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Forums - Sony Discussion - Why Sony should also use a Cell Processor for PS5 (x86+Cell coprocessor)

caffeinade said:
Ruler said:

Yeah sure you can always put a better CPU in there, like an Intel core i7 extreme edtion with 8 cores. But the problem a console is always facing is money, Sony would have pretty much to buy up what AMD is offering in 2019 if this is the release window, in this case the Ryzen. So there is not much they could do better on the CPU side of things.

I think A Cell processor+1Gb XDR2 Ram for under 50$ is good performance boost, especially if it gives you dual porpoise with BC.

You don't just buy a CPU and RAM, slam it in a box and be done with it.
That isn't how it works.

If Sony did put a Cell in the PS5 they would have to live with that for the entire life-cycle of that console, meaning:
They would have to supply / develop an OS that is capable of running in such a system.
They would have to write an API, or extend an existing one to support the exotic hardware configuration.
They would have to teach developers how to get the maximum performance out of the Cell.
They would have to learn how to develop games that can leverage all of the Cell, to stay competitive with Microsoft and everyone else.
They would have to give up the performance of adding an SSD cache or another x86 core, or some more GPU core, or an FPGA or whatever.

All of that would cost more than $50 per unit.
And even at $50 per unit (or even one dollar) they could do so much more.

+ a Cell proving BC, is not necessary.
https://www.youtube.com/watch?v=goSgzyxwxVA
A Ryzen 1200 running Demon Souls just fine for a young emulator.
Given a first party developed emulator, and the CPU you define in your PS5 and PS3 games will run perfectly and beyond.
Without a Cell.

Thats not running fine to be honest. 

Yeah all these stuff you have listed is true but its also true for X86 hardware especially limited to 400$-500$, and i think it still better and easier to just have an extra processor than some Mhz more. Sony knows both architectures now , X86 and Cell, it shouldnt be that hard to make that work together. And as i have mentioned before it should be Reserved for certain things not the whole game. And you forget the XDR2 Ram.



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I think the ship has sailed on Cell. Sony would be the only one using it, and I think it would actually cost a lot. It would have been awesome if things went better, and we had Cell in all Sony products as Ken Kutaragi had envisioned, but that is not a reality.

At this point I think Sony has to stick to what made the PS4 successful. Make PlayStation the most simple and effecient device on the market. Straight forward, super optimized chips that run a language that everyone knows.

There are much better sub processors available for PS5 if Sony wants to offload processes to dedicated chips.



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Ruler said:
caffeinade said:

You don't just buy a CPU and RAM, slam it in a box and be done with it.
That isn't how it works.

If Sony did put a Cell in the PS5 they would have to live with that for the entire life-cycle of that console, meaning:
They would have to supply / develop an OS that is capable of running in such a system.
They would have to write an API, or extend an existing one to support the exotic hardware configuration.
They would have to teach developers how to get the maximum performance out of the Cell.
They would have to learn how to develop games that can leverage all of the Cell, to stay competitive with Microsoft and everyone else.
They would have to give up the performance of adding an SSD cache or another x86 core, or some more GPU core, or an FPGA or whatever.

All of that would cost more than $50 per unit.
And even at $50 per unit (or even one dollar) they could do so much more.

+ a Cell proving BC, is not necessary.
https://www.youtube.com/watch?v=goSgzyxwxVA
A Ryzen 1200 running Demon Souls just fine for a young emulator.
Given a first party developed emulator, and the CPU you define in your PS5 and PS3 games will run perfectly and beyond.
Without a Cell.

Thats not running fine to be honest. 

Yeah all these stuff you have listed is true but its also true for X86 hardware especially limited to 400$-500$, and i think it still better and easier to just have an extra processor than some Mhz more. Sony knows both architectures now , X86 and Cell, it shouldnt be that hard to make that work together. And as i have mentioned before it should be Reserved for certain things not the whole game. And you forget the XDR2 Ram.

Ah, that is fine for a relatively young emulator.
Given a few years of development pretty much all games will run beyond a PS3 on that same processor.
Sony would use a more advanced, faster CPU in their PS5, with an OS that runs with less overhead.

You don't just hand over some cash to Lisa Su and get some extra megahertz in return.
Sony could spend that fifty dollars and buy extra GPU cores, or whatever.

If they spend fifty USD on a Cell, Microsoft can undercut Sony by fifty dollars, or spend their fifty dollars elsewhere.
Assuming that Sony sells ten million units year one, when the Cell + XDR2 is fifty USD.
What is 10,000,000 * 50?
500,000,000 USD.
Half a billion dollars wasted in one year.

You don't just throw a $50 component into a product.
Half a billion dollars would be better spent on marketing.

Goodbye.

Last edited by caffeinade - on 26 December 2017

try google about ipc in cpu, clock is not all, try google about gpgpu, and finally try google to how a game frame is done in a computer. and the cpu is powerpc or x86, gpu is about pascal, vega and etc. jaguar is weak cpu, ryzen is too more powerfull, sony dont need cell.



go back to the cell processor and write off the entire ps4 games library, and have your competitors have hardware backwards compatibility... or stick with x86 and have native backwards compatibility and a massive library of games directly compatible (potentially with upgrades) at launch?

hmmmmm



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No. They’ll face the same high costs that they faced with the original PS3, and it would basically mean no PS4 BC if they decide not to try and fit a PS4 inside of it. I like the idea of building around x86 because developers love it and it means all the games we play right can continue to be relevant as newer hardware offers boosts to performance.



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Mr Puggsly said:
thismeintiel said:
Nah. An 8 core Ryzen (+) will be enough for next generation by itself. It may also be enough to pull off PS3 B/C, if they even care about that at this point. It will also keep costs down, since Sony is going to want to launch at $399, again. I think we'll at least be getting PS4 Pro B/C.

I wouldn't bet on it being $399 again.

We just saw a $499 console hit the market and that underwhelmed people for not always hitting 4K or 60 fps.

 That’s why I don’t think we’ll see a PS5 for a good while. It seems unlikely Sony will want to put out a console at > $400, so they’ll likely wait until they can release a console that has the proper hardware at that sweet $400 price tag. 



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I mean, using an architecture that is hard to develop for while the competitor use the more standard and easier to develop architecture is better right? Now the developer will have even more excuse if the game isn't running smoothly



A handheld gamer only (for now).

Use a better CPU thats x 86 for ps5 and it's all good