the Wii U had such a small install base, some gamers will be excited for the likes of Bayonetta and DK. I never owned DK so i'm quite excited about it but overall the first few months aren't exciting at all (for most systems actually bar RD2 nothing much going on).



Mnementh said:
curl-6 said:

It's a problem when a platform only has two significant new games in the first six months of the year, the rest all being recycled games or other low tier content. 

Look at PS4 int the beginning. Tomb Raider, Skyrim, GTA V, Last of US - the PS4 was the pinnacle of recycled content. The lack of great new games led to Sony PR pushing The Order above what it was. If it had been marketed as a proper mid- to low-level game (which it was) the backlash wouldn't have been that big. But as PR painted it as major AAA-title the people were disappointed. Sony would've never done that, if they had proper AAA-material to show. Nintendo has looked at that. Ports work.

"PS4 did it too" doesn't make it okay though. PS4 rightly caught a lot of flak (to which I contributed) for overloading on reheated ports in place of actual substantial new games early in its life. It would be hypocritical of me to give Nintendo a free pass for doing the same.

At this stage, we're looking at Kirby and Mario Tennis representing the only significant new games of Q1-2 for the Switch. Both look like fine games, but they're hardly system sellers, and ultimately 2 games in half a year just isn't enough. Granted, there is still time for them to announce a surprise heavy hitter for May/June, but if they don't, that's a very lackluster first semester.