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Forums - Gaming Discussion - On a ten point review scale, what number should represent an average game?

 

What number should represent average on a ten point scale?

3 0 0%
 
4 2 1.63%
 
5 58 47.15%
 
6 38 30.89%
 
7 24 19.51%
 
8 1 0.81%
 
Total:123

On a ten point review scale, what number do you think should represent an average game? 

I'm one of the people that thinks 7/10 should be average. I have a few arguments for this...

1. If you go on Metacritic and click on a publication's profile you can see the mathematical average of all review scores put out by that publication. You'll almost always see numbers hovering around the 6.5 to 7.5 range for just about any video game publication on the site. Even sites like Destructoid that go out of their way to say that "average starts at 5" have their average review score listed around the 6.5 to 7.5 range. Even if they officially say that average should be at 5, in practice they agree that it is 7. 

Now someone might want to counter this argument by saying that there are two meanings of the word average. There's mathematical average, and then there's average as in Okay, Decent, Middle of the Road. But the secondary meaning of average given here is colloquial, and has it's roots in an uneducated understanding of the mathematical term. In the same way that the dictionary now defines "bite" as a wound caused by creature's mouth or stinger, the dictionary now defines average as a synonym for Okay, Decent, etc. Using the colloquial definition of a term is unprofessional, and professional reviewers shouldn't do it, in this case. 

2. Using 5 to represent average, turns your site's reviews into a liability for the metacritic average. For example let's say that www.videogamereviewerguy.com insists that 5/10 is average, because it is a nice middle number. He then proceeds to give two games that he considers to be good scores of 6/10. But the vast majority of reviewers on metacritic are using the "7/10 means average" rule. Even though he really liked both games he winds up being listed as the "most critical" review on Metacritic, and just by posting his review, the metascore drops a few points. I call this the "5/10 means average" kiss of death. 

3. Average is not always the middle number out of a range of numbers. For example; the heaviest person to ever live was 975 lbs. One of the lightest people to ever live weighed 32 lbs. So should we find the exact middle number between these two extremes, and call that average? Nobody in their right mind would call 503 lbs an average human bodyweight, whether using the literal meaning of the word, or the colloquial meaning. But that's the middle number between 32, and 975. 

So I don't think it makes sense to say that "5 is the middle number between 1 and 10, therefore 5 should be used as average". 

But at the same time I also kind of see the arguments in favor of some number other than 7 being average. Here's what I've heard in favor of this...

1. Youtuber Arlo does his reviews on a 7 point scale. This is because he doesn't think a game needs any more descriptors than very bad, bad, average, good, great, excellent, and GOTY! I agree with this, and I think his 7 point scale is way better than the 10 point scale the industry currently uses. But 3/7 = 42/100 on metacritic's scale! And that throws a wrench into my 7/10 should be average position. 

2. A lot of sites use a 5 star system, like movie reviewers with no room for half points. Games that are just okay wind up getting 3/5 stars under this system, which makes a lot of sense to me. I mean, on a scale with no room for half a star, three stars very much conveys "average". But that would put 6/10 as the average! Nooooooooooo! 

So anyway, what score do you think an average game should get? 


 




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5/10. Unlike weight, this is a pre-defined range of 0% to 100%. 5/10 is 50%. Now, the question is what an average game is. Average in terms of AAA games, or average out of every single game? Considering all of the shovelware it makes sense that an average AAA game would be 7/10.



a "avg" game sucks..... usually its the "good" ones at 75+ that count, or the "greats" at 90+.



VGPolyglot said:
5/10. Unlike weight, this is a pre-defined range of 0% to 100%. 5/10 is 50%. Now, the question is what an average game is. Average in terms of AAA games, or average out of every single game? Considering all of the shovelware it makes sense that an average AAA game would be 7/10.

If we were to say average out of all games I would agree at 5/10. Average out of AAA games (or any game where the developer is genuinely trying to make something worthwhile) I would say 7/10. 

But I don't really see any review sites doing reviews of shovelware. I mean when's the last time you saw IGN do a review of a blatant steam asset flip? Most hardcore gamers can spot shovelware a mile away. I mean can you imagine the head editor of IGN saying "Let's review this shovelware title, because I'm sure our readers want to know whether it is worth buying or not."

JRPGfan said: 
a "avg" game sucks..... usually its the "good" ones at 75+ that count, or the "greats" at 90+.

Yep. I won't even touch a game if it doesn't get at least 77 on my custom Opencritic settings. Considering that No Man's Sky got 72 on metacritic, and that game was a joke, it makes perfect sense to stay miles from any game coming close to that sort of Metascore. But then again, I think it makes sense to not even bother with Metacritic, since Opencritic is miles better. 

Last edited by Cerebralbore101 - on 07 January 2018

I think game reviewers are a bit too soft when they give scores. 7 should be the average score for a decent game (instead of 8, which is the score that games like CoD are getting right now). When we count all games, however, the average should probably be like a 1 or 2.



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"Average" is often considered to have the same absolute value as "bad". Most consumers will skip "average". This means that there is often a perception adjustment where publications don't want to place a game into the expanded "bad" range. That leads to a certain amount of inflation.

The whole structure, besides being entirely relative, is about as trustworthy as a feral ghoul. Because of other factors like publisher influence and terrible behavior from fans, I have very little overall faith in the honesty of the numbers we're handed.

As always, the words in a review are far more meaningful and important.



From 0 to 10, the middle number, 5, should be given for an average game. But, for this kind of thing to work, all games must be judged on the same scale. In other words, if crappy indy games can get a 5, then even a terrible AAA blockbuster will have to get a 9 or 10. So, we can't have any more of the "its good for what it is, so its gets a 7".



5



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

5 instead of 7.5



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

5……..
Above 5, is better than average to great being an 8, to perfect being a 10.
Below 5, is bad to awful being a 3, to unplayable being a 1.