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Forums - Nintendo Discussion - Why Does Wii Really Get A Bad Rap?

I can only see it due to it's excessive amounts of shovel ware. But honestly, it is a fantastic system that revolutionized gaming. There are many phenomenal games on the console (Wii series on its own is a great collection).

People say that it's a bad thing that non gamers bought the console. I say: that is a freaking good thing and a feat in itself. It introduced video games to a wider market.



1doesnotsimply

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To me, the Wii is the most successful underrated console I’ve ever had (or currently have since I still have it obviously :P). Out of all the best-selling consoles (including the DS), the Wii has been given more disdain than any other. Some are valid, others are a bit ridiculous. I have a ton of Wii software in my library, not even including the Virtual Console and Wiiware games that were pretty incredible themselves and a huge accomplishment on Nintendo’s part. It was a console that allowed me to be more open minded on how games can be made and played. It’ll probably be the only console I’ll ever know in which gamers, non-gamers, kids, elderly, teens, adults, etc. are able to play together. The “Wii would like to play” commercials say it all. It doesn’t have to cater to one group or be a hardcore gaming console to succeed. Of course having said games helps and it had no shortage of said games to me.



I still have more games for the Wii than for any other console except for PC. That may change with the Switch, but it'll take a while to get there.



What bad rap? You see people bitching about it because it beat the shit out of their favourite console.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.



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Nem said:

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.

Around a billion pieces of software sold on the Wii.



I describe myself as a little dose of toxic masculinity.

Nem said:

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.

Your post is factually incorrect. The attach rate on Wii was 8.99 with software sales north of 900 million. If you look at the million seller list for Wii (which is stupid long, mind you), you will see very core titles of the time like Pro Evolution Soccer, Resident Evil, New Super Mario Bros., Smash Bros., and Mario Galaxy as well as in between titles like Guitar Hero, Mario Kart, and Animal Crossing as well as casual titles like Wii Sports Resort, Wii Fit, and Big Brain Academy. Someone was buying games, and I don't think it was the audience people like you think were the mainstay of the console. That consumer demographic is not expected to spend 450+ (some games like Wii Fit were 99 instead of 49) on games for a console that many consider a, "Wii Sports machine" as you have even tried to imply. Gamers bought Wii and many Wii games so now I want to know why so many gamers seem to have such backlash against the console.

Motion controls being a fad is also factually untrue, since Wii was introduced a decade ago, has their been a console released that has not offer some form of motion controls? I cannot think of one. Even if there is one, it is clear motion controls, like touch controls, have become an industry standard and that means the, "fad" argument is dead and gone.



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GhaudePhaede010 said:
Nem said:

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.

Your post is factually incorrect. The attach rate on Wii was 8.99 with software sales north of 900 million. If you look at the million seller list for Wii (which is stupid long, mind you), you will see very core titles of the time like Pro Evolution Soccer, Resident Evil, New Super Mario Bros., Smash Bros., and Mario Galaxy as well as in between titles like Guitar Hero, Mario Kart, and Animal Crossing as well as casual titles like Wii Sports Resort, Wii Fit, and Big Brain Academy. Someone was buying games, and I don't think it was the audience people like you think were the mainstay of the console. That consumer demographic is not expected to spend 450+ (some games like Wii Fit were 99 instead of 49) on games for a console that many consider a, "Wii Sports machine" as you have even tried to imply. Gamers bought Wii and many Wii games so now I want to know why so many gamers seem to have such backlash against the console.

Motion controls being a fad is also factually untrue, since Wii was introduced a decade ago, has their been a console released that has not offer some form of motion controls? I cannot think of one. Even if there is one, it is clear motion controls, like touch controls, have become an industry standard and that means the, "fad" argument is dead and gone.

The "stand up! Wave your arms around like a crazy person! Pretend to be bowling! Now pretend to be fishing!" fad is virtually extinct from modern gaming though. 

Virtually no major game uses "waggle" in that way anymore, you get things like subtle aiming, but that was never what the Wii was about. That aspect has virtually disappeared from gaming in under 10 years flat, which is pretty much IMO the definition of a fad/craze. 

Minor and usually optional motion control is still here and there, but even that is fairly rare. Ultimately console gaming has gone back to the standard controller/dual analog/buttons in 99% of games that are relevant today. There's maybe a tiny handful of games on a yearly basis being designed around motion as the standard control method, even games that do have that (like ARMS) have it as an option too, so you can play without it if you don't like it.

If you were in a coma for the 2000s and walked around a game store today, you would have no idea that motion gaming/Wii style waggle ever was a big thing. It's pretty much dropped off the face of the earth. MS ditched Kinect completely, it went from a standard pack-in to new XBox One models not even having the standard connector for Kinect any longer, zero fucks were given. 

Last edited by Soundwave - on 09 January 2018

Soundwave said:
GhaudePhaede010 said:

Your post is factually incorrect. The attach rate on Wii was 8.99 with software sales north of 900 million. If you look at the million seller list for Wii (which is stupid long, mind you), you will see very core titles of the time like Pro Evolution Soccer, Resident Evil, New Super Mario Bros., Smash Bros., and Mario Galaxy as well as in between titles like Guitar Hero, Mario Kart, and Animal Crossing as well as casual titles like Wii Sports Resort, Wii Fit, and Big Brain Academy. Someone was buying games, and I don't think it was the audience people like you think were the mainstay of the console. That consumer demographic is not expected to spend 450+ (some games like Wii Fit were 99 instead of 49) on games for a console that many consider a, "Wii Sports machine" as you have even tried to imply. Gamers bought Wii and many Wii games so now I want to know why so many gamers seem to have such backlash against the console.

Motion controls being a fad is also factually untrue, since Wii was introduced a decade ago, has their been a console released that has not offer some form of motion controls? I cannot think of one. Even if there is one, it is clear motion controls, like touch controls, have become an industry standard and that means the, "fad" argument is dead and gone.

The "stand up! Wave your arms around like a crazy person! Pretend to be bowling! Now pretend to be fishing!" fad is virtually extinct from modern gaming though. 

Virtually no major game uses "waggle" in that way anymore, you get things like subtle aiming, but that was never what the Wii was about. That aspect has virtually disappeared from gaming in under 10 years flat, which is pretty much IMO the definition of a fad/craze. 

Minor and usually optional motion control is still here and there, but even that is fairly rare. Ultimately console gaming has gone back to the standard controller/dual analog/buttons in 99% of games that are relevant today. There's maybe a tiny handful of games on a yearly basis being designed around motion as the standard control method, even games that do have that (like ARMS) have it as an option too, so you can play without it if you don't like it.

If you were in a coma for the 2000s and walked around a game store today, you would have no idea that motion gaming/Wii style waggle ever was a big thing. It's pretty much dropped off the face of the earth. MS ditched Kinect completely, it went from a standard pack-in to new XBox One models not even having the standard connector for Kinect any longer, zero fucks were given. 

1) 1 2 Switch still existed at launch for Switch. I would call that major and I would call that acting like a crazy person since it makes a great drinking game. Not major enough? What about Splatoon or Mario Odyssey? People have even complained about the latter title. I asked is there a console since motion controls were introduced that has not included them?

2) Your opinion on how many games use motion controls is negated by the fact that motion controls have proven to in fact be a standard. And don't start me on VR using motion controls. You should let it go.

3) So, motion controls are still here? No matter how you try to downplay it, they are still around? And every console has them in some way, shape, or form? I guess it was not hard to prove you factually incorrect. Nicely done.

4) So, your example of motion controls being a fad is listing all of one console that does in fact have the option for motion controls, released with motion controls included, shifting motion controls to a less prominent role in part because it made the cost of the console too high? One console manufacturer and one console in the last decade has moved motion controls from prominent to a background option and you consider that proving your point? That is laughable. The facts do not actually support your argument. You have to force this one and you know it.

I respect your opinion, but I will always challenge someone who's opinion in contrary to the facts. It seems your vision does not align with the facts presented but I will most definitely agree to disagree from here.



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Soundwave said: 

Virtually no major game uses "waggle" in that way anymore, you get things like subtle aiming, but that was never what the Wii was about. 

To be fair, tons of Wii games offered more subtle motion controls similar to what we see today with the likes of Splatoon; titles like Metroid Prime 3, the Wii COD games, Goldeneye 007 remake, the Mario Galaxy games, NSMBWii, Mario Kart Wii, etc.