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Why Sony should also use a Cell Processor for PS5 (x86+Cell coprocessor)

Forums - Sony Discussion - Why Sony should also use a Cell Processor for PS5 (x86+Cell coprocessor)

For reason already mentioned, it would be an inconsequnt thing to do so. From an economical and development point of view.

Sony abandoned the Cell for good - not because of "se gud competition" as some falsly believe - mainly for the fast paced times we live in - where tech life cycles decrease steadily, new technology reaching the consumer market fast and prices decline quick, the consumer replacing old with new in shorter intervals - relying more on off the shelf solutions has become the wise thing to do. It is no coincidence all three console manufacturers have/had AMD as their supplier. Manufacturing capabilties, power consumption, versatility, cost efficiency ...

Research & develop complex hardware just isnt worth it anymore. It would be too short lived to justify it economically.

... Thats why we got the pro and the something X.



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NATO said:

KBG29 said: 

I am not arguing for the use of Cell, but it drives me crazy when people comments are way out of context.

The O.P. clearly said that the PS5 should have a Ryzen Based X86 CPU at the heart. So this would have no effect on backwards compatability.

Neither one of you seem to understand that the Cell processor is Power architecture and thus, is inherently incompatible with x86

So the whole premise is nonsense. 

I am not even making a case for this. I know that Cell is Built on IBM's PowerPC tech. That said, there is no reason you couldn't have a device that uses X86, ARM, and PowerPC if you wanted. PS4 has an X86 chip and an ARM chip. They take care of different tasks. Sony could have used the Cell for these task, and offered B/C, but they chose the ARM chip instead. The PS5 will very likely have X86 and ARM, and additional chips to handle other specialized tasks as well. It is highly, highly unlikely that they would use Cell for these task in PS5.

Pemalite said: 
KBG29 said:

Cell in this case is basically being used as a sub processor to handle things like physics, sound, and other CPU heavy effects. 

The O.P. is saying games would be built around the X86 Ryzen CPU, while Cell would work as a specialty processor to handle addtional tasks that would burden the main CPU.

What would be the point? Just add a couple x86 or ARM cores onto the SoC.
Cell isn't that powerful.

Besides, Physics and Sound can be done on the GPU anyway... And more efficiently than a CPU to boot.

 

As I said, I am not campaigning for Cell in PS5. People where commenting with points that had nothing to do with what the O.P. had proposed, and I wanted to address that. There are many, more powerful and effcient options to take care of anything Cell can do nowdays. 



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Pemalite said:

Binary Translation.

Glhf getting worthwhile performance with that.

May work for legacy code base via peephole SO's from much slower systems with off the shelf ppc processors, but customized 64bit ppc with spe and ppe? Yeah not going to happen. 



I know I shouldn't be but I'm still surprised by your lack of basic technological understanding. Well, they do say hate comes from ignorance, so that explains a lot.

We do have a lot of people on VGC who are really knowledgeable in this stuff. Instead of fighting them you should consult them first before doing threads like these.



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Cell is totally outeated. It was only floating point heavy and the floating point heavy stuff is done on GPU's today.



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Sure. While they are at it, they should use one with 64 SPEs. The PlayStation 64. It won't be a real 64 console cause the Cell is 32 bits. Unless you use Jaguar logic.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

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Ruler said:

-OP post-

Sony has failed their initial goal with the Cell. So they will never go back to it.

Last edited by Aura7541 - on 27 December 2017

 

NATO said:
Pemalite said:

Binary Translation.

Glhf getting worthwhile performance with that.

May work for legacy code base via peephole SO's from much slower systems with off the shelf ppc processors, but customized 64bit ppc with spe and ppe? Yeah not going to happen. 

Works fine. Just ask Intel when running ARM apps on it's x86 medfield processors.
Microsoft is also leveraging a similar approach to achieve backwards compatibility on the Xbox One. (Amongst other things.)



BC and ease of development is going to be more important than better tech. Sony won't make that silly mistake again.



 

The PS5 Exists. 


I disagree. Should be close to PC structure so that all dev tools work well. Exclusive games are the key to succeess, just like Ps4 and Switch show.