Mr Puggsly said:
While I agree with your points to some degree, an evenly priced PS3 would have crushed 360.
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Well. Hindsight is an amazing thing.
As for crushed... Well. The Playstation 3 didn't really have much in the way of games in the first chunk of the generation... And the games it did get were inferior versions from the Xbox 360.
The 360 on the other hand was hitting it's stride. The PS3 would have won either way, but that doesn't automagically conflate to the Xbox 360 being a failure.
Mr Puggsly said:
I'm not arguing 1440p displays should be ignored, its just not a standard TV resolution.
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Then what are you arguing? Because either you are arguing that 1440P should be ignored because it's not a standard TV resolution... Or 1440P should be supported from the outset because it's a popular display resolution.
Mr Puggsly said:
Again, you knew X1X would be a bad purchase for yourself based on your own arguments.
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Who cares?
Mr Puggsly said:
You could have waited for X1X to get the updates youre waiting for or hoping for. But you knew it was gonna disappoint you at launch.
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Or. Hows about no.
Stop whinging about other peoples purchasing decisions.
Mr Puggsly said:
The X1 CPU does too much for me to consider it crap.
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It's crap.
Regardless of how much work you consider it does. It's still crap.
Jaguar was the shittiest CPU in AMD's entire lineup... At a time when AMD's entire lineup (Bulldozer/FX) was shit.
AMD has thankfully turned that around with Ryzen, but facts are facts. Jaguar is shit. It's crap. It's rubbish. It's garbage.
But it's also cheap, small and energy efficient, perfect for a console.
Mr Puggsly said:
I mean it does have 60 fps content and often times the bottleneck is on GPU.
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Having 60fps content is irrelevant. The SNES had games operate at 60fps.
Mr Puggsly said:
The hardware was designed to push its best visuals at 30 fps, this is GPU and CPU limitations.
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Visuals could still be better. It's not using high-end hardware.
Mr Puggsly said:
I see X1X/PS4 as 4K consoles like X1/PS4 are 1080p consoles. They do those resolutions often, but not always.
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They aren't true 4k consoles. Majority of games are around the 1440P-1800P resolutions rather than 4k.
Many games use image reconstruction techniques/checkerboarding to "fake" 4k.
Ergo. Not a true 4k console.
The Xbox One and Playstation 4 aren't true 1080P consoles either. - Especially in the Xbox One's case as so many games don't achieve 1080P.
They are using low-end hardware, you get what you pay for I guess.
Mr Puggsly said:
You seem surprised a console has limitations.
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How did you come to such a conclusion? Do tell. I'm intrigued.
Mr Puggsly said:
Halo 5 pushing high quality effects in a virtually locked 60 fps experience exacerbates those limitations in graphics, still an impressive 60 fps 8th gen game.
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It is an impressive 60fps game. But is it the best looking 60fps game on Xbox One? Frostbite has shown how well it can flex it's muscles, as has iD Tech.
But that doesn't mean we cannot take an intimate look at the visuals, how they were achieved, where they fall short and criticize those aspects.
Halo 5 is a pretty average game for a Halo game anyway... It hasn't been as highly acclaimed as prior titles for various reasons... And yet still does a ton right like 60fps and the movement system.
It's called giving criticism where criticism is due, you should really try it sometime.
Mr Puggsly said:
The only other option without making significant changes would have been make the campaign 30 fps and perhaps Warzone. That would free up a lot of overhead in GPU for visual polish. That's where you most notice the animation frame drops as well.
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No. That isn't the only option.
Halo 5 relies on a ton of dynamic details, that costs processing time.
Halo 4 looked as good as it did because it didn't rely on allot of dynamic details, it used baked/pre-calculated details.
There are Pro's and Con's to each approach of course.
The jump between Halo 3 and Halo: Reach actually saw a reduction in some areas.
For instance... Halo 3 had tessellated water effects, HDR lighting, triple buffering and so on. - Halo: Reach threw all of that out the window, put the Tessellator to work improving general geometry of the landscape and models, used impostering to increase draw distances, used texture and mesh streaming for higher resolution textures and meshes, adopted bloom (Yuck) and so on.
And despite the fact it had a reduction in fidelity in a few areas, general overall visual quality improved. Games are made of dozens of different effects... All designed to give an overall presentation.
Ergo... Just because the Xbox's hardware is static, doesn't mean that Halo 5 couldn't have been better than what it was visually.
S.T.A.G.E. said:
Lionhead was losing their creative grip with Fable. They created a decent start up RPG for basic RPG fans (literally...bare basics). The problem is the creator claimed the game was going to be revolutionary, when in fact is was purely fundamental in holding your hand from start to finish as iterations progressed. Hopefully Fable gets rebooted. Word has it that the reason why Fable is being rebooted is with great thanks to the success of Horizon Zero Dawn. If they can get rid of Molyneux's "revolutionary" vision and make it into an RPG that still encompasses the same world with a meaningful lore and system, it could work. I doubt the overall concept is as exciting as Horizon Zero Dawn, but its something. Horizon, Zelda and Witcher have inspired people in the Action/ Adventure and RPG genre. Playground games took Forza and actually made it fun (imho), so perhaps they could do the same for Fable.
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Fable never really reached the heights of it's claims.
But that doesn't mean it's a bad game per-say. What Fable did get right is the Atmosphere, the British humor and art really made it stand out, despite some mechanics being relatively basic.
But... Going "back to basics" isn't a bad thing either.
Donkey Kong Country released at a time where platformers were getting more complex and intricate, it brought gameplay and mechanics back to the a barebones, threw great art and sound to create atmosphere with charming characters to go with it... And it was a ton of fun and critically acclaimed.
Fable started going stupid with Fable 3, the removal of a UI was a terrible idea, the story was rubbish... I think if it had another year of development to flesh out it's story and mechanics more... It might have been more solid.
But we will never know now.
With that... Fable 1 and 2 are some of my favorite games of all time, certainly one of my favorite RPG's behind Dragon Age: Origins, Neverwinter Nights and Morrowind.
Last edited by Pemalite - on 23 January 2018