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Forums - Gaming Discussion - PSVR thread! - Crisis on the planet of the Apes, better than expected? Livestream footage

 

Wipout omega collection VR patch....

Love it. 3 100.00%
 
Like it. 0 0%
 
Dislike it. 0 0%
 
Hate it. 0 0%
 
Mixed feelings on it so far. 0 0%
 
Other, don't own, comments, indifferent... 0 0%
 
Total:3
John2290 said:

Just coming off of moss this title looks promising.

What is it? Can’t see flash vids on my devices.



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John2290 said:
Yo, can anyone tell me if there is an easy way to keep track of found scrolls/collected dust in Moss, I missed three on my first play through, found where one was on my second but couldn't get to it and I've smashed EVERYTHING on my second playthrough and still no trophy pop, obviously I missed something smashable but I'm hoping I can find a way to grab them from chapter select without having to replay the whole game again.

Scrolls are’t hidden in barrels or boxes, are they? But sorry...no idea and I'm still far from finishing the game. 



John2290 said:

(1) Bravo Team - Feel Them All | PS VR - YouTube

Another trailer with only footage from the bridge scene, My worry that this may be a 2-3 hour is keeping me from the pre-order discount and possibly a buy. I hope supermassive haven't gotten into the mindset that it's okay to release these short games on PSVR for because of the price and believe they can just spit out more of them. If so, I'll be avoiding this and thre future titles until they give us a full game. 

EDIT: Oops, didn't mean to tag you in that errosist.

I don’t own an aim controller yet, so I won’t be buying this soon. I agree...hope there’s more to this. And yeah...haven’t played The Inpatient but considering the reviews I’m not going to bite until it’s available for a tenner or so. Supermassive are one of the most promising developers for VR and it’s disappointing they let this slip.



John2290 said:

 

 

It certainly has that traditional vibe and the starting levels look complex, just a pity it doesn't have bigger maps.

Menus and hud don't seem to be a problem from what I'm seeing. Red Alert 2 remake in Unreal Engine 4 - Allies gameplay in VR using HTC vive. - YouTube Games definitely will have there own learning curve in terms of navigation but the same can be said for strategy outside of VR. I'm going to buy Korix and no hero's allowed and possibly lauge of war is it goes on sale and I can get reports of a player base, on psvr just to out of curiosity to see. Rather disappointingly it seems the best of the genre will still be confined to PC even though I can't see why as the control scheme should be near 1 to 1.

What is this "complexity" you speak of?.

Everyone that has ever played an RTS game needs to know the game's UI and learn how to navigate the map, as well as units and build strategies. 

Well that's how exclusives go. Consoles have their exclusives and PC have their own. I mean if you want some to go one way, you'd have to let some go the other way.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

John2290 said:

By complexity I mean depth and content, a range of units, buildings, material nodes instead of the one or two in VR rts so far along with upgrades and the like plus the amount of units you can build along with the scope of the map, some fog of war and all the staples of traditional genre. 

And I don't know if I agree with ya on the exclusives so far, it seems so early in the techs life to be competing yet in the same way companies pooled billions together the majour players should be pooling games. Of course, yes a few exclusives would be a good but only if they are first party until the tech reaches it's height. My opinion but when a system seller hits and it's not developed in house I think it hurts the companies who are buying it more in long run than the initial sales boost. As much as I love Psvr I think Sony having the lead is a thorn in the side of VR as a whole and them having the lead so early put pressure on the other two to go exclusive heavy right out the gate. 

Don't get me wrong, though, exclusives in gaming are a great thing for the industry, competition and the consumer (as well as the companies holding the IP) but this early things get foggy when you take into account that they don't mean shit if the VR market doesn't grow and provide platforms able to return the money that has and still is being put into it. I could completely wrong though.

That all said and back to VR RTS, I was completely wrong, there is many coming to PS4 that are already on PC and many in development for both.

They still look a decent ways off from being 100% exactly like a standard RTS game on the screen though. The RA2 demo was more like a tech demo than an actual official take on RA2 (see all the RA2 fan mods for RA3 or C&C Generals for example).

Well that's the thing, all 3 companies are trying to get people to use their respective headsets, and Sony more than the other two isn't exactly going to play fair in terms of just giving their games to the other two headsets (At least the Rick & Morty game is landing on another headset). It's a bit odd to say no exclusives, but 1st party is okay. I mean it covers Sony's back 100% by that logic, but the other two?, not so much, because those two release for a platform via a store, rather than owning and devving for just a single spec system/ecosystem.

The other two would still have their own exclusives like Sony would would, had they not taken the lead. 

I am partial to that ideology of exclusives. If it's limited to high end tech and designed for it, then it is allowed to set it's roots in, but if it's purely a game bought up to be sold to a single system, then I don't see it as being a legitimate one. We have up to 3 types of exclusives though, one being bought out by money alone, another being designed purely for what the system can handle on the current tech (or how the system handles it like PC with RTS/Sim/MMO genres really well), and the other being based on a dev decision.

Many to me seems like a few, some of them honestly look like half baked ideas or very early concepts in terms of being on the exact same level as Supreme Commander/SCII.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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John2290 said:

Pretty sure we agree on exclusives so :). As for half baked ideas, gotta start somewhere I guess and everyone wants to make their unique mark. From what I've seen Qaur VR and brass tactics are getting the highest of praise, so there is at least some footholds being made.

Eh, Dtoid's review is telling a different story from the other reviews out there.

https://www.destructoid.com/review-brass-tactics-492549.phtml



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

John2290 said:

Be real with me here for a second. Are you against RTS going VR or just leaving the PC focused space in general, or what is the story? Why such negativity, man? As for destructoid, it's been a while since I trusted them with any review, regardless of VR which is so much harder to find legit reviews now, having to rely on smaller youtubers to get a sense of a game. They seem intent on VR not gaining traction, I can see why as many can when you look at the money, they are bought and paid for with ads by companies who have all their money in 2d game development, I outright seen reviewers on sites I used to trust lie about VR. You'll see, Chazore, when you get into VR and buy your mirage or whatever you end up choosing (Psvr, hint, hint) it isn't how the main stream "games media" portray it, it truly is groundbreaking and some next level shit. Have some faith that strategy can be done well in VR and PC doesn't need to have main focus over these genres anymore, they have been dying on PC for some time now and it can only mean positive things for all platforms if there is a boost in interest. 

Not against it at all. I just don't see it being as practical as how it's currently played, using the K+M and a screen. From what I've seen from these multiple takes on RTS VR, they largely feel "detached" from how they are meant to be played, and it looks like those VR RTS titles suffer for having to change the genre and twist it to suit waggle sticks and a confined viewing space for the user to see what's going on. 

Like I totally understand the "it'll get better" phrasing, but it still doesn't stop the fact that these games are having to actually twist the genre's arm in order to even make it function with VR. Consoles had to twist the genre in multiple ways, from it's UI to having to invent the Command Wheel for gamepads, in order to actually make the genre slightly bearable on consoles. On PC, the home of RTS, it hasn't had to twist the genre to make it work with the default input method of play, because that's how they games were designed to be played, using a M+K and a regular screen.

 

The thing is, I just don't share your very high levels of enthusiasm for VR. I've seen it and studied it over the decades that have long since passed, and it still feels like a piece of tech that clearly wants to do everything known to man, but it falls short of doing so each and every time. There are some things in this world that cannot simply do everything. I don't see VR as this powerful gateway to unparalleled fantasy like some people think it is. I just see it as another form of viewing a screen. 

Now diving into the internet Ghost in the Shell style or the Holo deck from Sta Trek, those I can absolutely get behind, because those two don't involve pushing your eyes closer to a screen or strapping a headset to your face. 

 

Yeah, I figured you would equate their review status to how you'd perceive them as a whole. I mean we've had people here taking stabs at Eurogamer for not reviewing their favorite gamers and giving them decent scores. Finding a legit review is going sounds awfully skewed tbh, because for it to be "legit", it would have to be something you 100% agree with and something that vouches for your opinion (which is why people agree with good reviews and disagree with reviews that cite a game as being flawed/faulty).

I find the notion of 2d propaganda to be just a bit insane. It doesn't make sense and hasn't really been proven that all of them want VR dead and 2D to remain as it is. Even then, what's wrong with 2D/3D remaining as it is?, why does it have to involve a clear and obvious (wanted) takeover of VR? (which is what our banned VR fan wanted so badly).

 

Why would I choose PSVR?. I've zero interest in Sony's products and none of MS's either. The only headset I'd consider at this point is HTC Vive, but even then I'm not really all that interested in tossing money into the fire pit. Maybe 5+ years down the road, assuming VR grows and gains extreme levels of polish and more content going for them.

 

I don't really see it as groundbreaking though. That's where you and me stand at the crossroads. I find AR to be the pinnacle of visual tech, because I know at some point, we'll eventually wind up making hard light holograms, which won't require strapping a screen to your face. I'd prefer the tech from Ghost in the Shell, where I dive quite literally into the net, without the need for a headset.

 

"PC doesn't need to have main focus over these genres anymore, they have been dying on PC for some time now and it can only mean positive things for all platforms if there is a boost in interest. "

Why doesn't it?. They have been kept alive on PC for the past two decades, while on consoles they have lived and died by each gen. Fans have kept games like C&C alive while EA left the franchise to die. The genre isn't dying or dead on PC, it's still very much alive, more so than VR, so it's not like it suddenly has to become a situation where VR is somehow big enough to be "allowed" to wrestle the genre from PC and claim it as it's own.

I don't get how it's amazing if a genre dies on PC, like what a warped way to see something. I get the feeling like you don't really understand the genre at all, let alone the platform it came from. I've been playing the genre for 21 years, so I know it quite well enough to know it's not dead, and that it's home is on PC, not VR.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

John2290 said:

We've established you think AR is the future but have you considered the possibility that the reason VR isn't to your liking atm because you are always looking to the future. At any rate. I'm not going to argue with ya, your money your time.

To the point of it still being a screen though, Of course it is who is saying it is matrix level shit? It may be two screens but it does what it says on the tin extremely effectively, so much so that it has already gained a niche market with a great attach rate who are enjoying it right NOW, not 5 years in the future when todays software will feel out of date. We are talking about games here so this analogy might be a little extreme but you could be hit by a bus tomorrow and never get to experience VR gaming. 

As for which headset you choose, it's about the software as with any other device, you may not like Sony or microsofts products but who give a fuck about the damn box, it's the enjoyment of the stuff you get to do with the box i.e the games and consoles have the best games. Anyway, I'll leave it at that, don't want this to turn into throwing walls of text back and forth.

I see where you are coming from at any rate, we just seem to disagree a bit, lol. Anyway, didn't you say you might buy the Oculus GO (Not recommenced) or was that someone else. Hmm, you could always sacrifice a few titles like sprint vector and grab one of the entry level MR devices which I hear are just as good and most of the key games are playable, they are also inching close to that 200 euro mark of the Oculus GO and since I assume you have a PC capable of VR with that Master race signature you're all set. Heck, I'm sure you could buy a used one or find a deal online for under 200. 

Again, wall of text aversion. hehe. My brain can't handle conversations that turn into full on novels.

No, I think AR *has a future*, not "is the one and only future", like some people seem to think VR is. 

Of course I'm looking to the future, because the current VR state and offerings aren't really up to par of what we should be expecting. If I were to pay the high price for the Vive for example, I'd expect high quality content all around, but with all 3 headsets it's a hit or miss with the libraries so far. 

Matrix level?. We ain't there yet mate.

Of course you'd have to be able to see what's being displayed on the two screens effectively, because if you didn't it would be a borked product. I could be hit by a bus tomorrow or die by something else, but I'm in no hurry to get "hip and get square" with VR, not with it's current price tag and lacking quality. 

 

Like I said, I'm not interested in either of the two systems, which means not only their specs, but also their offerings. "i.e the games and consoles have the best games", what's that supposed to mean?.

 

The headset I mentioned prior that I would be interested in was the Vive, but they mentioned the Vive pro not too long ago, so I'll be watching on how that headset develops over the next year or two. 

I've got a rig that is more than enough to handle VR, it's just that I'm not choosing to invest in it anytime soon. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

John2290 said:

Even when you can invest for 200 and get an experience on par with the vive, with just the restriction of maybe 5% of titles. What is 200 to a PC master racer but a third of a good card these days or the price of some speedy SSD storage upgrades. Anyway, good luck with whatever you choose when you choose it, if you choose it. Peace man.

Because I'm not interested in dolling out money for a console and headset I don't plan on using?.

I know you're mentioning card and SSD prices to deter me from playing on what I play, but I bought these before anything even went down. my build is good for another 5-7 good years.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

John2290 said:

I'm talking about an MR headset device which works with windows, steam and the entire vive and oculus library (very nearly) with only a few titles that are no go's for the tracking, very few. These headsets have hit 200 as of late and have gotten rave reviews from the community or if you want Vive PRO quality displays right now you can buy The Samsung odyessy for, I think the last low was 400 i've seen but it released at 500. What ever the case, on PC there are no shortage of options and if you already have a rig capable you are in fact int the best price bracket also, by far at this point.

Anyway, Again, good luck on what you choose, when you choose it if you do decide to choose it, you won't be disappointed.  As I've said before, knowing what this technology is now, I'd pay for my psvr and ps4 thrice over if something happened to them, it simply is that good. Peace man.

I would honestly rather wait for future iterations, rather than spending as little as possible to play early tech.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"